亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? pc.c

?? arm lpc2000 應用歷程 arm lpc2000 應用歷程
?? C
?? 第 1 頁 / 共 2 頁
字號:
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
精品视频999| 欧美日韩国产高清一区| 91欧美一区二区| 日本一区二区三级电影在线观看 | 久久精品亚洲精品国产欧美kt∨ | 国产精品色婷婷| 老司机午夜精品99久久| 欧洲亚洲精品在线| 亚洲乱码中文字幕| www.欧美.com| 亚洲色图.com| 色伊人久久综合中文字幕| 1024精品合集| 欧美天天综合网| 日本免费新一区视频| 91精品久久久久久久久99蜜臂| 亚洲大片一区二区三区| 欧美午夜电影一区| 亚洲一区二区在线免费看| 欧美偷拍一区二区| 蜜臀久久久99精品久久久久久| 欧美精品成人一区二区三区四区| 欧美日韩国产一二三| 精品国产sm最大网站| 亚洲国产cao| 在线精品视频一区二区| 国产亚洲视频系列| 国产精品一区二区果冻传媒| 91精品国产高清一区二区三区蜜臀 | 韩国午夜理伦三级不卡影院| 欧美精品自拍偷拍| 午夜免费欧美电影| 3atv在线一区二区三区| 蜜桃视频在线观看一区二区| 欧美日韩国产电影| 久久精品国产在热久久| 日韩欧美一区在线| 激情国产一区二区| 精品国产91九色蝌蚪| 欧美精品乱人伦久久久久久| 欧美一区二区视频在线观看2020 | 国产日韩一级二级三级| 国产精品亚洲第一| 亚洲一卡二卡三卡四卡五卡| 日韩一区二区免费电影| 色哟哟亚洲精品| 日韩欧美不卡在线观看视频| 日韩精品亚洲一区二区三区免费| 国产精品的网站| 91精品国产91综合久久蜜臀| 国产精品久久久久久妇女6080| 人禽交欧美网站| 精品久久久久av影院| 精品一二线国产| 国产精品久久三区| 91久久精品一区二区二区| 日韩精品一级二级 | 亚洲欧美一区二区三区极速播放| gogo大胆日本视频一区| 一区二区三区欧美在线观看| 欧美在线视频不卡| 国产成人免费在线视频| 亚洲免费视频中文字幕| 欧美一区二区三区在线电影| 九色综合国产一区二区三区| 中文字幕巨乱亚洲| 日韩一区二区高清| 色综合久久综合中文综合网| 伦理电影国产精品| 亚洲精品高清在线| 日韩亚洲电影在线| 欧美性猛片aaaaaaa做受| 国产99久久精品| 麻豆精品在线视频| 亚洲国产综合在线| 中文字幕一区二区三区在线观看| 7777精品伊人久久久大香线蕉经典版下载 | 欧美一级日韩免费不卡| 色综合久久天天| 精品影视av免费| 看电视剧不卡顿的网站| 日韩激情av在线| 亚洲国产精品自拍| 亚洲一区二区三区四区不卡| 一区视频在线播放| 亚洲日本在线视频观看| 中文字幕制服丝袜成人av| 国产视频一区在线播放| 日韩欧美在线网站| 久久影视一区二区| 国产欧美一区二区三区鸳鸯浴 | 日韩av一区二| 日韩中文字幕亚洲一区二区va在线| 中文字幕不卡在线观看| 国产精品传媒在线| 亚洲欧美在线视频观看| 国产精品成人一区二区艾草 | 国产一区二区久久| 高清在线成人网| 91高清视频在线| 日韩无一区二区| 日韩精品专区在线影院重磅| 精品国产第一区二区三区观看体验 | 91精品国产一区二区三区香蕉| 欧美一区二区在线看| 久久人人爽爽爽人久久久| 国产精品丝袜一区| 午夜私人影院久久久久| 国产毛片一区二区| 欧美日韩一区二区电影| 精品国产乱码久久久久久蜜臀| 国产欧美综合在线| 另类小说欧美激情| 色天天综合久久久久综合片| 日韩欧美专区在线| 亚洲欧美一区二区三区极速播放 | 国产91高潮流白浆在线麻豆| av男人天堂一区| 欧美蜜桃一区二区三区| 日本一区二区三区高清不卡| 蜜桃视频免费观看一区| 91网站最新网址| 欧美激情一区不卡| 国产精品自拍av| 日韩欧美国产综合| 美女国产一区二区三区| 91美女片黄在线观看91美女| 国产午夜精品久久| 国产成人精品一区二区三区四区 | 欧美成人bangbros| 日韩黄色片在线观看| 7777精品伊人久久久大香线蕉经典版下载| 中文字幕制服丝袜成人av| 国产99久久久国产精品潘金| 国产欧美1区2区3区| 国产成人亚洲综合a∨婷婷| 久久精品亚洲精品国产欧美kt∨| 精品无人区卡一卡二卡三乱码免费卡| 欧美挠脚心视频网站| 麻豆freexxxx性91精品| 久久综合中文字幕| 99久久精品免费| 五月天一区二区三区| 日韩亚洲欧美在线观看| 成人激情动漫在线观看| 自拍偷拍国产精品| 制服丝袜亚洲网站| 成人av在线观| 久久综合综合久久综合| 久久精品欧美日韩精品 | 国产精品福利一区二区三区| 在线观看欧美黄色| 91视频在线看| 欧美激情在线一区二区| 国产一区二区调教| 中文字幕欧美三区| 91蝌蚪porny九色| 蜜臀av一区二区| 欧美国产日韩亚洲一区| 欧美日韩另类国产亚洲欧美一级| 日韩精品电影在线| 一区二区三区四区中文字幕| 亚洲精品一区二区三区福利| 色综合 综合色| www.成人网.com| 激情图片小说一区| 天堂久久一区二区三区| 国产精品国产自产拍高清av王其| 欧美一区二区福利在线| 欧美老年两性高潮| 91麻豆国产在线观看| 成人免费高清视频| 国产成人在线看| 成人黄色片在线观看| 丁香五精品蜜臀久久久久99网站| 精品一区二区三区的国产在线播放 | 国产精品免费久久| 精品国产1区2区3区| 精品国产一二三区| 国产精品剧情在线亚洲| 亚洲国产高清在线| 中文字幕中文乱码欧美一区二区| 久久久国产精品不卡| 久久色视频免费观看| 国产亚洲欧美色| 国产精品久久久久一区二区三区共 | 国产视频911| 国产精品嫩草99a| 亚洲综合av网| 日韩成人免费看| 国产成人午夜精品影院观看视频 | 亚洲人成伊人成综合网小说| 欧美va亚洲va国产综合| 欧美成人激情免费网| www国产成人免费观看视频 深夜成人网| 884aa四虎影成人精品一区| 精品久久国产字幕高潮| 国产精品国产三级国产aⅴ入口| 亚洲精品国产第一综合99久久| 亚洲图片自拍偷拍|