?? list1903.cpp
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// Listing 19.3 - Type specific friend functions in templates
#include <iostream>
using namespace std;
const int DefaultSize = 10;
// declare a simple Animal class so that we can
// create an array of animals
class Animal
{
public:
Animal(int);
Animal();
~Animal() {}
int GetWeight() const { return itsWeight; }
void Display() const { cout << itsWeight; }
private:
int itsWeight;
};
Animal::Animal(int weight):
itsWeight(weight)
{}
Animal::Animal():
itsWeight(0)
{}
template <class T> // declare the template and the parameter
class Array // the class being parameterized
{
public:
// constructors
Array(int itsSize = DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType; }
// operators
Array& operator=(const Array&);
T& operator[](int offSet) { return pType[offSet]; }
const T& operator[](int offSet) const
{ return pType[offSet]; }
// accessors
int GetSize() const { return itsSize; }
// friend function
friend void Intrude(Array<int>);
private:
T *pType;
int itsSize;
};
// friend function. Not a template, can only be used
// with int arrays! Intrudes into private data.
void Intrude(Array<int> theArray)
{
cout << endl << "*** Intrude ***" << endl;
for (int i = 0; i < theArray.itsSize; i++)
cout << "i: " << theArray.pType[i] << endl;
cout << endl;
}
// implementations follow...
// implement the Constructor
template <class T>
Array<T>::Array(int size):
itsSize(size)
{
pType = new T[size];
// the constructors of the type you are creating
// should set a default value
}
// copy constructor
template <class T>
Array<T>::Array(const Array &rhs)
{
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
}
// operator=
template <class T>
Array<T>& Array<T>::operator=(const Array &rhs)
{
if (this == &rhs)
return *this;
delete [] pType;
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
return *this;
}
// driver program
int main()
{
Array<int> theArray; // an array of integers
Array<Animal> theZoo; // an array of Animals
Animal *pAnimal;
// fill the arrays
for (int i = 0; i < theArray.GetSize(); i++)
{
theArray[i] = i*2;
pAnimal = new Animal(i*3);
theZoo[i] = *pAnimal;
}
int j;
for (j = 0; j < theArray.GetSize(); j++)
{
cout << "theZoo[" << j << "]:\t";
theZoo[j].Display();
cout << endl;
}
cout << "Now use the friend function to ";
cout << "find the members of Array<int>";
Intrude(theArray);
cout << endl <<"Done." << endl;
return 0;
}
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