?? winhandl.c
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/*
* winhandl.c: Module to give Windows front ends the general
* ability to deal with consoles, pipes, serial ports, or any other
* type of data stream accessed through a Windows API HANDLE rather
* than a WinSock SOCKET.
*
* We do this by spawning a subthread to continuously try to read
* from the handle. Every time a read successfully returns some
* data, the subthread sets an event object which is picked up by
* the main thread, and the main thread then sets an event in
* return to instruct the subthread to resume reading.
*
* Output works precisely the other way round, in a second
* subthread. The output subthread should not be attempting to
* write all the time, because it hasn't always got data _to_
* write; so the output thread waits for an event object notifying
* it to _attempt_ a write, and then it sets an event in return
* when one completes.
*
* (It's terribly annoying having to spawn a subthread for each
* direction of each handle. Technically it isn't necessary for
* serial ports, since we could use overlapped I/O within the main
* thread and wait directly on the event objects in the OVERLAPPED
* structures. However, we can't use this trick for some types of
* file handle at all - for some reason Windows restricts use of
* OVERLAPPED to files which were opened with the overlapped flag -
* and so we must use threads for those. This being the case, it's
* simplest just to use threads for everything rather than trying
* to keep track of multiple completely separate mechanisms.)
*/
#include <assert.h>
#include "putty.h"
/* ----------------------------------------------------------------------
* Generic definitions.
*/
/*
* Maximum amount of backlog we will allow to build up on an input
* handle before we stop reading from it.
*/
#define MAX_BACKLOG 32768
struct handle_generic {
/*
* Initial fields common to both handle_input and handle_output
* structures.
*
* The three HANDLEs are set up at initialisation time and are
* thereafter read-only to both main thread and subthread.
* `moribund' is only used by the main thread; `done' is
* written by the main thread before signalling to the
* subthread. `defunct' and `busy' are used only by the main
* thread.
*/
HANDLE h; /* the handle itself */
HANDLE ev_to_main; /* event used to signal main thread */
HANDLE ev_from_main; /* event used to signal back to us */
int moribund; /* are we going to kill this soon? */
int done; /* request subthread to terminate */
int defunct; /* has the subthread already gone? */
int busy; /* operation currently in progress? */
void *privdata; /* for client to remember who they are */
};
/* ----------------------------------------------------------------------
* Input threads.
*/
/*
* Data required by an input thread.
*/
struct handle_input {
/*
* Copy of the handle_generic structure.
*/
HANDLE h; /* the handle itself */
HANDLE ev_to_main; /* event used to signal main thread */
HANDLE ev_from_main; /* event used to signal back to us */
int moribund; /* are we going to kill this soon? */
int done; /* request subthread to terminate */
int defunct; /* has the subthread already gone? */
int busy; /* operation currently in progress? */
void *privdata; /* for client to remember who they are */
/*
* Data set at initialisation and then read-only.
*/
int flags;
/*
* Data set by the input thread before signalling ev_to_main,
* and read by the main thread after receiving that signal.
*/
char buffer[4096]; /* the data read from the handle */
DWORD len; /* how much data that was */
int readerr; /* lets us know about read errors */
/*
* Callback function called by this module when data arrives on
* an input handle.
*/
handle_inputfn_t gotdata;
};
/*
* The actual thread procedure for an input thread.
*/
static DWORD WINAPI handle_input_threadfunc(void *param)
{
struct handle_input *ctx = (struct handle_input *) param;
OVERLAPPED ovl, *povl;
HANDLE oev;
int readret, readlen;
if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
povl = &ovl;
oev = CreateEvent(NULL, TRUE, FALSE, NULL);
} else {
povl = NULL;
}
if (ctx->flags & HANDLE_FLAG_UNITBUFFER)
readlen = 1;
else
readlen = sizeof(ctx->buffer);
while (1) {
if (povl) {
memset(povl, 0, sizeof(OVERLAPPED));
povl->hEvent = oev;
}
readret = ReadFile(ctx->h, ctx->buffer,readlen, &ctx->len, povl);
if (!readret)
ctx->readerr = GetLastError();
else
ctx->readerr = 0;
if (povl && !readret && ctx->readerr == ERROR_IO_PENDING) {
WaitForSingleObject(povl->hEvent, INFINITE);
readret = GetOverlappedResult(ctx->h, povl, &ctx->len, FALSE);
if (!readret)
ctx->readerr = GetLastError();
else
ctx->readerr = 0;
}
if (!readret) {
/*
* Windows apparently sends ERROR_BROKEN_PIPE when a
* pipe we're reading from is closed normally from the
* writing end. This is ludicrous; if that situation
* isn't a natural EOF, _nothing_ is. So if we get that
* particular error, we pretend it's EOF.
