?? flatsound.pas
字號:
unit FlatSound;
interface
{$I FlatStyle.inc}
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
MMSystem, FlatUtils;
type
TSoundEvent = (seBtnClick, seMenu, seMenuClick, seMoveIntoBtn, sePanelExpand);
type
TFlatSound = class(TVersionComponent)
private
FEvent: TSoundEvent;
public
procedure Play;
procedure PlayThis(ThisEvent: TSoundEvent);
constructor Create(AOwner: TComponent); override;
published
property Event: TSoundEvent read FEvent write FEvent;
end;
const
Flags = SND_RESOURCE or SND_SYNC;
implementation
{$R FlatSound.res}
constructor TFlatSound.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Event := seBtnClick;
end;
procedure TFlatSound.Play;
begin
case FEvent of
seBtnClick: PlaySound('ENC_001',0,Flags);
seMenu: PlaySound('ENC_002',0,Flags);
seMenuClick: PlaySound('ENC_003',0,Flags);
seMoveIntoBtn: PlaySound('ENC_004',0,Flags);
sePanelExpand: PlaySound('ENC_005',0,Flags);
end;
end;
procedure TFlatSound.PlayThis(ThisEvent: TSoundEvent);
begin
case ThisEvent of
seBtnClick: PlaySound('ENC_001',0,Flags);
seMenu: PlaySound('ENC_002',0,Flags);
seMenuClick: PlaySound('ENC_003',0,Flags);
seMoveIntoBtn: PlaySound('ENC_004',0,Flags);
sePanelExpand: PlaySound('ENC_005',0,Flags);
end;
end;
end.
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