?? skl_syst.dsp
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# Microsoft Developer Studio Project File - Name="skl_syst" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=skl_syst - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "skl_syst.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "skl_syst.mak" CFG="skl_syst - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "skl_syst - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "skl_syst - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "skl_syst - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "_WINDOWS" /D "SKL_USE_THREAD" /D "SKL_USE_ASM" /D "WIN32" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40c
# ADD RSC /l 0x40c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"skl_lib\skl_syst.lib"
!ELSEIF "$(CFG)" == "skl_syst - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Zp1 /W3 /GX /Z7 /Od /I "..\..\include" /D "_DEBUG" /D "_WINDOWS" /D "SKL_USE_THREAD" /D "SKL_USE_ASM" /D "WIN32" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x40c
# ADD RSC /l 0x40c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"skl_lib\skl_syst.lib"
!ENDIF
# Begin Target
# Name "skl_syst - Win32 Release"
# Name "skl_syst - Win32 Debug"
# Begin Source File
SOURCE=..\..\src\syst_src\skl_bmasks.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_btm.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_checker.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_cmap.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_cpu.asm
!IF "$(CFG)" == "skl_syst - Win32 Release"
# Begin Custom Build - nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\syst_src\skl_cpu.asm
InputName=skl_cpu
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ELSEIF "$(CFG)" == "skl_syst - Win32 Debug"
# Begin Custom Build - nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Debug
InputPath=..\..\src\syst_src\skl_cpu.asm
InputName=skl_cpu
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_cpu_specs.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_cvrt_map.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_cvrt_ops.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_cvrt_ops_a.asm
!IF "$(CFG)" == "skl_syst - Win32 Release"
# Begin Custom Build - nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\syst_src\skl_cvrt_ops_a.asm
InputName=skl_cvrt_ops_a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ELSEIF "$(CFG)" == "skl_syst - Win32 Debug"
# Begin Custom Build - nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Debug
InputPath=..\..\src\syst_src\skl_cvrt_ops_a.asm
InputName=skl_cvrt_ops_a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_dyn_load.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_mem_dflt.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_mem_trc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_ptimer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_randomize.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_rdtsc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_rdtsc_call.asm
!IF "$(CFG)" == "skl_syst - Win32 Release"
# Begin Custom Build - nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Release
InputPath=..\..\src\syst_src\skl_rdtsc_call.asm
InputName=skl_rdtsc_call
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ELSEIF "$(CFG)" == "skl_syst - Win32 Debug"
# Begin Custom Build - nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
IntDir=.\Debug
InputPath=..\..\src\syst_src\skl_rdtsc_call.asm
InputName=skl_rdtsc_call
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -D WIN32 -f win32 $(InputPath) -o $(IntDir)\$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_system.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_syswin.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\syst_src\skl_winmain.cpp
# End Source File
# End Target
# End Project
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