?? aidlg.cpp
字號:
// AIDlg.cpp : 實現文件
//
#include "stdafx.h"
#include "AI.h"
#include "AIDlg.h"
#include ".\aidlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 用于應用程序“關于”菜單項的 CAboutDlg 對話框
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// 對話框數據
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 實現
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CAIDlg 對話框
CAIDlg::CAIDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAIDlg::IDD, pParent)
, m_maxstep(25)
, m_sleep(500)
, m_byhand(false)
, m_selectval(0)
, gamestart(false)
, search_type(TYPE_ASTAR1)
, m_heuristic(1)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
memset(pos_begin, -1, sizeof(pos_begin));
memset(pos_end, -1, sizeof(pos_end));
memset(pos_begin_return, -1, sizeof(pos_begin_return));
memset(pos_end_return, -1, sizeof(pos_end_return));
}
void CAIDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
for(int i = IDC_INIT_0, j = 0; i <= IDC_INIT_8; ++i, ++j)
DDX_Control(pDX, i, m_init[j]);
for(int i = IDC_END_0, j = 0; i <= IDC_END_8; ++i, ++j)
DDX_Control(pDX, i, m_end[j]);
for(int i = IDC_HAND_0, j = 1; i <= IDC_HAND_7; ++i, ++j)
DDX_Control(pDX, i, m_hand[j]);
for(int i = IDC_CHECK_BEGIN1, j = 1; i <= IDC_CHECK_BEGIN8; ++i, ++j)
DDX_Control(pDX, i, select_begin[j]);
for(int i = IDC_CHECK_END1, j = 1; i <= IDC_CHECK_END8; ++i, ++j)
DDX_Control(pDX, i, select_end[j]);
DDX_Control(pDX, IDC_CHECK_BEGIN, m_random_begin);
DDX_Control(pDX, IDC_CHECK_END, m_random_end);
DDX_Control(pDX, IDC_BUTTON_NEXT, nextstep);
DDX_Control(pDX, IDC_BUTTON_AUTO, display);
DDX_Control(pDX, IDC_BUTTON_PREV, prevstep);
DDX_Control(pDX, IDC_BUTTON_RECOVER, recover);
}
BEGIN_MESSAGE_MAP(CAIDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON_INTRODUCTION, OnBnClickedButtonIntroduction)
ON_BN_CLICKED(IDC_BUTTON_HAND, OnBnClickedButtonHand)
ON_BN_CLICKED(IDC_HAND_0, OnBnClickedHand)
ON_BN_CLICKED(IDC_HAND_1, OnBnClickedHand)
ON_BN_CLICKED(IDC_HAND_2, OnBnClickedHand)
ON_BN_CLICKED(IDC_HAND_3, OnBnClickedHand)
ON_BN_CLICKED(IDC_HAND_4, OnBnClickedHand)
ON_BN_CLICKED(IDC_HAND_5, OnBnClickedHand)
ON_BN_CLICKED(IDC_HAND_6, OnBnClickedHand)
ON_BN_CLICKED(IDC_HAND_7, OnBnClickedHand)
ON_BN_CLICKED(IDC_END_0, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_1, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_2, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_3, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_4, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_5, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_6, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_7, OnBnClickedEnd)
ON_BN_CLICKED(IDC_END_8, OnBnClickedEnd)
ON_BN_CLICKED(IDC_INIT_0, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_1, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_2, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_3, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_4, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_5, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_6, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_7, OnBnClickedInit)
