?? list1904.cpp
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//Listing 19.4 Using Operator ostream
#include <iostream>
using namespace std;
const int DefaultSize = 10;
class Animal
{
public:
Animal(int);
Animal();
~Animal() {}
int GetWeight() const { return itsWeight; }
void Display() const { cout << itsWeight; }
private:
int itsWeight;
};
Animal::Animal(int weight):
itsWeight(weight)
{}
Animal::Animal():
itsWeight(0)
{}
template <class T> // declare the template and the parameter
class Array // the class being parameterized
{
public:
// constructors
Array(int itsSize = DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType; }
// operators
Array& operator=(const Array&);
T& operator[](int offSet) { return pType[offSet]; }
const T& operator[](int offSet) const
{ return pType[offSet]; }
// accessors
int GetSize() const { return itsSize; }
template <class T>
friend ostream& operator<< (ostream&, Array<T>&);
private:
T *pType;
int itsSize;
};
template <class T>
ostream& operator<< (ostream& output, Array<T>& theArray)
{
for (int i = 0; i < theArray.itsSize; i++)
{
output << "[" << i << "] " << theArray[i] << endl;
}
return output;
}
// implementations follow...
// implement the Constructor
template <class T>
Array<T>::Array(int size):
itsSize(size)
{
pType = new T[size];
for (int i = 0; i < size; i++)
pType[i] = 0;
}
// copy constructor
template <class T>
Array<T>::Array(const Array &rhs)
{
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
}
// operator=
template <class T>
Array<T>& Array<T>::operator=(const Array &rhs)
{
if (this == &rhs)
return *this;
delete [] pType;
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
return *this;
}
int main()
{
bool Stop = false; // flag for looping
int offset, value;
Array<int> theArray;
while (Stop == false)
{
cout << "Enter an offset (0-9) ";
cout << "and a value. (-1 to stop): ";
cin >> offset >> value;
if (offset < 0)
break;
if (offset > 9)
{
cout << "***Please use values between 0 and 9.***\n";
continue;
}
theArray[offset] = value;
}
cout << endl << "Here's the entire array:" << endl;
cout << theArray << endl;
return 0;
}
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