?? drv_mpg.dsp
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# Microsoft Developer Studio Project File - Name="drv_mpg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=drv_mpg - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "drv_mpg.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "drv_mpg.mak" CFG="drv_mpg - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "drv_mpg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "drv_mpg - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "drv_mpg - Win32 Release"
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# PROP BASE Output_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Zp1 /MT /W3 /GX /O2 /I "../../include" /I "..\..\include" /D "NDEBUG" /D "SKL_USE_DYN_LOAD" /D "SKL_USE_THREAD" /D "SKL_USE_ASM" /D "_WINDOWS" /D "WIN32" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x40c /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib skl_syst.lib skl_dsp.lib skl_video.lib skl_util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"bin/skl_drv_mpg.dll" /libpath:"skl_lib"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x40c /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib skl_syst.lib skl_dsp.lib skl_video.lib skl_util.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"bin/skl_drv_mpg.dll" /pdbtype:sept /libpath:"skl_lib"
!ENDIF
# Begin Target
# Name "drv_mpg - Win32 Release"
# Name "drv_mpg - Win32 Debug"
# Begin Group "mpg"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_anl.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_dec.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_enc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_c.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_enc_tbl.h
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_rvop.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_tbl.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4_v12.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg_2pass.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\mpg_src\skl_mpg4i.h
# End Source File
# End Group
# Begin Group "dsp"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_dct_c.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_dct_ref.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_dct_sse.asm
!IF "$(CFG)" == "drv_mpg - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\dsp_src\skl_dct_sse.asm
InputName=skl_dct_sse
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
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# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Debug
InputPath=..\..\src\dsp_src\skl_dct_sse.asm
InputName=skl_dct_sse
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_dct_sse2.asm
!IF "$(CFG)" == "drv_mpg - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\dsp_src\skl_dct_sse2.asm
InputName=skl_dct_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ELSEIF "$(CFG)" == "drv_mpg - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Debug
InputPath=..\..\src\dsp_src\skl_dct_sse2.asm
InputName=skl_dct_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_gmc_dsp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_hadamard.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_hadamard_x86.asm
!IF "$(CFG)" == "drv_mpg - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\dsp_src\skl_hadamard_x86.asm
InputName=skl_hadamard_x86
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ELSEIF "$(CFG)" == "drv_mpg - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Debug
InputPath=..\..\src\dsp_src\skl_hadamard_x86.asm
InputName=skl_hadamard_x86
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_img_c.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_img_dsp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_img_flt_c.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_img_flt_x86.asm
!IF "$(CFG)" == "drv_mpg - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\dsp_src\skl_img_flt_x86.asm
InputName=skl_img_flt_x86
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ELSEIF "$(CFG)" == "drv_mpg - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Debug
InputPath=..\..\src\dsp_src\skl_img_flt_x86.asm
InputName=skl_img_flt_x86
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dsp_src\skl_img_x86.asm
!IF "$(CFG)" == "drv_mpg - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\dsp_src\skl_img_x86.asm
InputName=skl_img_x86
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f obj $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ELSEIF "$(CFG)" == "drv_mpg - Win32 Debug"
# PROP Ignore_Default_Tool 1
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