ON_BN_CLICKED(IDC_INIT_8, OnBnClickedInit)
ON_BN_CLICKED(IDC_CHECK_HAND, OnBnClickedCheckHand)
ON_BN_CLICKED(IDC_BUTTON_RANDOM, OnBnClickedButtonRandom)
ON_BN_CLICKED(IDC_RADIO_DFS, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_RADIO_BDFS, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_RADIO_BFS, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_RADIO_TBFS, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_RADIO_ASTAR1, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_RADIO_ASTAR2, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_RADIO_IDFS, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_RADIO_IDA, OnBnClickedSearchType)
ON_BN_CLICKED(IDC_BUTTON_BEGIN, OnBnClickedButtonBegin)
ON_BN_CLICKED(IDC_BUTTON_NEXT, OnBnClickedButtonNext)
ON_BN_CLICKED(IDC_BUTTON_PREV, OnBnClickedButtonPrev)
ON_BN_CLICKED(IDC_BUTTON_DEFAULT, OnBnClickedButtonDefault)
ON_BN_CLICKED(IDC_BUTTON_RECOVER, OnBnClickedButtonRecover)
ON_BN_CLICKED(IDC_BUTTON_AUTO, OnBnClickedButtonAuto)
ON_COMMAND(ID_ABOUT, OnAbout)
ON_COMMAND(ID_GIRL, OnGirl)
ON_COMMAND(ID_DIGITS, OnDigits)
ON_COMMAND(ID_, SetParameter)
ON_COMMAND(ID_ICO, OnIco)
ON_COMMAND(ID_CREATE, OnCreate)
ON_COMMAND(ID_HELP, OnHelp)
ON_COMMAND(ID_COMPARE, OnCompare)
END_MESSAGE_MAP()
// CAIDlg 消息處理程序
BOOL CAIDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 將\“關于...\”菜單項添加到系統菜單中。
// IDM_ABOUTBOX 必須在系統命令范圍內。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 設置此對話框的圖標。當應用程序主窗口不是對話框時,框架將自動
// 執行此操作
SetIcon(m_hIcon, TRUE); // 設置大圖標
SetIcon(m_hIcon, FALSE); // 設置小圖標
// TODO: 在此添加額外的初始化代碼
//設置窗口大小
GetWindowRect(&rectLarge);
GetWindowRect(&rectShow);
GetDlgItem(IDC_EDIT_INTRO)->GetWindowRect(&rectRight);
GetDlgItem(IDC_SEP)->GetWindowRect(&rectDown);
rectShow.bottom = rectDown.top;
rectShow.right = rectRight.left;
SetWindowPos(NULL,0,0,rectShow.Width(),rectShow.Height(),
SWP_NOMOVE | SWP_NOZORDER);
//設置各個編輯框初始數據
SetDlgItemInt(IDC_EDIT_HER, m_heuristic);
SetDlgItemInt(IDC_EDIT_MAXSTEP, m_maxstep);
SetDlgItemInt(IDC_EDIT_SLEEP, m_sleep);
//是否隨機狀態
m_random_begin.SetCheck(1);
m_random_end.SetCheck(1);
( (CButton *) GetDlgItem(IDC_CHECK_NOANSWER) )->SetCheck(1);
//位圖資源
loadpicture(IDB_BITMAP1);
//演示按鈕初狀態
prevstep.EnableWindow(FALSE);
nextstep.EnableWindow(FALSE);
recover.EnableWindow(FALSE);
display.EnableWindow(FALSE);
//狀態
SetDlgItemText(IDC_NOWSTEP, " 未開始");
( (CButton *) GetDlgItem(IDC_RADIO_ASTAR1) )->SetCheck(1);
search = &astar1;
SetInstroduction();
//開始不能生成狀態圖
GetMenu()->EnableMenuItem(ID_CREATE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
SetClassLong(m_hWnd, GCL_HICON, (LONG)LoadIcon(NULL, MAKEINTRESOURCE(IDR_MAINFRAME) ) );
return TRUE; // 除非設置了控件的焦點,否則返回 TRUE
}
void CAIDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// 如果向對話框添加最小化按鈕,則需要下面的代碼
// 來繪制該圖標。對于使用文檔/視圖模型的 MFC 應用程序,
