?? rvgs.c
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/* -------------------------------------------------------------------------- * This is an ANSI C library for generating random variates from six discrete * distributions * * Generator Range (x) Mean Variance * * Bernoulli(p) x = 0,1 p p*(1-p) * Binomial(n, p) x = 0,...,n n*p n*p*(1-p) * Equilikely(a, b) x = a,...,b (a+b)/2 ((b-a+1)*(b-a+1)-1)/12 * Geometric(p) x = 0,... p/(1-p) p/((1-p)*(1-p)) * Pascal(n, p) x = 0,... n*p/(1-p) n*p/((1-p)*(1-p)) * Poisson(m) x = 0,... m m * * and seven continuous distributions * * Uniform(a, b) a < x < b (a + b)/2 (b - a)*(b - a)/12 * Exponential(m) x > 0 m m*m * Erlang(n, b) x > 0 n*b n*b*b * Normal(m, s) all x m s*s * Lognormal(a, b) x > 0 see below * Chisquare(n) x > 0 n 2*n * Student(n) all x 0 (n > 1) n/(n - 2) (n > 2) * * For the a Lognormal(a, b) random variable, the mean and variance are * * mean = exp(a + 0.5*b*b) * variance = (exp(b*b) - 1) * exp(2*a + b*b) * * Name : rvgs.c (Random Variate GeneratorS) * Author : Steve Park & Dave Geyer * Language : ANSI C * Latest Revision : 10-28-98 * -------------------------------------------------------------------------- */#include <math.h>#include "rngs.h"#include "rvgs.h" long Bernoulli(double p)/* ======================================================== * Returns 1 with probability p or 0 with probability 1 - p. * NOTE: use 0.0 < p < 1.0 * ======================================================== */ { return ((Random() < (1.0 - p)) ? 0 : 1);} long Binomial(long n, double p)/* ================================================================ * Returns a binomial distributed integer between 0 and n inclusive. * NOTE: use n > 0 and 0.0 < p < 1.0 * ================================================================ */{ long i, x = 0; for (i = 0; i < n; i++) x += Bernoulli(p); return (x);} long Equilikely(long a, long b)/* =================================================================== * Returns an equilikely distributed integer between a and b inclusive. * NOTE: use a < b * =================================================================== */{ return (a + (long) ((b - a + 1) * Random()));} long Geometric(double p)/* ==================================================== * Returns a geometric distributed non-negative integer. * NOTE: use 0.0 < p < 1.0 * ==================================================== */{ return ((long) (log(1.0 - Random()) / log(p)));} long Pascal(long n, double p)/* ================================================= * Returns a Pascal distributed non-negative integer. * NOTE: use n > 0 and 0.0 < p < 1.0 * ================================================= */{ long i, x = 0; for (i = 0; i < n; i++) x += Geometric(p); return (x);} long Poisson(double m)/* ================================================== * Returns a Poisson distributed non-negative integer. * NOTE: use m > 0 * ================================================== */{ double t = 0.0; long x = 0; while (t < m) { t += Exponential(1.0); x++; } return (x - 1);} double Uniform(double a, double b)/* =========================================================== * Returns a uniformly distributed real number between a and b. * NOTE: use a < b * =========================================================== */{ return (a + (b - a) * Random());} double Exponential(double m)/* ========================================================= * Returns an exponentially distributed positive real number. * NOTE: use m > 0.0 * ========================================================= */{ return (-m * log(1.0 - Random()));} double Erlang(long n, double b)/* ================================================== * Returns an Erlang distributed positive real number. * NOTE: use n > 0 and b > 0.0 * ================================================== */{ long i; double x = 0.0; for (i = 0; i < n; i++) x += Exponential(b); return (x);} double Normal(double m, double s)/* ======================================================================== * Returns a normal (Gaussian) distributed real number. * NOTE: use s > 0.0 * * Uses a very accurate approximation of the normal idf due to Odeh & Evans, * J. Applied Statistics, 1974, vol 23, pp 96-97. * ======================================================================== */{ const double p0 = 0.322232431088; const double q0 = 0.099348462606; const double p1 = 1.0; const double q1 = 0.588581570495; const double p2 = 0.342242088547; const double q2 = 0.531103462366; const double p3 = 0.204231210245e-1; const double q3 = 0.103537752850; const double p4 = 0.453642210148e-4; const double q4 = 0.385607006340e-2; double u, t, p, q, z; u = Random(); if (u < 0.5) t = sqrt(-2.0 * log(u)); else t = sqrt(-2.0 * log(1.0 - u)); p = p0 + t * (p1 + t * (p2 + t * (p3 + t * p4))); q = q0 + t * (q1 + t * (q2 + t * (q3 + t * q4))); if (u < 0.5) z = (p / q) - t; else z = t - (p / q); return (m + s * z);} double Lognormal(double a, double b)/* ==================================================== * Returns a lognormal distributed positive real number. * NOTE: use b > 0.0 * ==================================================== */{ return (exp(a + b * Normal(0.0, 1.0)));} double Chisquare(long n)/* ===================================================== * Returns a chi-square distributed positive real number. * NOTE: use n > 0 * ===================================================== */{ long i; double z, x = 0.0; for (i = 0; i < n; i++) { z = Normal(0.0, 1.0); x += z * z; } return (x);} double Student(long n)/* =========================================== * Returns a student-t distributed real number. * NOTE: use n > 0 * =========================================== */{ return (Normal(0.0, 1.0) / sqrt(Chisquare(n) / n));}
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