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?? vml.js

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		var p = [" r"];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; ++i){			p.push(" 0 ");			p.push(n[i].toFixed());		}		this.lastControl = {};		return p;	},	_curveToA: function(segment){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 6){			p.push(" c");			this._addArgs(p, n, i, i + 6);		}		this.lastControl = {x: n[l - 4], y: n[l - 3], type: "C"};		return p;	},	_curveToR: function(segment, last){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 6){			p.push(" v");			this._addArgs(p, n, i, i + 6);			this.lastControl = {x: last.x + n[i + 2], y: last.y + n[i + 3]};			last.x += n[i + 4];			last.y += n[i + 5];		}		this.lastControl.type = "C";		return p;	},	_smoothCurveToA: function(segment, last){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 4){			p.push(" c");			if(this.lastControl.type == "C"){				this._addArgs(p, [					2 * last.x - this.lastControl.x, 					2 * last.y - this.lastControl.y				]);			}else{				this._addArgs(p, [last.x, last.y]);			}			this._addArgs(p, n, i, i + 4);		}		this.lastControl = {x: n[l - 4], y: n[l - 3], type: "C"};		return p;	},	_smoothCurveToR: function(segment, last){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 4){			p.push(" v");			if(this.lastControl.type == "C"){				this._addArgs(p, [					last.x - this.lastControl.x, 					last.y - this.lastControl.y				]);			}else{				this._addArgs(p, [0, 0]);			}			this._addArgs(p, n, i, i + 4);			this.lastControl = {x: last.x + n[i], y: last.y + n[i + 1]};			last.x += n[i + 2];			last.y += n[i + 3];		}		this.lastControl.type = "C";		return p;	},	_qCurveToA: function(segment){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 4){			p.push(" qb");			this._addArgs(p, n, i, i + 4);		}		this.lastControl = {x: n[l - 4], y: n[l - 3], type: "Q"};		return p;	},	_qCurveToR: function(segment, last){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 4){			p.push(" qb");			this._addArgsAdjusted(p, last, n, i, i + 4);			this.lastControl = {x: last.x + n[i], y: last.y + n[i + 1]};			last.x += n[i + 2];			last.y += n[i + 3];		}		this.lastControl.type = "Q";		return p;	},	_qSmoothCurveToA: function(segment, last){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 2){			p.push(" qb");			if(this.lastControl.type == "Q"){				this._addArgs(p, [					this.lastControl.x = 2 * last.x - this.lastControl.x, 					this.lastControl.y = 2 * last.y - this.lastControl.y				]);			}else{				this._addArgs(p, [					this.lastControl.x = last.x, 					this.lastControl.y = last.y				]);			}			this._addArgs(p, n, i, i + 2);		}		this.lastControl.type = "Q";		return p;	},	_qSmoothCurveToR: function(segment, last){		var p = [];		var n = segment.args;		var l = n.length;		for(var i = 0; i < l; i += 2){			p.push(" qb");			if(this.lastControl.type == "Q"){				this._addArgs(p, [					this.lastControl.x = 2 * last.x - this.lastControl.x, 					this.lastControl.y = 2 * last.y - this.lastControl.y				]);			}else{				this._addArgs(p, [					this.lastControl.x = last.x, 					this.lastControl.y = last.y				]);			}			this._addArgsAdjusted(p, last, n, i, i + 2);		}		this.lastControl.type = "Q";		return p;	},	_PI4: Math.PI / 4,	_curvePI4: dojo.gfx.path._calcArc(Math.PI / 8),	_calcArcTo: function(path, last, rx, ry, xRotg, large, cw, x, y){		var m = dojo.gfx.matrix;		// calculate parameters		var xRot = -dojo.math.degToRad(xRotg);		var rx2 = rx * rx;		var ry2 = ry * ry;		var pa = m.multiplyPoint(			m.rotate(-xRot), 			{x: (last.x - x) / 2, y: (last.y - y) / 2}		);		var pax2 = pa.x * pa.x;		var pay2 = pa.y * pa.y;		var c1 = Math.sqrt((rx2 * ry2 - rx2 * pay2 - ry2 * pax2) / (rx2 * pay2 + ry2 * pax2));		var ca = {			x:  c1 * rx * pa.y / ry,			y: -c1 * ry * pa.x / rx		};		if(large == cw){			ca = {x: -ca.x, y: -ca.y};		}		// our center		var c = m.multiplyPoint(			[				m.translate(					(last.x + x) / 2,					(last.y + y) / 2				),				m.rotate(xRot)			], 			ca		);		// start