?? quantize.cpp
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#include "stdafx.h"
#include <windows.h>
#include "Quantize.h"
/////////////////////////////////////////////////////////////////////////////
CQuantizer::CQuantizer (UINT nMaxColors, UINT nColorBits)
{
m_nColorBits = nColorBits < 8 ? nColorBits : 8;
m_pTree = NULL;
m_nLeafCount = 0;
for (int i=0; i<=(int) m_nColorBits; i++)
m_pReducibleNodes[i] = NULL;
m_nMaxColors = nMaxColors;
}
/////////////////////////////////////////////////////////////////////////////
CQuantizer::~CQuantizer ()
{
if (m_pTree != NULL)
DeleteTree (&m_pTree);
}
/////////////////////////////////////////////////////////////////////////////
BOOL CQuantizer::ProcessImage (HANDLE hImage)
{
BYTE r, g, b;
int i, j;
BITMAPINFOHEADER ds;
memcpy(&ds,hImage, sizeof(ds));
int effwdt = ((((ds.biBitCount * ds.biWidth ) + 31) / 32) * 4);
int nPad = effwdt - (((ds.biWidth * ds.biBitCount) + 7) / 8);
BYTE* pbBits = (BYTE*)hImage + *(LPDWORD)hImage;
switch (ds.biBitCount) {
case 1: // 1-bit DIB
case 4: // 4-bit DIB
case 8: // 8-bit DIB
for (i=0; i<ds.biHeight; i++) {
for (j=0; j<ds.biWidth; j++) {
BYTE idx=GetPixelIndex(j,i,ds.biBitCount,effwdt,pbBits);
BYTE* pal = (BYTE*)(hImage) + sizeof(BITMAPINFOHEADER);
long ldx = idx*sizeof(RGBQUAD);
b = pal[ldx++];
g = pal[ldx++];
r = pal[ldx];
AddColor (&m_pTree, r, g, b, m_nColorBits, 0, &m_nLeafCount,
m_pReducibleNodes);
while (m_nLeafCount > m_nMaxColors)
ReduceTree (m_nColorBits, &m_nLeafCount,
m_pReducibleNodes);
}
}
break;
case 24: // 24-bit DIB
for (i=0; i<ds.biHeight; i++) {
for (j=0; j<ds.biWidth; j++) {
b = *pbBits++;
g = *pbBits++;
r = *pbBits++;
AddColor (&m_pTree, r, g, b, m_nColorBits, 0, &m_nLeafCount,
m_pReducibleNodes);
while (m_nLeafCount > m_nMaxColors)
ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes);
}
pbBits += nPad;
}
break;
default: // Unrecognized color format
return FALSE;
}
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
void CQuantizer::AddColor (NODE** ppNode, BYTE r, BYTE g, BYTE b,
UINT nColorBits, UINT nLevel, UINT* pLeafCount, NODE** pReducibleNodes)
{
static BYTE mask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
// If the node doesn't exist, create it.
if (*ppNode == NULL)
*ppNode = (NODE*)CreateNode (nLevel, nColorBits, pLeafCount, pReducibleNodes);
// Update color information if it's a leaf node.
if ((*ppNode)->bIsLeaf) {
(*ppNode)->nPixelCount++;
(*ppNode)->nRedSum += r;
(*ppNode)->nGreenSum += g;
(*ppNode)->nBlueSum += b;
} else { // Recurse a level deeper if the node is not a leaf.