// 這將由框架自動完成。
void CAIDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于繪制的設備上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使圖標在工作矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 繪制圖標
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
//當用戶拖動最小化窗口時系統調用此函數取得光標顯示。
HCURSOR CAIDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CAIDlg::OnBnClickedButtonIntroduction()
{
// TODO: 在此添加控件通知處理程序代碼
CString str;
if(GetDlgItemText(IDC_BUTTON_INTRODUCTION, str), str == "詳細>>"){
SetDlgItemText(IDC_BUTTON_INTRODUCTION, "縮略<<");
}else{
SetDlgItemText(IDC_BUTTON_INTRODUCTION, "詳細>>");
}
if( str == "詳細>>")
rectShow.right = rectLarge.right;
else
rectShow.right = rectRight.left;
SetWindowPos(NULL,0,0,rectShow.Width(),rectShow.Height(),
SWP_NOMOVE | SWP_NOZORDER);
}
void CAIDlg::OnBnClickedButtonHand()
{
// TODO: 在此添加控件通知處理程序代碼
if(!path.empty() && ((CButton *) GetDlgItem(IDC_BUTTON_HAND) )->GetCheck() &&
IDOK != MessageBox("將要丟失原來信息,是否確認", "確認", MB_OKCANCEL) ){
( (CButton *) GetDlgItem(IDC_BUTTON_HAND) )->SetCheck(FALSE);
return;
}
if( ( (CButton *) GetDlgItem(IDC_BUTTON_HAND) )->GetCheck() ){
path.clear();
rectShow.bottom = rectLarge.bottom;
prevstep.EnableWindow(FALSE);
nextstep.EnableWindow(FALSE);
display.EnableWindow(FALSE);
recover.EnableWindow(FALSE);
SetNowstep(0);
}else
rectShow.bottom = rectDown.top;
SetWindowPos(NULL,0,0,rectShow.Width(),rectShow.Height(),
SWP_NOMOVE | SWP_NOZORDER);
GetMenu()->EnableMenuItem(ID_CREATE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
}
void CAIDlg::OnBnClickedHand()
{
// TODO: 在此添加控件通知處理程序代碼
m_selectval = GetFocus()->GetDlgCtrlID() - IDC_HAND_0 + 1;
}
void CAIDlg::changeBitmap(CButton button[], CButton check[], int pos[], int pos_return[], int val){
static bool exchange = false;
if(m_selectval){
if(pos[m_selectval] == val)
return;
if(pos_return[val] != -1){
if(exchange){
pos[pos_return[val] ] = pos[m_selectval];
}else{
check[pos_return[val] ].SetCheck(0);
pos[pos_return[val] ] = -1;
}
}
if(pos[m_selectval] != -1){
if(exchange){
button[pos[m_selectval]].SetBitmap(m_bitmap[pos_return[val]]);
pos_return[pos[m_selectval ] ] = pos_return[val];
}else{
button[pos[m_selectval]].SetBitmap(NULL);
pos_return[pos[m_selectval ] ] = -1;
}
}
if(exchange)
exchange = false;
pos[m_selectval] = val;
pos_return[val] = m_selectval;
button[val].SetBitmap(m_bitmap[m_selectval]);
check[m_selectval].SetCheck(1);
m_selectval = 0;
}else{
if(pos_return[val] != -1){
m_selectval = pos_return[val];
exchange = true;
}
}
}
void CAIDlg::OnBnClickedEnd()
{
// TODO: 在此添加控件通知處理程序代碼
if(!m_byhand && !gamestart)
changeBitmap(m_end, select_end, pos_end, pos_end_return, GetFocus()->GetDlgCtrlID() - IDC_END_0);
}
void CAIDlg::OnBnClickedInit()
{
// TODO: 在此添加控件通知處理程序代碼
if(!m_byhand && !gamestart)
changeBitmap(m_init, select_begin, pos_begin, pos_begin_return, GetFocus()->GetDlgCtrlID() - IDC_INIT_0);
else{
if(m_byhand){
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