?? updownmix.cpp
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: updownmix.cpp,v 1.3.8.1 2004/07/09 02:08:08 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#include "hxassert.h"#include "mixengine.h"#include "math64.h"#ifdef HELIX_FEATURE_LIMITER#include "limiter.h"#endif#define MINUS3DB .707106781186547524 /* sqrt(2)/2 *//***************************************************************************** * * The upmix and downmix machinery. * ****************************************************************************/typedef struct UpMixMachine { int offsetIn, offsetOut ; const struct UpMixMachine *nextState ;} tUpMixMachine ;static const tUpMixMachine up_id[1] ={ { 1,1, &up_id[0] }} ;static const tUpMixMachine up_1_2[2] ={ { 0,1, &up_1_2[1] }, { 1,1, &up_1_2[0] }} ;/* mix mono into L,R instead of C */static const tUpMixMachine up_1_5[2] ={ { 0,1, &up_1_5[1] }, { 1,4, &up_1_5[0] }} ;/* mix mono into L,R instead of C */static const tUpMixMachine up_1_6[2] ={ { 0,1, &up_1_6[1] }, { 1,5, &up_1_6[0] }} ;static const tUpMixMachine up_2_5[2] ={ { 1,1, &up_2_5[1] }, { 1,4, &up_2_5[0] }} ;static const tUpMixMachine up_4_6[5] ={ { 1,1, &up_4_6[1] }, { 1,1, &up_4_6[2] }, { 1,2, &up_4_6[3] }, { 0,1, &up_4_6[4] }, { 1,1, &up_4_6[0] }} ;static const tUpMixMachine up_5_6[5] ={ { 1,1, &up_5_6[1] }, { 1,1, &up_5_6[2] }, { 1,2, &up_5_6[3] }, { 1,1, &up_5_6[4] }, { 1,1, &up_5_6[0] }} ;HX_RESULT HXAudioSvcMixEngine::SetupUpDownmix(void){ // we'll need something more intelligent for multichannel m_nChannels_2_3 = MIN(m_nChannels_1, m_nChannels_4) ; // initialize downmix if (m_nChannels_1 != m_nChannels_2_3) { if (m_nChannels_1 == 2 && m_nChannels_2_3 == 1) m_pfDownmix = &HXAudioSvcMixEngine::downmix2_1 ; else if (m_nChannels_1 == 5 && m_nChannels_2_3 == 1) m_pfDownmix = &HXAudioSvcMixEngine::downmix5_1 ; else if (m_nChannels_1 == 6 && m_nChannels_2_3 == 2) m_pfDownmix = &HXAudioSvcMixEngine::downmix6_2_matrix ; else if (m_nChannels_1 == 5 && m_nChannels_2_3 == 2) m_pfDownmix = &HXAudioSvcMixEngine::downmix5_2_matrix ; else if (m_nChannels_1 == 4 && m_nChannels_2_3 == 2) m_pfDownmix = &HXAudioSvcMixEngine::downmix4_2_matrix ; else return HXR_FAIL ; /* If we downmix, we limit. Special-case stereo to mono: create one bit of headroom, don't limit */#if HELIX_FEATURE_LIMITER if (!(m_nChannels_1 == 2 && m_nChannels_2_3 == 1)) m_pLimiter = LimiterInit(m_ulSampleRate_3_4, m_nChannels_2_3, HEADROOM) ; else#endif m_pLimiter = 0 ; } // initialize upmix if (m_nChannels_2_3 == m_nChannels_4) m_upmixMachine = up_id ; else if (m_nChannels_2_3 == 1 && m_nChannels_4 == 2) m_upmixMachine = up_1_2 ; else if (m_nChannels_2_3 == 1 && m_nChannels_4 == 5) m_upmixMachine = up_1_5 ; else if (m_nChannels_2_3 == 1 && m_nChannels_4 == 6) m_upmixMachine = up_1_6 ; else if (m_nChannels_2_3 == 2 && m_nChannels_4 == 5) m_upmixMachine = up_2_5 ; else if (m_nChannels_2_3 == 5 && m_nChannels_4 == 6) m_upmixMachine = up_5_6 ; else if (m_nChannels_2_3 == 4 && m_nChannels_4 == 6) m_upmixMachine = up_4_6 ; else return HXR_FAIL ; m_clev = m_slev = (int)((1UL<<31) * MINUS3DB) ; // -3 dB is default attenuation return HXR_OK ;}/* saturated 16-bit add */INT16 adds16(INT16 a, INT16 b){ INT32 s = (INT32)a+b ; if (s > 0x7fff) s = 0x7fff ; else if (s < -0x8000) s = -0x8000 ; return (INT16)s ;}/* saturated 32-bit add */INT32 adds32(INT32 a, INT32 b){ INT32 s = a+b ; INT32 ov = ~(a ^ b) & (a ^ s) & 0x80000000 ; // overflow if (ov) s = (signed)((1UL<<31)-1)-((s ^ ov) >> 31) ; return s ;}/* mix into a 32-bit buffer. Returns the number of samples written (more precisely, if we mix 2 channels into a 5 channel buffer, and feed 2*n samples, then this function will return 5*n samples, regardless into how many channels the 2 original channels are mixed. */UINT32 HXAudioSvcMixEngine::upmix(const tAudioSample *pIn, INT32 *pOut0, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty){ INT32 *pOut = pOut0 ; HX_ASSERT(nSamples % m_nChannels_2_3 == 0) ; const tAudioSample *pEnd = pIn + nSamples ; if (!isDirty) { while (pIn != pEnd) { *pOut = adds32(*pIn << (32-NBITS_PER_AUDIOSAMPLE), *pOut); pIn += pUpmixMachine->offsetIn ; pOut += pUpmixMachine->offsetOut ; pUpmixMachine = pUpmixMachine->nextState ; } } else { while (pIn != pEnd) { INT32 t = (INT32)*pIn << (32-NBITS_PER_AUDIOSAMPLE) ; // -MulShift31(*pIn,pUpmixMachine->gain) *pOut = t ; pIn += pUpmixMachine->offsetIn ; pOut += pUpmixMachine->offsetOut ; pUpmixMachine = pUpmixMachine->nextState ; } } return pOut - pOut0 ;}/* mix into a 16-bit buffer. Returns the number of samples written (more precisely, if we mix 2 channels into a 5 channel buffer, and feed 2*n samples, then this function will return 5*n samples, regardless into how many channels the 2 original channels are mixed. */UINT32 HXAudioSvcMixEngine::upmix(const tAudioSample *pIn, INT16 *pOut0, const tUpMixMachine *pUpmixMachine, int nSamples, BOOL isDirty){ INT16 *pOut = pOut0 ; HX_ASSERT(nSamples % m_nChannels_2_3 == 0) ; const tAudioSample *pEnd = pIn + nSamples ; if (!isDirty) { while (pIn != pEnd) { *pOut = adds16((INT16)(*pIn >> (NBITS_PER_AUDIOSAMPLE-16)), *pOut); pIn += pUpmixMachine->offsetIn ; pOut += pUpmixMachine->offsetOut ; pUpmixMachine = pUpmixMachine->nextState ; } } else { while (pIn != pEnd) { *pOut = (INT16)(*pIn >> (NBITS_PER_AUDIOSAMPLE-16)) ; pIn += pUpmixMachine->offsetIn ; pOut += pUpmixMachine->offsetOut ; pUpmixMachine = pUpmixMachine->nextState ; } } return pOut - pOut0 ;}void HXAudioSvcMixEngine::downmix2_1(tAudioSample *pBuffer, int nSamples){ enum { L,R,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; while (pBuffer != pEnd) { *pOut++ = (pBuffer[L]>>1) + (pBuffer[R]>>1) ; pBuffer += strideIn ; }}void HXAudioSvcMixEngine::downmix5_1(tAudioSample *pBuffer, int nSamples){ enum { L,R,C,Ls,Rs,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; const int clev = m_clev >> (HEADROOM-1); const int slev = m_slev >> (HEADROOM-2); while (pBuffer != pEnd) { INT32 c = MulShift32(pBuffer[C], clev) ; INT32 cs = MulShift32((pBuffer[Ls]>>1) + (pBuffer[Rs]>>1), slev) ; *pOut++ = (pBuffer[L]>>HEADROOM) + c + (pBuffer[R]>>HEADROOM) + cs ; pBuffer += strideIn ; }}// Matrix surround downmixvoid HXAudioSvcMixEngine::downmix5_2_matrix(tAudioSample *pBuffer, int nSamples){ enum { L,R,C,Ls,Rs,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; const