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?? multisplitpaneui.java

?? JAVA的一些源碼 JAVA2 STANDARD EDITION DEVELOPMENT KIT 5.0
?? JAVA
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/* * @(#)MultiSplitPaneUI.java	1.27 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package javax.swing.plaf.multi;import java.util.Vector;import javax.swing.plaf.SplitPaneUI;import javax.swing.JSplitPane;import java.awt.Graphics;import javax.swing.plaf.ComponentUI;import javax.swing.JComponent;import java.awt.Dimension;import javax.accessibility.Accessible;/** * A multiplexing UI used to combine <code>SplitPaneUI</code>s. *  * <p>This file was automatically generated by AutoMulti. * * @version 1.27 12/19/03 17:39:42 * @author  Otto Multey */public class MultiSplitPaneUI extends SplitPaneUI {    /**     * The vector containing the real UIs.  This is populated      * in the call to <code>createUI</code>, and can be obtained by calling     * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI      * obtained from the default look and feel.     */    protected Vector uis = new Vector();////////////////////// Common UI methods////////////////////    /**     * Returns the list of UIs associated with this multiplexing UI.  This      * allows processing of the UIs by an application aware of multiplexing      * UIs on components.     */    public ComponentUI[] getUIs() {        return MultiLookAndFeel.uisToArray(uis);    }////////////////////// SplitPaneUI methods////////////////////    /**     * Invokes the <code>resetToPreferredSizes</code> method on each UI handled by this object.     */    public void resetToPreferredSizes(JSplitPane a) {        for (int i = 0; i < uis.size(); i++) {            ((SplitPaneUI) (uis.elementAt(i))).resetToPreferredSizes(a);        }    }    /**     * Invokes the <code>setDividerLocation</code> method on each UI handled by this object.     */    public void setDividerLocation(JSplitPane a, int b) {        for (int i = 0; i < uis.size(); i++) {            ((SplitPaneUI) (uis.elementAt(i))).setDividerLocation(a,b);        }    }    /**     * Invokes the <code>getDividerLocation</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getDividerLocation(JSplitPane a) {        int returnValue =             ((SplitPaneUI) (uis.elementAt(0))).getDividerLocation(a);        for (int i = 1; i < uis.size(); i++) {            ((SplitPaneUI) (uis.elementAt(i))).getDividerLocation(a);        }        return returnValue;    }    /**     * Invokes the <code>getMinimumDividerLocation</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getMinimumDividerLocation(JSplitPane a) {        int returnValue =             ((SplitPaneUI) (uis.elementAt(0))).getMinimumDividerLocation(a);        for (int i = 1; i < uis.size(); i++) {            ((SplitPaneUI) (uis.elementAt(i))).getMinimumDividerLocation(a);        }        return returnValue;    }    /**     * Invokes the <code>getMaximumDividerLocation</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getMaximumDividerLocation(JSplitPane a) {        int returnValue =             ((SplitPaneUI) (uis.elementAt(0))).getMaximumDividerLocation(a);        for (int i = 1; i < uis.size(); i++) {            ((SplitPaneUI) (uis.elementAt(i))).getMaximumDividerLocation(a);        }        return returnValue;    }    /**     * Invokes the <code>finishedPaintingChildren</code> method on each UI handled by this object.     */    public void finishedPaintingChildren(JSplitPane a, Graphics b) {        for (int i = 0; i < uis.size(); i++) {            ((SplitPaneUI) (uis.elementAt(i))).finishedPaintingChildren(a,b);        }    }////////////////////// ComponentUI methods////////////////////    /**     * Invokes the <code>contains</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public boolean contains(JComponent a, int b, int c) {        boolean returnValue =             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);        }        return returnValue;    }    /**     * Invokes the <code>update</code> method on each UI handled by this object.     */    public void update(Graphics a, JComponent b) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).update(a,b);        }    }    /**     * Returns a multiplexing UI instance if any of the auxiliary     * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the      * UI object obtained from the default <code>LookAndFeel</code>.     */    public static ComponentUI createUI(JComponent a) {        ComponentUI mui = new MultiSplitPaneUI();        return MultiLookAndFeel.createUIs(mui,                                          ((MultiSplitPaneUI) mui).uis,                                          a);    }    /**     * Invokes the <code>installUI</code> method on each UI handled by this object.     */    public void installUI(JComponent a) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).installUI(a);        }    }    /**     * Invokes the <code>uninstallUI</code> method on each UI handled by this object.     */    public void uninstallUI(JComponent a) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);        }    }    /**     * Invokes the <code>paint</code> method on each UI handled by this object.     */    public void paint(Graphics a, JComponent b) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).paint(a,b);        }    }    /**     * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getPreferredSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getMinimumSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getMaximumSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getAccessibleChildrenCount(JComponent a) {        int returnValue =             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);        }        return returnValue;    }    /**     * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Accessible getAccessibleChild(JComponent a, int b) {        Accessible returnValue =             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);        }        return returnValue;    }}

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