?? 飛機射擊游戲view.cpp
字號:
// 飛機射擊游戲View.cpp : implementation of the CMyView class
//
#include "stdafx.h"
#include "飛機射擊游戲.h"
#include "飛機射擊游戲Doc.h"
#include "飛機射擊游戲View.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyView
IMPLEMENT_DYNCREATE(CMyView, CView)
BEGIN_MESSAGE_MAP(CMyView, CView)
//{{AFX_MSG_MAP(CMyView)
ON_COMMAND(ID_FILE_BEGINGAME, OnFileBegingame)
ON_COMMAND(ID_FILE_ENDGAME, OnFileEndgame)
ON_WM_LBUTTONDOWN()
ON_WM_KEYDOWN()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// CMyView construction/destruction
CMyView::CMyView()
{
// TODO: add construction code here
start=FALSE;
fengmian.LoadBitmap(IDB_FENGMIAN);
}
CMyView::~CMyView()
{
}
BOOL CMyView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMyView drawing
void CMyView::OnDraw(CDC* pDC)
{
CMyDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
CDC Dc;
if(Dc.CreateCompatibleDC(pDC)==FALSE)
MessageBox("erro!");
if(!start)
{
Dc.SelectObject(fengmian);
pDC->BitBlt(0,0,300,400,&Dc,0,30,SRCCOPY);
}
else
polit.DrawJiemian(pDC);
}
/////////////////////////////////////////////////////////////////////////////
// CMyView diagnostics
#ifdef _DEBUG
void CMyView::AssertValid() const
{
CView::AssertValid();
}
void CMyView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMyDoc* CMyView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMyDoc)));
return (CMyDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMyView message handlers
void CMyView::OnFileBegingame()
{
// TODO: Add your command handler code here
start=TRUE;
Invalidate();
}
void CMyView::OnFileEndgame()
{
// TODO: Add your command handler code here
ExitProcess(0);
}
void CMyView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CString str;
str.Format("%d,%d",point.x,point.y);
MessageBox(str);
CView::OnLButtonDown(nFlags, point);
}
void CMyView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(nChar==VK_F1)
start=TRUE;
if(nChar==VK_F2)
ExitProcess(0);
if(!start)
return;
switch(nChar)
{
case 0x41:
if(polit.X>0)
polit.X=polit.X-4;
break;
case 0x44:
if(polit.X<245)
polit.X=polit.X+4;
break;
case 0x4A: //按J健,發射子彈
polit.x=polit.X+15;
polit.y=307;
SetTimer(1,200,NULL);
break;
}
//重畫
CDC* pDC=GetDC();
polit.DrawJiemian(pDC);
ReleaseDC(pDC);
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CMyView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
polit.y=polit.y-10;
//重畫
CDC* pDC=GetDC();
polit.DrawJiemian(pDC);
ReleaseDC(pDC);
CView::OnTimer(nIDEvent);
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -