?? winhandl.c
字號:
SetEvent(ctx->ev_to_main);
if (!writeret)
break;
}
return 0;
}
static void handle_try_output(struct handle_output *ctx)
{
void *senddata;
int sendlen;
if (!ctx->busy && bufchain_size(&ctx->queued_data)) {
bufchain_prefix(&ctx->queued_data, &senddata, &sendlen);
ctx->buffer = senddata;
ctx->len = sendlen;
SetEvent(ctx->ev_from_main);
ctx->busy = TRUE;
}
}
/* ----------------------------------------------------------------------
* Unified code handling both input and output threads.
*/
struct handle {
int output;
union {
struct handle_generic g;
struct handle_input i;
struct handle_output o;
} u;
};
static tree234 *handles_by_evtomain;
static int handle_cmp_evtomain(void *av, void *bv)
{
struct handle *a = (struct handle *)av;
struct handle *b = (struct handle *)bv;
if ((unsigned)a->u.g.ev_to_main < (unsigned)b->u.g.ev_to_main)
return -1;
else if ((unsigned)a->u.g.ev_to_main > (unsigned)b->u.g.ev_to_main)
return +1;
else
return 0;
}
static int handle_find_evtomain(void *av, void *bv)
{
HANDLE *a = (HANDLE *)av;
struct handle *b = (struct handle *)bv;
if ((unsigned)*a < (unsigned)b->u.g.ev_to_main)
return -1;
else if ((unsigned)*a > (unsigned)b->u.g.ev_to_main)
return +1;
else
return 0;
}
struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata,
void *privdata, int flags)
{
struct handle *h = snew(struct handle);
DWORD in_threadid; /* required for Win9x */
h->output = FALSE;
h->u.i.h = handle;
h->u.i.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.i.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.i.gotdata = gotdata;
h->u.i.defunct = FALSE;
h->u.i.moribund = FALSE;
h->u.i.done = FALSE;
h->u.i.privdata = privdata;
h->u.i.flags = flags;
if (!handles_by_evtomain)
handles_by_evtomain = newtree234(handle_cmp_evtomain);
add234(handles_by_evtomain, h);
CreateThread(NULL, 0, handle_input_threadfunc,
&h->u.i, 0, &in_threadid);
h->u.i.busy = TRUE;
return h;
}
struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata,
void *privdata, int flags)
{
struct handle *h = snew(struct handle);
DWORD out_threadid; /* required for Win9x */
h->output = TRUE;
h->u.o.h = handle;
h->u.o.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.o.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
h->u.o.busy = FALSE;
h->u.o.defunct = FALSE;
h->u.o.moribund = FALSE;
h->u.o.done = FALSE;
h->u.o.privdata = privdata;
bufchain_init(&h->u.o.queued_data);
h->u.o.sentdata = sentdata;
h->u.o.flags = flags;
if (!handles_by_evtomain)
handles_by_evtomain = newtree234(handle_cmp_evtomain);
add234(handles_by_evtomain, h);
CreateThread(NULL, 0, handle_output_threadfunc,
&h->u.i, 0, &out_threadid);
return h;
}
int handle_write(struct handle *h, const void *data, int len)
{
assert(h->output);
bufchain_add(&h->u.o.queued_data, data, len);
handle_try_output(&h->u.o);
return bufchain_size(&h->u.o.queued_data);
}
HANDLE *handle_get_events(int *nevents)
{
HANDLE *ret;
struct handle *h;
int i, n, size;
/*
* Go through our tree counting the handle objects currently
* engaged in useful activity.
*/
ret = NULL;
n = size = 0;
if (handles_by_evtomain) {
for (i = 0; (h = index234(handles_by_evtomain, i)) != NULL; i++) {
if (h->u.g.busy) {
if (n >= size) {
size += 32;
ret = sresize(ret, size, HANDLE);
}
ret[n++] = h->u.g.ev_to_main;
}
}
}
*nevents = n;
return ret;
}
static void handle_destroy(struct handle *h)
{
if (h->output)
bufchain_clear(&h->u.o.queued_data);
CloseHandle(h->u.g.ev_from_main);
CloseHandle(h->u.g.ev_to_main);
del234(handles_by_evtomain, h);
sfree(h);
}
void handle_free(struct handle *h)
{
/*
* If the handle is currently busy, we cannot immediately free
* it. Instead we must wait until it's finished its current
* operation, because otherwise the subthread will write to
* invalid memory after we free its context from under it.
*/
assert(h && !h->u.g.moribund);
if (h->u.g.busy) {
/*
* Just set the moribund flag, which will be noticed next
* time an operation completes.
*/
h->u.g.moribund = TRUE;
} else if (h->u.g.defunct) {
/*
* There isn't even a subthread; we can go straight to
* handle_destroy.
*/
handle_destroy(h);
} else {
/*
* The subthread is alive but not busy, so we now signal it
* to die. Set the moribund flag to indicate that it will
* want destroying after that.
*/
h->u.g.moribund = TRUE;
h->u.g.done = TRUE;
h->u.g.busy = TRUE;
SetEvent(h->u.g.ev_from_main);
}
}
void handle_got_event(HANDLE event)
{
struct handle *h;
assert(handles_by_evtomain);
h = find234(handles_by_evtomain, &event, handle_find_evtomain);
if (!h) {
/*
* This isn't an error condition. If two or more event
* objects were signalled during the same select operation,
* and processing of the first caused the second handle to
* be closed, then it will sometimes happen that we receive
* an event notification here for a handle which is already
* deceased. In that situation we simply do nothing.
*/
return;
}
if (h->u.g.moribund) {
/*
* A moribund handle is already treated as dead from the
* external user's point of view, so do nothing with the
* actual event. Just signal the thread to die if
* necessary, or destroy the handle if not.
*/
if (h->u.g.done) {
handle_destroy(h);
} else {
h->u.g.done = TRUE;
h->u.g.busy = TRUE;
SetEvent(h->u.g.ev_from_main);
}
return;
}
if (!h->output) {
int backlog;
h->u.i.busy = FALSE;
/*
* A signal on an input handle means data has arrived.
*/
if (h->u.i.len == 0) {
/*
* EOF, or (nearly equivalently) read error.
*/
h->u.i.gotdata(h, NULL, -h->u.i.readerr);
h->u.i.defunct = TRUE;
} else {
backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len);
handle_throttle(&h->u.i, backlog);
}
} else {
h->u.o.busy = FALSE;
/*
* A signal on an output handle means we have completed a
* write. Call the callback to indicate that the output
* buffer size has decreased, or to indicate an error.
*/
if (h->u.o.writeerr) {
/*
* Write error. Send a negative value to the callback,
* and mark the thread as defunct (because the output
* thread is terminating by now).
*/
h->u.o.sentdata(h, -h->u.o.writeerr);
h->u.o.defunct = TRUE;
} else {
bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten);
h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data));
handle_try_output(&h->u.o);
}
}
}
void handle_unthrottle(struct handle *h, int backlog)
{
assert(!h->output);
handle_throttle(&h->u.i, backlog);
}
int handle_backlog(struct handle *h)
{
assert(h->output);
return bufchain_size(&h->u.o.queued_data);
}
void *handle_get_privdata(struct handle *h)
{
return h->u.g.privdata;
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -