?? threadcreatdlg.cpp
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// ThreadCreatDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ThreadCreat.h"
#include "ThreadCreatDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CThreadCreatDlg dialog
CThreadCreatDlg::CThreadCreatDlg(CWnd* pParent /*=NULL*/)
: CDialog(CThreadCreatDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CThreadCreatDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
ISBLUE=ISRED=FALSE;
}
void CThreadCreatDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CThreadCreatDlg)
DDX_Control(pDX, IDC_MOVEFRAME, m_MoveFrame);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CThreadCreatDlg, CDialog)
//{{AFX_MSG_MAP(CThreadCreatDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_START, OnStart)
ON_BN_CLICKED(IDC_STOP, OnStop)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CThreadCreatDlg message handlers
BOOL CThreadCreatDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CThreadCreatDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CThreadCreatDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
if(ISBLUE)//重繪藍色小球
{
CDC* pDC=m_MoveFrame.GetDC();
CBrush* poldbrush;
CBrush newbrush(RGB(0,0,255));
poldbrush=pDC->SelectObject(&newbrush);
pDC->Ellipse(Blueball.X-((LPRECT)Blueball.rect)->left-Blueball.radium,Blueball.Y-((LPRECT)Blueball.rect)->top-Blueball.radium,Blueball.X-((LPRECT)Blueball.rect)->left+Blueball.radium,Blueball.Y-((LPRECT)Blueball.rect)->top+Blueball.radium);
pDC->SelectObject(poldbrush);
}
if(ISRED)//重繪紅色小球
{
CDC* pDC=m_MoveFrame.GetDC();
CBrush* poldbrush;
CBrush newbrush(RGB(255,0,0));
poldbrush=pDC->SelectObject(&newbrush);
pDC->Ellipse(Redball.X-((LPRECT)Redball.rect)->left-Redball.radium,Redball.Y-((LPRECT)Redball.rect)->top-Redball.radium,Redball.X-((LPRECT)Redball.rect)->left+Redball.radium,Redball.Y-((LPRECT)Redball.rect)->top+Redball.radium);
pDC->SelectObject(poldbrush);
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CThreadCreatDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
DWORD WINAPI BallMove(LPVOID lpparameter)//小球運動線程的主函數
{
LPINFO temp=(LPINFO)lpparameter;
BOOL addx,addy;
addx=addy=TRUE;
while(TRUE)
{
if((temp->X+temp->radium)>=((LPRECT)temp->rect)->right)
addx=FALSE;
else if((temp->X-temp->radium)<=((LPRECT)temp->rect)->left)
addx=TRUE;
if((temp->Y+temp->radium)>=((LPRECT)temp->rect)->bottom)
addy=FALSE;
else if((temp->Y-temp->radium)<=((LPRECT)temp->rect)->top)
addy=TRUE;
//小球X方向的運動
if(addx)
temp->X++;
else
temp->X--;
//小球Y方向的運動
if(addy)
temp->Y++;
else
temp->Y--;
//確定重繪區域
CRect rect(temp->X-temp->radium-3,temp->Y-temp->radium-3,temp->X+temp->radium+3,temp->Y+temp->radium+3);
//重繪小球
::InvalidateRect(temp->hwnd,rect,TRUE);
//掛起線程,控制小球速度
Sleep(temp->speed);
}
return 0;
}
void CThreadCreatDlg::OnStart()
{
// TODO: Add your control notification handler code here
DWORD ThreadID;
DWORD code;
CRect rect;
//客戶區大小
GetClientRect(rect);
ClientToScreen(rect);
m_MoveFrame.GetClientRect(MoveRect);
m_MoveFrame.ClientToScreen(MoveRect);
//取得小球客戶區相對于窗口客戶區的位置
MoveRect-=rect.TopLeft();
//生成紅色小球線程
if(!ISRED)
{
Redball.hwnd=m_hWnd;
Redball.radium=12;//半徑
Redball.speed=10;//運動速度
Redball.X=((LPRECT)MoveRect)->left+Redball.radium+50;//起始位置
Redball.Y=((LPRECT)MoveRect)->top+Redball.radium+50;//起始位置
Redball.rect=MoveRect;
ISRED=TRUE;
}
//生成線程
if(!GetExitCodeThread(RedThread,&code)||(code!=STILL_ACTIVE))
{
RedThread=CreateThread(NULL,0,BallMove,&Redball,0,&ThreadID);
}
if(RedThread==NULL)
{
MessageBox("線程創建失敗!");
ISRED=FALSE;
}
//生成藍色小球線程
if(!ISBLUE)
{
Blueball.hwnd=m_hWnd;
Blueball.radium=8;//半徑
Blueball.speed=30;//運動速度
Blueball.X=((LPRECT)MoveRect)->left+Blueball.radium+50;//起始位置
Blueball.Y=((LPRECT)MoveRect)->top+Blueball.radium+50;//起始位置
Blueball.rect=MoveRect;
ISBLUE=TRUE;
}
//生成線程
if(!GetExitCodeThread(BlueThread,&code)||(code!=STILL_ACTIVE))
{
BlueThread=CreateThread(NULL,0,BallMove,&Blueball,0,&ThreadID);
}
if(BlueThread==NULL)
{
MessageBox("線程創建失?。?quot;);
ISBLUE=FALSE;
}
}
void CThreadCreatDlg::OnStop()
{
// TODO: Add your control notification handler code here÷
DWORD code;
//結束藍色小球線程
if(GetExitCodeThread(BlueThread,&code))
if(code==STILL_ACTIVE)
{
TerminateThread(BlueThread,0);
CloseHandle(BlueThread);
}
//結束紅色小球線程
// if(GetExitCodeThread(RedThread,&code))
// if(code==STILL_ACTIVE)
// {
// TerminateThread(RedThread,0);
// CloseHandle(RedThread);
// }
}
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