*/
if (ctx->readerr == ERROR_BROKEN_PIPE)
ctx->readerr = 0;
ctx->len = 0;
}
if (readret && ctx->len == 0 &&
(ctx->flags & HANDLE_FLAG_IGNOREEOF))
continue;
SetEvent(ctx->ev_to_main);
if (!ctx->len)
break;
WaitForSingleObject(ctx->ev_from_main, INFINITE);
if (ctx->done)
break; /* main thread told us to shut down */
}
if (povl)
CloseHandle(oev);
return 0;
}
/*
* This is called after a succcessful read, or from the
* `unthrottle' function. It decides whether or not to begin a new
* read operation.
*/
static void handle_throttle(struct handle_input *ctx, int backlog)
{
if (ctx->defunct)
return;
/*
* If there's a read operation already in progress, do nothing:
* when that completes, we'll come back here and be in a
* position to make a better decision.
*/
if (ctx->busy)
return;
/*
* Otherwise, we must decide whether to start a new read based
* on the size of the backlog.
*/
if (backlog < MAX_BACKLOG) {
SetEvent(ctx->ev_from_main);
ctx->busy = TRUE;
}
}
/* ----------------------------------------------------------------------
* Output threads.
*/
/*
* Data required by an output thread.
*/
struct handle_output {
/*
* Copy of the handle_generic structure.
*/
HANDLE h; /* the handle itself */
HANDLE ev_to_main; /* event used to signal main thread */
HANDLE ev_from_main; /* event used to signal back to us */
int moribund; /* are we going to kill this soon? */
int done; /* request subthread to terminate */
int defunct; /* has the subthread already gone? */
int busy; /* operation currently in progress? */
void *privdata; /* for client to remember who they are */
/*
* Data set at initialisation and then read-only.
*/
int flags;
/*
* and read by the input thread after receiving that signal.
*/
char *buffer; /* the data to write */
DWORD len; /* how much data there is */
/*
* Data set by the input thread before signalling ev_to_main,
* and read by the main thread after receiving that signal.
*/
DWORD lenwritten; /* how much data we actually wrote */
int writeerr; /* return value from WriteFile */
/*
* Data only ever read or written by the main thread.
*/
bufchain queued_data; /* data still waiting to be written */
/*
* Callback function called when the backlog in the bufchain
* drops.
*/
handle_outputfn_t sentdata;
};
static DWORD WINAPI handle_output_threadfunc(void *param)
{
struct handle_output *ctx = (struct handle_output *) param;
OVERLAPPED ovl, *povl;
int writeret;
if (ctx->flags & HANDLE_FLAG_OVERLAPPED)
povl = &ovl;
else
povl = NULL;
while (1) {
WaitForSingleObject(ctx->ev_from_main, INFINITE);
if (ctx->done) {
SetEvent(ctx->ev_to_main);
break;
}
if (povl)
memset(povl, 0, sizeof(OVERLAPPED));
writeret = WriteFile(ctx->h, ctx->buffer, ctx->len,
&ctx->lenwritten, povl);
if (!writeret)
ctx->writeerr = GetLastError();
else
ctx->writeerr = 0;
if (povl && !writeret && GetLastError() == ERROR_IO_PENDING) {
writeret = GetOverlappedResult(ctx->h, povl,
&ctx->lenwritten, TRUE);
if (!writeret)
ctx->writeerr = GetLastError();
ctx->writeerr = 0;
}
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