?? list1907.cpp
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#include <iostream>
using namespace std;
const int DefaultSize = 3;
// A trivial class for adding to arrays
class Animal
{
public:
// constructors
Animal(int);
Animal();
~Animal();
// accessors
int GetWeight() const { return itsWeight; }
void SetWeight(int theWeight) { itsWeight = theWeight; }
// friend operators
friend ostream& operator<< (ostream&, const Animal&);
private:
int itsWeight;
};
// extraction operator for printing animals
ostream& operator<<
(ostream& theStream, const Animal& theAnimal)
{
theStream << theAnimal.GetWeight();
return theStream;
}
Animal::Animal(int weight):
itsWeight(weight)
{
//cout << "animal(int) ";
}
Animal::Animal():
itsWeight(0)
{
//cout << "animal() ";
}
Animal::~Animal()
{
//cout << "Destroyed an animal...";
}
template <class T> // declare the template and the parameter
class Array // the class being parameterized
{
public:
// constructors
Array(int itsSize = DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType; itsNumberArrays--; }
// operators
Array& operator=(const Array&);
T& operator[](int offSet) { return pType[offSet]; }
const T& operator[](int offSet) const
{ return pType[offSet]; }
// accessors
int GetSize() const { return itsSize; }
static int GetNumberArrays() { return itsNumberArrays; }
// friend function
friend ostream& operator<< (ostream&, const Array<T>&);
private:
T *pType;
int itsSize;
static int itsNumberArrays;
};
template <class T>
int Array<T>::itsNumberArrays = 0;
template <class T>
Array<T>::Array(int size = DefaultSize):
itsSize(size)
{
pType = new T[size];
for (int i = 0; i < size; i++)
pType[i] = (T)0;
itsNumberArrays++;
}
template <class T>
Array<T>& Array<T>::operator=(const Array &rhs)
{
if (this == &rhs)
return *this;
delete [] pType;
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
}
template <class T>
Array<T>::Array(const Array &rhs)
{
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
itsNumberArrays++;
}
template <class T>
ostream& operator<< (ostream& output, const Array<T>& theArray)
{
for (int i = 0; i < theArray.GetSize(); i++)
output << "[" << i << "] " << theArray[i] << endl;
return output;
}
int main()
{
cout << Array<int>::GetNumberArrays() << " integer arrays\n";
cout << Array<Animal>::GetNumberArrays();
cout << " animal arrays" << endl << endl;
Array<int> intArray;
Array<Animal> animalArray;
cout << intArray.GetNumberArrays() << " integer arrays\n";
cout << animalArray.GetNumberArrays();
cout << " animal arrays" << endl << endl;
Array<int> *pIntArray = new Array<int>;
cout << Array<int>::GetNumberArrays() << " integer arrays\n";
cout << Array<Animal>::GetNumberArrays();
cout << " animal arrays" << endl << endl;
delete pIntArray;
cout << Array<int>::GetNumberArrays() << " integer arrays\n";
cout << Array<Animal>::GetNumberArrays();
cout << " animal arrays" << endl << endl;
return 0;
}
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