?? list1906.cpp
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#include <iostream>
using namespace std;
const int DefaultSize = 3;
// A trivial class for adding to arrays
class Animal
{
public:
// constructors
Animal(int);
Animal();
~Animal();
// accessors
int GetWeight() const { return itsWeight; }
void SetWeight(int theWeight) { itsWeight = theWeight; }
// friend operators
friend ostream& operator<< (ostream&, const Animal&);
private:
int itsWeight;
};
// extraction operator for printing animals
ostream& operator<<
(ostream& theStream, const Animal& theAnimal)
{
theStream << theAnimal.GetWeight();
return theStream;
}
Animal::Animal(int weight):
itsWeight(weight)
{
cout << "animal(int) ";
}
Animal::Animal():
itsWeight(0)
{
cout << "animal() ";
}
Animal::~Animal()
{
cout << "Destroyed an animal...";
}
template <class T> // declare the template and the parameter
class Array // the class being parameterized
{
public:
Array(int itsSize = ::DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType; }
// operators
Array& operator=(const Array&);
T& operator[](int offSet) { return pType[offSet]; }
const T& operator[](int offSet) const
{ return pType[offSet]; }
// accessors
int GetSize() const { return itsSize; }
// friend function
template <class T>
friend ostream& operator<< (ostream&, const Array<T>&);
private:
T *pType;
int itsSize;
};
template <class T>
Array<T>::Array(int size = DefaultSize):
itsSize(size)
{
pType = new T[size];
for (int i = 0; i < size; i++)
pType[i] = (T)0;
}
template <class T>
Array<T>& Array<T>::operator=(const Array &rhs)
{
if (this == &rhs)
return *this;
delete [] pType;
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
return *this;
}
template <class T>
Array<T>::Array(const Array &rhs)
{
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; i++)
pType[i] = rhs[i];
}
template <class T>
ostream& operator<< (ostream& output, const Array<T>& theArray)
{
for (int i = 0; i<theArray.GetSize(); i++)
output << "[" << i << "] " << theArray[i] << endl;
return output;
}
Array<Animal>::Array(int AnimalArraySize):
itsSize(AnimalArraySize)
{
pType = new Animal[AnimalArraySize];
}
void IntFillFunction(Array<int>& theArray);
void AnimalFillFunction(Array<Animal>& theArray);
int main()
{
Array<int> intArray;
Array<Animal> animalArray;
IntFillFunction(intArray);
AnimalFillFunction(animalArray);
cout << "intArray...\n" << intArray;
cout << "\nanimalArray...\n" << animalArray << endl;
return 0;
}
void IntFillFunction(Array<int>& theArray)
{
bool Stop = false;
int offset, value;
while (Stop == false)
{
cout << "Enter an offset (0-2) and a value. ";
cout << "(-1 to stop): " ;
cin >> offset >> value;
if (offset < 0)
break;
if (offset > 2)
{
cout << "***Please use values between 0 and 2.***\n";
continue;
}
theArray[offset] = value;
}
}
void AnimalFillFunction(Array<Animal>& theArray)
{
Animal * pAnimal;
for (int i = 0; i<theArray.GetSize(); i++)
{
pAnimal = new Animal(i*10);
theArray[i] = *pAnimal;
delete pAnimal;
}
}
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