?? basicprogressbarui.java
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return size; } /** * The Minimum size for this component is 10. The rationale here * is that there should be at least one pixel per 10 percent. */ public Dimension getMinimumSize(JComponent c) { Dimension pref = getPreferredSize(progressBar); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { pref.width = 10; } else { pref.height = 10; } return pref; } public Dimension getMaximumSize(JComponent c) { Dimension pref = getPreferredSize(progressBar); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { pref.width = Short.MAX_VALUE; } else { pref.height = Short.MAX_VALUE; } return pref; } /** * Gets the index of the current animation frame. * * @since 1.4 */ protected int getAnimationIndex() { return animationIndex; } /** * Sets the index of the current animation frame * to the specified value and requests that the * progress bar be repainted. * Subclasses that don't use the default painting code * might need to override this method * to change the way that the <code>repaint</code> method * is invoked. * * @param newValue the new animation index; no checking * is performed on its value * @see #incrementAnimationIndex * * @since 1.4 */ protected void setAnimationIndex(int newValue) { if (animationIndex != newValue) { if (sizeChanged()) { animationIndex = newValue; maxPosition = 0; //needs to be recalculated delta = 0.0; //needs to be recalculated progressBar.repaint(); return; } //Get the previous box drawn. nextPaintRect = getBox(nextPaintRect); //Update the frame number. animationIndex = newValue; //Get the next box to draw. if (nextPaintRect != null) { boxRect = getBox(boxRect); if (boxRect != null) { nextPaintRect.add(boxRect); } } } else { //animationIndex == newValue return; } if (nextPaintRect != null) { progressBar.repaint(nextPaintRect); } else { progressBar.repaint(); } } private boolean sizeChanged() { if ((oldComponentInnards == null) || (componentInnards == null)) { return true; } oldComponentInnards.setRect(componentInnards); componentInnards = SwingUtilities.calculateInnerArea(progressBar, componentInnards); return !oldComponentInnards.equals(componentInnards); } /** * Sets the index of the current animation frame, * to the next valid value, * which results in the progress bar being repainted. * The next valid value is, by default, * the current animation index plus one. * If the new value would be too large, * this method sets the index to 0. * Subclasses might need to override this method * to ensure that the index does not go over * the number of frames needed for the particular * progress bar instance. * This method is invoked by the default animation thread * every <em>X</em> milliseconds, * where <em>X</em> is specified by the "ProgressBar.repaintInterval" * UI default. * * @see #setAnimationIndex * @since 1.4 */ protected void incrementAnimationIndex() { int newValue = getAnimationIndex() + 1; if (newValue < numFrames) { setAnimationIndex(newValue); } else { setAnimationIndex(0); } } /** * Returns the desired number of milliseconds between repaints. * This value is meaningful * only if the progress bar is in indeterminate mode. * The repaint interval determines how often the * default animation thread's timer is fired. * It's also used by the default indeterminate progress bar * painting code when determining * how far to move the bouncing box per frame. * The repaint interval is specified by * the "ProgressBar.repaintInterval" UI default. * * @return the repaint interval, in milliseconds */ private int getRepaintInterval() { return repaintInterval; } private int initRepaintInterval() { repaintInterval = DefaultLookup.getInt(progressBar, this, "ProgressBar.repaintInterval", 50); return repaintInterval; } /** * Returns the number of milliseconds per animation cycle. * This value is meaningful * only if the progress bar is in indeterminate mode. * The cycle time is used by the default indeterminate progress bar * painting code when determining * how far to move the bouncing box per frame. * The cycle time is specified by * the "ProgressBar.cycleTime" UI default * and adjusted, if necessary, * by the initIndeterminateDefaults method. * * @return the cycle time, in milliseconds */ private int getCycleTime() { return cycleTime; } private int initCycleTime() { cycleTime = DefaultLookup.getInt(progressBar, this, "ProgressBar.cycleTime", 3000); return cycleTime; } /** Initialize cycleTime, repaintInterval, numFrames, animationIndex. */ private void initIndeterminateDefaults() { initRepaintInterval(); //initialize repaint interval initCycleTime(); //initialize cycle length // Make sure repaintInterval is reasonable. if (repaintInterval <= 0) { repaintInterval = 100; } // Make sure cycleTime is reasonable. if (repaintInterval > cycleTime) { cycleTime = repaintInterval * 20; } else { // Force cycleTime to be a even multiple of repaintInterval. int factor = (int)Math.ceil( ((double)cycleTime) / ((double)repaintInterval*2)); cycleTime = repaintInterval*factor*2; } } /** * Invoked by PropertyChangeHandler. * * NOTE: This might not be invoked until after the first * paintIndeterminate call. */ private void initIndeterminateValues() { initIndeterminateDefaults(); //assert cycleTime/repaintInterval is a whole multiple of 2. numFrames = cycleTime/repaintInterval; initAnimationIndex(); boxRect = new Rectangle(); nextPaintRect = new Rectangle(); componentInnards = new Rectangle(); oldComponentInnards = new Rectangle(); // we only bother installing the HierarchyChangeListener if we // are indeterminate progressBar.addHierarchyListener(getHandler()); // start the animation thread if necessary if (progressBar.isDisplayable()) { startAnimationTimer(); } } /** Invoked by PropertyChangeHandler. */ private void cleanUpIndeterminateValues() { // stop the animation thread if necessary if (progressBar.isDisplayable()) { stopAnimationTimer(); } cycleTime = repaintInterval = 0; numFrames = animationIndex = 0; maxPosition = 0; delta = 0.0; boxRect = nextPaintRect = null; componentInnards = oldComponentInnards = null; progressBar.removeHierarchyListener(getHandler()); } // Called from initIndeterminateValues to initialize the animation index. // This assumes that numFrames is set to a correct value. private void initAnimationIndex() { if ((progressBar.getOrientation() == JProgressBar.HORIZONTAL) && (BasicGraphicsUtils.isLeftToRight(progressBar))) { // If this is a left-to-right progress bar, // start at the first frame. setAnimationIndex(0); } else { // If we go right-to-left or vertically, start at the right/bottom. setAnimationIndex(numFrames/2); } } // // Animation Thread // /** * Implements an animation thread that invokes repaint * at a fixed rate. If ADJUSTTIMER is true, this thread * will continuously adjust the repaint interval to * try to make the actual time between repaints match * the requested rate. */ private class Animator implements ActionListener { private Timer timer; private long previousDelay; //used to tune the repaint interval private int interval; //the fixed repaint interval private long lastCall; //the last time actionPerformed was called private int MINIMUM_DELAY = 5; /** * Creates a timer if one doesn't already exist, * then starts the timer thread. */ private void start(int interval) { previousDelay = interval; lastCall = 0; if (timer == null) { timer = new Timer(interval, this); } else { timer.setDelay(interval); } if (ADJUSTTIMER) { timer.setRepeats(false); timer.setCoalesce(false); } timer.start(); } /** * Stops the timer thread. */ private void stop() { timer.stop(); } /** * Reacts to the timer's action events. */ public void actionPerformed(ActionEvent e) { if (ADJUSTTIMER) { long time = System.currentTimeMillis(); if (lastCall > 0) { //adjust nextDelay //XXX maybe should cache this after a while //actual = time - lastCall //difference = actual - interval //nextDelay = previousDelay - difference // = previousDelay - (time - lastCall - interval) int nextDelay = (int)(previousDelay - time + lastCall + getRepaintInterval()); if (nextDelay < MINIMUM_DELAY) { nextDelay = MINIMUM_DELAY; } timer.setInitialDelay(nextDelay); previousDelay = nextDelay; } timer.start(); lastCall = time; } incrementAnimationIndex(); //paint next frame } } /** * This inner class is marked "public" due to a compiler bug. * This class should be treated as a "protected" inner class. * Instantiate it only within subclasses of BasicProgressBarUI. */ public class ChangeHandler implements ChangeListener { // NOTE: This class exists only for backward compatability. All // its functionality has been moved into Handler. If you need to add // new functionality add it to the Handler, but make sure this // class calls into the Handler. public void stateChanged(ChangeEvent e) { getHandler().stateChanged(e); } } private class Handler implements ChangeListener, PropertyChangeListener, HierarchyListener { // ChangeListener public void stateChanged(ChangeEvent e) { BoundedRangeModel model = progressBar.getModel(); int newRange = model.getMaximum() - model.getMinimum(); int newPercent; int oldPercent = getCachedPercent(); if (newRange > 0) { newPercent = (int)((100 * (long)model.getValue()) / newRange); } else { newPercent = 0; } if (newPercent != oldPercent) { setCachedPercent(newPercent); progressBar.repaint(); } } // PropertyChangeListener public void propertyChange(PropertyChangeEvent e) { String prop = e.getPropertyName(); if ("indeterminate" == prop) { if (progressBar.isIndeterminate()) { initIndeterminateValues(); } else { //clean up cleanUpIndeterminateValues(); } progressBar.repaint(); } } // we don't want the animation to keep running if we're not displayable public void hierarchyChanged(HierarchyEvent he) { if ((he.getChangeFlags() & HierarchyEvent.DISPLAYABILITY_CHANGED) != 0) { if (progressBar.isIndeterminate()) { if (progressBar.isDisplayable()) { startAnimationTimer(); } else { stopAnimationTimer(); } } } } }}
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