int clev = m_clev >> (HEADROOM-1); const int slev = m_slev >> (HEADROOM-2); while (pBuffer != pEnd) { INT32 c = MulShift32(pBuffer[C], clev) ; // creates two bits headroom INT32 cs = MulShift32((pBuffer[Ls]>>1) + (pBuffer[Rs]>>1), slev) ; // two bits hr pOut[0] = (pBuffer[L]>>HEADROOM) + c + cs ; pOut[1] = (pBuffer[R]>>HEADROOM) + c - cs ; pBuffer += strideIn ; pOut += 2 ; }}// Stereo downmixvoid HXAudioSvcMixEngine::downmix5_2_stereo(tAudioSample *pBuffer, int nSamples){ enum { L,R,C,Ls,Rs,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; const int clev = m_clev >> (HEADROOM-1); const int slev = m_slev >> (HEADROOM-1); while (pBuffer != pEnd) { INT32 c = MulShift32(pBuffer[C], clev) ; pOut[0] = (pBuffer[L]>>HEADROOM) + c + MulShift32(pBuffer[Ls], slev) ; pOut[1] = (pBuffer[R]>>HEADROOM) + c + MulShift32(pBuffer[Rs], slev) ; pBuffer += strideIn ; pOut += 2 ; }}// Matrix surround downmixvoid HXAudioSvcMixEngine::downmix6_2_matrix(tAudioSample *pBuffer, int nSamples){ enum { L,R,C,LFE,Ls,Rs,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; const int clev = m_clev >> (HEADROOM-1); const int slev = m_slev >> (HEADROOM-2); while (pBuffer != pEnd) { INT32 c = MulShift32(pBuffer[C], clev) ; // creates two bits headroom INT32 cs = MulShift32((pBuffer[Ls]>>1) + (pBuffer[Rs]>>1), slev) ; // two bits hr pOut[0] = (pBuffer[L]>>HEADROOM) + c + cs ; pOut[1] = (pBuffer[R]>>HEADROOM) + c - cs ; pBuffer += strideIn ; pOut += 2 ; }}// Stereo downmixvoid HXAudioSvcMixEngine::downmix6_2_stereo(tAudioSample *pBuffer, int nSamples){ enum { L,R,C,LFE,Ls,Rs,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; const int clev = m_clev >> (HEADROOM-1); const int slev = m_slev >> (HEADROOM-1); while (pBuffer != pEnd) { INT32 c = MulShift32(pBuffer[C], clev) ; pOut[0] = (pBuffer[L]>>HEADROOM) + c + MulShift32(pBuffer[Ls], slev) ; pOut[1] = (pBuffer[R]>>HEADROOM) + c + MulShift32(pBuffer[Rs], slev) ; pBuffer += strideIn ; pOut += 2 ; }}// Matrix surround downmixvoid HXAudioSvcMixEngine::downmix4_2_matrix(tAudioSample *pBuffer, int nSamples){ enum { L,R,C,Cs,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; const int clev = m_clev >> (HEADROOM-1); const int slev = m_slev >> (HEADROOM-1); while (pBuffer != pEnd) { INT32 c = MulShift32(pBuffer[C], clev) ; // creates two bits headroom INT32 cs = MulShift32(pBuffer[Cs], slev) ; // two bits hr pOut[0] = (pBuffer[L]>>HEADROOM) + c + cs ; pOut[1] = (pBuffer[R]>>HEADROOM) + c - cs ; pBuffer += strideIn ; pOut += 2 ; }}// Stereo downmixvoid HXAudioSvcMixEngine::downmix4_2_stereo(tAudioSample *pBuffer, int nSamples){ enum { L,R,C,Cs,strideIn } ; // input channel ordering HX_ASSERT(nSamples % strideIn == 0) ; const tAudioSample *pEnd = pBuffer + nSamples ; tAudioSample *pOut = pBuffer; const int clev = m_clev >> (HEADROOM-1); const int slev = m_slev >> (HEADROOM-1); while (pBuffer != pEnd) { INT32 c = MulShift32(pBuffer[C], clev) ; INT32 cs = MulShift32(pBuffer[Cs], slev) ; // two bits hr pOut[0] = (pBuffer[L]>>HEADROOM) + c + cs ; pOut[1] = (pBuffer[R]>>HEADROOM) + c + cs ; pBuffer += strideIn ; pOut += 2 ; }}
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