?? session.ice
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#ifndef SESSION_ICE#define SESSION_ICEmodule Demo{interface Hello{ ["cpp:const"] idempotent void sayHello();};//// The session object. This is used to create per-session objects on// behalf of the client. If the session is not refreshed on a periodic// basis, it will be automatically destroyed.//interface Session{ // // Create a new per-session hello object. The created object will // be automatically destroyed when the session is destroyed. // Hello* createHello(); // // Refresh a session. If a session is not refreshed on a regular // basis by the client, it will be automatically destroyed. // idempotent void refresh(); ["cpp:const"] idempotent string getName(); // // Destroy the session explicitly. // void destroy();};interface SessionFactory{ // // Create a session with the given name. Note that the name is // only used for diagnostic purposes. It is not used as unique // session id. // Session* create(string name); idempotent void shutdown();};};#endif
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