of our arc		var startAngle = Math.atan2(c.y - last.y, last.x - c.x) - xRot;		var endAngle   = Math.atan2(c.y - y, x - c.x) - xRot;		// size of our arc in radians		var theta = cw ? startAngle - endAngle : endAngle - startAngle;		if(theta < 0){			theta += this._2PI;		}else if(theta > this._2PI){			theta = this._2PI;		}		// calculate our elliptic transformation		var elliptic_transform = m.normalize([			m.translate(c.x, c.y),			m.rotate(xRot),			m.scale(rx, ry)		]);		// draw curve chunks		var alpha = this._PI4 / 2;		var curve = this._curvePI4;		var step  = cw ? -alpha : alpha;		for(var angle = theta; angle > 0; angle -= this._PI4){			if(angle < this._PI4){				alpha = angle / 2;				curve = dojo.gfx.path._calcArc(alpha);				step  = cw ? -alpha : alpha;			}			var c1, c2, e;			var M = m.normalize([elliptic_transform, m.rotate(startAngle + step)]);			if(cw){				c1 = m.multiplyPoint(M, curve.c2);				c2 = m.multiplyPoint(M, curve.c1);				e  = m.multiplyPoint(M, curve.s );			}else{				c1 = m.multiplyPoint(M, curve.c1);				c2 = m.multiplyPoint(M, curve.c2);				e  = m.multiplyPoint(M, curve.e );			}			// draw the curve			path.push(" c");			this._addArgs(path, [c1.x, c1.y, c2.x, c2.y, e.x, e.y]);			startAngle += 2 * step;		}	},	_arcTo: function(segment, last){		var p = [];		var n = segment.args;		var l = n.length;		var relative = segment.action == "a";		for(var i = 0; i < l; i += 7){			var x1 = n[i + 5];			var y1 = n[i + 6];			if(relative){				x1 += last.x;				y1 += last.y;			}			this._calcArcTo(				p, last, n[i], n[i + 1], n[i + 2], 				n[i + 3] ? 1 : 0, n[i + 4] ? 1 : 0,				x1, y1			);			last = {x: x1, y: y1};		}		this.lastControl = {};		return p;	},	_closePath: function(){		this.lastControl = {};		return ["x"];	}});dojo.gfx.Path.nodeType = "shape";dojo.gfx._creators = {	// summary: VML shape creators	createPath: function(path){		// summary: creates an SVG path shape		// path: Object: a path object (see dojo.gfx.defaultPath)		return this.createObject(dojo.gfx.Path, path, true);	// dojo.gfx.Path	},	createRect: function(rect){		// summary: creates an VML rectangle shape		// rect: Object: a path object (see dojo.gfx.defaultRect)		return this.createObject(dojo.gfx.Rect, rect);	// dojo.gfx.Rect	},	createCircle: function(circle){		// summary: creates an VML circle shape		// circle: Object: a circle object (see dojo.gfx.defaultCircle)		return this.createObject(dojo.gfx.Circle, circle);	// dojo.gfx.Circle	},	createEllipse: function(ellipse){		// summary: creates an VML ellipse shape		// ellipse: Object: an ellipse object (see dojo.gfx.defaultEllipse)		return this.createObject(dojo.gfx.Ellipse, ellipse);	// dojo.gfx.Ellipse	},	createLine: function(line){		// summary: creates an VML line shape		// line: Object: a line object (see dojo.gfx.defaultLine)		return this.createObject(dojo.gfx.Line, line, true);	// dojo.gfx.Line	},	createPolyline: function(points){		// summary: creates an VML polyline/polygon shape		// points: Object: a points object (see dojo.gfx.defaultPolyline)		//	or an Array of points		return this.createObject(dojo.gfx.Polyline, points, true);	// dojo.gfx.Polyline	},	createImage: function(image){		// summary: creates an VML image shape		// image: Object: an image object (see dojo.gfx.defaultImage)		if(!this.rawNode) return null;		var shape = new dojo.gfx.Image();		var node = document.createElement('div');		node.style.position = "relative";		node.style.width  = this.rawNode.style.width;		node.style.height = this.rawNode.style.height;		node.