?? rpng2-x.c
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if (window == None) {
fprintf(stderr, "XCreateWindow() failed\n");
return 2;
} else
have_window = TRUE;
if (depth == 8)
XSetWindowColormap(display, window, colormap);
if (!XStringListToTextProperty(&window_name, 1, pWindowName))
pWindowName = NULL;
if (!XStringListToTextProperty(&icon_name, 1, pIconName))
pIconName = NULL;
/* OK if either hints allocation fails; XSetWMProperties() allows NULLs */
if ((size_hints = XAllocSizeHints()) != NULL) {
/* window will not be resizable */
size_hints->flags = PMinSize | PMaxSize;
size_hints->min_width = size_hints->max_width = (int)rpng2_info.width;
size_hints->min_height = size_hints->max_height =
(int)rpng2_info.height;
}
if ((wm_hints = XAllocWMHints()) != NULL) {
wm_hints->initial_state = NormalState;
wm_hints->input = True;
/* wm_hints->icon_pixmap = icon_pixmap; */
wm_hints->flags = StateHint | InputHint /* | IconPixmapHint */ ;
}
XSetWMProperties(display, window, pWindowName, pIconName, NULL, 0,
size_hints, wm_hints, NULL);
XMapWindow(display, window);
gc = XCreateGC(display, window, 0, &gcvalues);
/*---------------------------------------------------------------------------
Allocate memory for the X- and display-specific version of the image.
---------------------------------------------------------------------------*/
if (depth == 24 || depth == 32) {
xdata = (uch *)malloc(4*rpng2_info.width*rpng2_info.height);
pad = 32;
} else if (depth == 16) {
xdata = (uch *)malloc(2*rpng2_info.width*rpng2_info.height);
pad = 16;
} else /* depth == 8 */ {
xdata = (uch *)malloc(rpng2_info.width*rpng2_info.height);
pad = 8;
}
if (!xdata) {
fprintf(stderr, PROGNAME ": unable to allocate image memory\n");
return 4;
}
ximage = XCreateImage(display, visual, depth, ZPixmap, 0,
(char *)xdata, rpng2_info.width, rpng2_info.height, pad, 0);
if (!ximage) {
fprintf(stderr, PROGNAME ": XCreateImage() failed\n");
free(xdata);
return 3;
}
/* to avoid testing the byte order every pixel (or doubling the size of
* the drawing routine with a giant if-test), we arbitrarily set the byte
* order to MSBFirst and let Xlib worry about inverting things on little-
* endian machines (e.g., Linux/x86, old VAXen, etc.)--this is not the
* most efficient approach (the giant if-test would be better), but in
* the interest of clarity, we'll take the easy way out... */
ximage->byte_order = MSBFirst;
/*---------------------------------------------------------------------------
Fill window with the specified background color (default is black) or
faked "background image" (but latter is disabled if 8-bit; gradients
just waste palette entries).
---------------------------------------------------------------------------*/
if (bg_image)
rpng2_x_load_bg_image(); /* resets bg_image if fails */
if (!bg_image) {
if (depth == 24 || depth == 32) {
bg_pixel = (bg_red << RShift) |
(bg_green << GShift) |
(bg_blue << BShift);
} else if (depth == 16) {
bg_pixel = (((bg_red << 8) >> RShift) & RMask) |
(((bg_green << 8) >> GShift) & GMask) |
(((bg_blue << 8) >> BShift) & BMask);
} else /* depth == 8 */ {
/* GRR: add 8-bit support */
}
XSetForeground(display, gc, bg_pixel);
XFillRectangle(display, window, gc, 0, 0, rpng2_info.width,
rpng2_info.height);
}
/*---------------------------------------------------------------------------
Wait for first Expose event to do any drawing, then flush and return.
---------------------------------------------------------------------------*/
do
XNextEvent(display, &e);
while (e.type != Expose || e.xexpose.count);
XFlush(display);
return 0;
} /* end function rpng2_x_create_window() */
static int rpng2_x_load_bg_image(void)
{
uch *src;
char *dest;
uch r1, r2, g1, g2, b1, b2;
uch r1_inv, r2_inv, g1_inv, g2_inv, b1_inv, b2_inv;
int k, hmax, max;
int xidx, yidx, yidx_max = (bgscale-1);
int even_odd_vert, even_odd_horiz, even_odd;
int invert_gradient2 = (bg[pat].type & 0x08);
int invert_column;
int ximage_rowbytes = ximage->bytes_per_line;
ulg i, row;
ulg pixel;
/*---------------------------------------------------------------------------
Allocate buffer for fake background image to be used with transparent
images; if this fails, revert to plain background color.