int shift = 7 - nLevel;
int nIndex =(((r & mask[nLevel]) >> shift) << 2) |
(((g & mask[nLevel]) >> shift) << 1) |
(( b & mask[nLevel]) >> shift);
AddColor (&((*ppNode)->pChild[nIndex]), r, g, b, nColorBits,
nLevel + 1, pLeafCount, pReducibleNodes);
}
}
/////////////////////////////////////////////////////////////////////////////
void* CQuantizer::CreateNode (UINT nLevel, UINT nColorBits, UINT* pLeafCount,
NODE** pReducibleNodes)
{
NODE* pNode = (NODE*)calloc(1,sizeof(NODE));
if (pNode== NULL) return NULL;
pNode->bIsLeaf = (nLevel == nColorBits) ? TRUE : FALSE;
if (pNode->bIsLeaf) (*pLeafCount)++;
else {
pNode->pNext = pReducibleNodes[nLevel];
pReducibleNodes[nLevel] = pNode;
}
return pNode;
}
/////////////////////////////////////////////////////////////////////////////
void CQuantizer::ReduceTree (UINT nColorBits, UINT* pLeafCount,
NODE** pReducibleNodes)
{
// Find the deepest level containing at least one reducible node.
for (int i=nColorBits - 1; (i>0) && (pReducibleNodes[i] == NULL); i--);
// Reduce the node most recently added to the list at level i.
NODE* pNode = pReducibleNodes[i];
pReducibleNodes[i] = pNode->pNext;
UINT nRedSum = 0;
UINT nGreenSum = 0;
UINT nBlueSum = 0;
UINT nChildren = 0;
for (i=0; i<8; i++) {
if (pNode->pChild[i] != NULL) {
nRedSum += pNode->pChild[i]->nRedSum;
nGreenSum += pNode->pChild[i]->nGreenSum;
nBlueSum += pNode->pChild[i]->nBlueSum;
pNode->nPixelCount += pNode->pChild[i]->nPixelCount;
free(pNode->pChild[i]);
pNode->pChild[i] = NULL;
nChildren++;
}
}
pNode->bIsLeaf = TRUE;
pNode->nRedSum = nRedSum;
pNode->nGreenSum = nGreenSum;
pNode->nBlueSum = nBlueSum;
*pLeafCount -= (nChildren - 1);
}
/////////////////////////////////////////////////////////////////////////////
void CQuantizer::DeleteTree (NODE** ppNode)
{
for (int i=0; i<8; i++) {
if ((*ppNode)->pChild[i] != NULL) DeleteTree (&((*ppNode)->pChild[i]));
}
free(*ppNode);
*ppNode = NULL;
}
/////////////////////////////////////////////////////////////////////////////
void CQuantizer::GetPaletteColors (NODE* pTree, RGBQUAD* prgb, UINT* pIndex)
{
if (pTree){
if (pTree->bIsLeaf) {
prgb[*pIndex].rgbRed = (BYTE)((pTree->nRedSum)/(pTree->nPixelCount));
prgb[*pIndex].rgbGreen = (BYTE)((pTree->nGreenSum)/(pTree->nPixelCount));
prgb[*pIndex].rgbBlue = (BYTE)((pTree->nBlueSum)/(pTree->nPixelCount));
prgb[*pIndex].rgbReserved = 0;
(*pIndex)++;
} else {
for (int i=0; i<8; i++) {
if (pTree->pChild[i] != NULL)
GetPaletteColors (pTree->pChild[i], prgb, pIndex);
}
}
}
}
/////////////////////////////////////////////////////////////////////////////
UINT CQuantizer::GetColorCount ()
{
return m_nLeafCount;
}
/////////////////////////////////////////////////////////////////////////////
void CQuantizer::SetColorTable (RGBQUAD* prgb)
{
UINT nIndex = 0;
GetPaletteColors (m_pTree, prgb, &nIndex);
}
/////////////////////////////////////////////////////////////////////////////
BYTE CQuantizer::GetPixelIndex(long x, long y, int nbit, long effwdt, BYTE *pimage)
{
if (nbit==8){
return pimage[y*effwdt + x];
} else {
BYTE pos;
BYTE iDst= pimage[y*effwdt + (x*nbit >> 3)];
if (nbit==4){
pos = 4*(1-x%2);
iDst &= (0x0F<<pos);
return iDst >> pos;
} else if (nbit==1){
pos = 7-x%8;
iDst &= (0x01<<pos);
return iDst >> pos;
}
}
return 0;
}
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