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11=1, M12=0, M21=0, M22=1, Dx=0, Dy=0)";		var img  = document.createElement('img');		node.appendChild(img);		shape.setRawNode(node);		this.rawNode.appendChild(node);		shape.setShape(image);		this.add(shape);		return shape;	// dojo.gfx.Image	},	createGroup: function(){		// summary: creates an VML group shape		return this.createObject(dojo.gfx.Group, null, true);	// dojo.gfx.Group	},	createObject: function(shapeType, rawShape, overrideSize) {		// summary: creates an instance of the passed shapeType class		// shapeType: Function: a class constructor to create an instance of		// rawShape: Object: properties to be passed in to the classes "setShape" method		if(!this.rawNode) return null;		var shape = new shapeType();		var node = document.createElement('v:' + shapeType.nodeType);		shape.setRawNode(node);		this.rawNode.appendChild(node);		if(overrideSize) this._overrideSize(node);		shape.setShape(rawShape);		this.add(shape);		return shape;	// dojo.gfx.Shape	},	_overrideSize: function(node){		node.style.width  = this.rawNode.style.width;		node.style.height = this.rawNode.style.height;		node.coordsize = parseFloat(node.style.width) + " " + parseFloat(node.style.height);	}};dojo.lang.extend(dojo.gfx.Group, dojo.gfx._creators);dojo.lang.extend(dojo.gfx.Surface, dojo.gfx._creators);delete dojo.gfx._creators;dojo.gfx.attachNode = function(node){	// summary: creates a shape from a Node	// node: Node: an VML node	if(!node) return null;	var s = null;	switch(node.tagName.toLowerCase()){		case dojo.gfx.Rect.nodeType:			s = new dojo.gfx.Rect();			break;		case dojo.gfx.Ellipse.nodeType:			s = (node.style.width == node.style.height)				? new dojo.gfx.Circle()				: new dojo.gfx.Ellipse();			break;		case dojo.gfx.Path.nodeType:			switch(node.getAttribute("dojoGfxType")){				case "line":					s = new dojo.gfx.Line();					break;				case "polyline":					s = new dojo.gfx.Polyline();					break;				case "path":					s = new dojo.gfx.Path();					break;			}			break;		case dojo.gfx.Image.nodeType:			s = new dojo.gfx.Image();			break;		default:			dojo.debug("FATAL ERROR! tagName = " + node.tagName);	}	s.attach(node);	return s;	// dojo.gfx.Shape};dojo.lang.extend(dojo.gfx.Surface, {	// summary: a surface object to be used for drawings (VML)	setDimensions: function(width, height){		// summary: sets the width and height of the rawNode		// width: String: width of surface, e.g., "100px"		// height: String: height of surface, e.g., "100px"		if(!this.rawNode) return this;		this.rawNode.style.width = width;		this.rawNode.style.height = height;		this.rawNode.coordsize = width + " " + height;		return this;	// self	},	getDimensions: function(){		// summary: returns an object with properties "width" and "height"		return this.rawNode ? { width: this.rawNode.style.width, height: this.rawNode.style.height } : null; // Object	},	// group control	add: function(shape){		// summary: adds a shape to a group/surface		// shape: dojo.gfx.Shape: an VMLshape object		var oldParent = shape.getParent();		if(this != oldParent){			this.rawNode.appendChild(shape.rawNode);			if(oldParent){				oldParent.remove(shape, true);			}			shape._setParent(this, null);		}		return this;	// self	},	remove: function(shape, silently){		// summary: remove a shape from a group/surface		// shape: dojo.gfx.Shape: an VML shape object		// silently: Boolean?: if true, regenerate a picture		if(this == shape.getParent()){			if(this.rawNode == shape.rawNode.parentNode){				this.rawNode.removeChild(shape.rawNode);			}			shape._setParent(null, null);		}		return this;	// self	}});dojo.gfx.createSurface = function(parentNode, width, height){	// summary: creates a surface (VML)	// parentNode: Node: a parent node	// width: String: width of surface, e.g., "100px"	// height: String: height of surface, e.g., "100px"	var s = new dojo.gfx.Surface();	s.rawNode = document.createElement("v:group");	s.rawNode.style.width  = width  ? width  : "100%";	s.rawNode.style.height = height ? height : "100%";	s.rawNode.coordsize = (width && height)		? (parseFloat(width) + " " + parseFloat(height))		: "100% 100%";	s.rawNode.coordorigin = "0 0";	dojo.byId(parentNode).appendChild(s.rawNode);	return s;	// dojo.gfx.Surface};dojo.gfx.attachSurface = function(node){	// summary: creates a surface from a Node	// node: Node: an VML node	var s = new dojo.gfx.Surface();	s.rawNode = node;	return s;	// dojo.gfx.Surface};

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