---------------------------------------------------------------------------*/
bg_rowbytes = 3 * rpng2_info.width;
bg_data = (uch *)malloc(bg_rowbytes * rpng2_info.height);
if (!bg_data) {
fprintf(stderr, PROGNAME
": unable to allocate memory for background image\n");
bg_image = 0;
return 1;
}
/*---------------------------------------------------------------------------
Vertical gradients (ramps) in NxN squares, alternating direction and
colors (N == bgscale).
---------------------------------------------------------------------------*/
if ((bg[pat].type & 0x07) == 0) {
uch r1_min = rgb[bg[pat].rgb1_min].r;
uch g1_min = rgb[bg[pat].rgb1_min].g;
uch b1_min = rgb[bg[pat].rgb1_min].b;
uch r2_min = rgb[bg[pat].rgb2_min].r;
uch g2_min = rgb[bg[pat].rgb2_min].g;
uch b2_min = rgb[bg[pat].rgb2_min].b;
int r1_diff = rgb[bg[pat].rgb1_max].r - r1_min;
int g1_diff = rgb[bg[pat].rgb1_max].g - g1_min;
int b1_diff = rgb[bg[pat].rgb1_max].b - b1_min;
int r2_diff = rgb[bg[pat].rgb2_max].r - r2_min;
int g2_diff = rgb[bg[pat].rgb2_max].g - g2_min;
int b2_diff = rgb[bg[pat].rgb2_max].b - b2_min;
for (row = 0; row < rpng2_info.height; ++row) {
yidx = (int)(row % bgscale);
even_odd_vert = (int)((row / bgscale) & 1);
r1 = r1_min + (r1_diff * yidx) / yidx_max;
g1 = g1_min + (g1_diff * yidx) / yidx_max;
b1 = b1_min + (b1_diff * yidx) / yidx_max;
r1_inv = r1_min + (r1_diff * (yidx_max-yidx)) / yidx_max;
g1_inv = g1_min + (g1_diff * (yidx_max-yidx)) / yidx_max;
b1_inv = b1_min + (b1_diff * (yidx_max-yidx)) / yidx_max;
r2 = r2_min + (r2_diff * yidx) / yidx_max;
g2 = g2_min + (g2_diff * yidx) / yidx_max;
b2 = b2_min + (b2_diff * yidx) / yidx_max;
r2_inv = r2_min + (r2_diff * (yidx_max-yidx)) / yidx_max;
g2_inv = g2_min + (g2_diff * (yidx_max-yidx)) / yidx_max;
b2_inv = b2_min + (b2_diff * (yidx_max-yidx)) / yidx_max;
dest = (char *)bg_data + row*bg_rowbytes;
for (i = 0; i < rpng2_info.width; ++i) {
even_odd_horiz = (int)((i / bgscale) & 1);
even_odd = even_odd_vert ^ even_odd_horiz;
invert_column =
(even_odd_horiz && (bg[pat].type & 0x10));
if (even_odd == 0) { /* gradient #1 */
if (invert_column) {
*dest++ = r1_inv;
*dest++ = g1_inv;
*dest++ = b1_inv;
} else {
*dest++ = r1;
*dest++ = g1;
*dest++ = b1;
}
} else { /* gradient #2 */
if ((invert_column && invert_gradient2) ||
(!invert_column && !invert_gradient2))
{
*dest++ = r2; /* not inverted or */
*dest++ = g2; /* doubly inverted */
*dest++ = b2;
} else {
*dest++ = r2_inv;
*dest++ = g2_inv; /* singly inverted */
*dest++ = b2_inv;
}
}
}
}
/*---------------------------------------------------------------------------
Soft gradient-diamonds with scale = bgscale. Code contributed by Adam
M. Costello.
---------------------------------------------------------------------------*/
} else if ((bg[pat].type & 0x07) == 1) {
hmax = (bgscale-1)/2; /* half the max weight of a color */
max = 2*hmax; /* the max weight of a color */
r1 = rgb[bg[pat].rgb1_max].r;
g1 = rgb[bg[pat].rgb1_max].g;
b1 = rgb[bg[pat].rgb1_max].b;
r2 = rgb[bg[pat].rgb2_max].r;
g2 = rgb[bg[pat].rgb2_max].g;
b2 = rgb[bg[pat].rgb2_max].b;
for (row = 0; row < rpng2_info.height; ++row) {
yidx = (int)(row % bgscale);
if (yidx > hmax)
yidx = bgscale-1 - yidx;
dest = (char *)bg_data + row*bg_rowbytes;
for (i = 0; i < rpng2_info.width; ++i) {
xidx = (int)(i % bgscale);
if (xidx > hmax)
xidx = bgscale-1 - xidx;
k = xidx + yidx;
*dest++ = (k*r1 + (max-k)*r2) / max;
*dest++ = (k*g1 + (max-k)*g2) / max;
*dest++ = (k*b1 + (max-k)*b2) / max;
}
}
/*---------------------------------------------------------------------------
Radial "starburst" with azimuthal sinusoids; [eventually number of sinu-
soids will equal bgscale?]. This one is slow but very cool. Code con-
tributed by Pieter S. van der Meulen (originally in Smalltalk).
---------------------------------------------------------------------------*/
} else if ((bg[pat].type & 0x07) == 2) {
uch ch;
int ii, x, y, hw, hh, grayspot;
double freq, rotate, saturate, gray, intensity;
double angle=0.0, aoffset=0.0, maxDist, dist;
double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t;
fprintf(stderr, "%s: computing radial background...",
PROGNAME);
fflush(stderr);
hh = (int)(rpng2_info.height / 2);
hw = (int)(rpng2_info.width / 2);
/* variables for radial waves:
* aoffset: number of degrees to rotate hue [CURRENTLY NOT USED]
* freq: number of color beams originating from the center
* grayspot: size of the graying center area (anti-alias)
* rotate: rotation of the beams as a function of radius
* saturate: saturation of beams' shape azimuthally
*/
angle = CLIP(angle, 0.0, 360.0);
grayspot = CLIP(bg[pat].bg_gray, 1, (hh + hw));
freq = MAX((double)bg[pat].bg_freq, 0.0);
saturate = (double)bg[pat].bg_bsat * 0.1;
rotate = (double)bg[pat].bg_brot * 0.1;
gray = 0.0;
intensity = 0.0;
maxDist = (double)((hw*hw) + (hh*hh));
for (row = 0; row < rpng2_info.height; ++row) {
y = (int)(row - hh);
dest = (char *)bg_data + row*bg_rowbytes;
for (i = 0; i < rpng2_info.width; ++i) {
x = (int)(i - hw);
angle = (x == 0)? PI_2 : atan((double)y / (double)x);
gray = (double)MAX(ABS(y), ABS(x)) / grayspot;
gray = MIN(1.0, gray);
dist = (double)((x*x) + (y*y)) / maxDist;
intensity = cos((angle+(rotate*dist*PI)) * freq) *
gray * saturate;
intensity = (MAX(MIN(intensity,1.0),-1.0) + 1.0) * 0.5;
hue = (angle + PI) * INV_PI_360 + aoffset;
s = gray * ((double)(ABS(x)+ABS(y)) / (double)(hw + hh));
s = MIN(MAX(s,0.0), 1.0);
v = MIN(MAX(intensity,0.0), 1.0);
if (s == 0.0) {
ch = (uch)(v * 255.0);
*dest++ = ch;
*dest++ = ch;
*dest++ = ch;
} else {
if ((hue < 0.0) || (hue >= 360.0))
hue -= (((int)(hue / 360.0)) * 360.0);
hue /= 60.0;
ii = (int)hue;
f = hue - (double)ii;
p = (1.0 - s) * v;
q = (1.0 - (s * f)) * v;
t = (1.0 - (s * (1.0 - f))) * v;
if (ii == 0) { red = v; green = t; blue = p; }
else if (ii == 1) { red = q; green = v; blue = p; }
else if (ii == 2) { red = p; green = v; blue = t; }
else if (ii == 3) { red = p; green = q; blue = v; }
else if (ii == 4) { red = t; green = p; blue = v; }
else if (ii == 5) { red = v; green = p; blue = q; }
*dest++ = (uch)(red * 255.0);
*dest++ = (uch)(green * 255.0);
*dest++ = (uch)(blue * 255.0);
}
}
}
fprintf(stderr, "done.\n");
fflush(stderr);
}
/*---------------------------------------------------------------------------
Blast background image to display buffer before beginning PNG decode.
---------------------------------------------------------------------------*/
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