?? 矩陣dlg.cpp
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// 矩陣Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "矩陣.h"
#include "矩陣Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnOK()
{
// TODO: Add extra validation here
CString a[6][6];
this->GetDlgItemText(IDC_EDIT1,a[0][0]);
this->GetDlgItemText(IDC_EDIT2,a[0][1]);
this->GetDlgItemText(IDC_EDIT3,a[0][2]);
this->GetDlgItemText(IDC_EDIT4,a[0][3]);
this->GetDlgItemText(IDC_EDIT5,a[0][4]);
this->GetDlgItemText(IDC_EDIT6,a[0][5]);
this->GetDlgItemText(IDC_EDIT7,a[1][0]);
this->GetDlgItemText(IDC_EDIT8,a[1][1]);
this->GetDlgItemText(IDC_EDIT9,a[1][2]);
this->GetDlgItemText(IDC_EDIT10,a[1][3]);
this->GetDlgItemText(IDC_EDIT11,a[1][4]);
this->GetDlgItemText(IDC_EDIT12,a[1][5]);
this->GetDlgItemText(IDC_EDIT13,a[2][0]);
this->GetDlgItemText(IDC_EDIT14,a[2][1]);
this->GetDlgItemText(IDC_EDIT15,a[2][2]);
this->GetDlgItemText(IDC_EDIT16,a[2][3]);
this->GetDlgItemText(IDC_EDIT17,a[2][4]);
this->GetDlgItemText(IDC_EDIT18,a[2][5]);
this->GetDlgItemText(IDC_EDIT19,a[3][0]);
this->GetDlgItemText(IDC_EDIT20,a[3][1]);
this->GetDlgItemText(IDC_EDIT21,a[3][2]);
this->GetDlgItemText(IDC_EDIT22,a[3][3]);
this->GetDlgItemText(IDC_EDIT23,a[3][4]);
this->GetDlgItemText(IDC_EDIT24,a[3][5]);
this->GetDlgItemText(IDC_EDIT25,a[4][0]);
this->GetDlgItemText(IDC_EDIT26,a[4][1]);
this->GetDlgItemText(IDC_EDIT27,a[4][2]);
this->GetDlgItemText(IDC_EDIT28,a[4][3]);
this->GetDlgItemText(IDC_EDIT29,a[4][4]);
this->GetDlgItemText(IDC_EDIT30,a[4][5]);
this->GetDlgItemText(IDC_EDIT31,a[5][0]);
this->GetDlgItemText(IDC_EDIT32,a[5][1]);
this->GetDlgItemText(IDC_EDIT33,a[5][2]);
this->GetDlgItemText(IDC_EDIT34,a[5][3]);
this->GetDlgItemText(IDC_EDIT35,a[5][4]);
this->GetDlgItemText(IDC_EDIT36,a[5][5]);
int j,k=0;
for(int i=0;i<6;i++)
{
for(j=0;j<6;j++)
{
if(a[i][j]==a[j][i])
continue;
else
{
if(a[i][j]==""&&a[j][i]!="")
{
this->SetDlgItemText(IDC_EDIT37,"該矩陣輸入錯誤!");
k=2;
}
else
k=1;
}
}
}
if(k==1)
this->SetDlgItemText(IDC_EDIT37,"該矩陣不對稱!");
else if(k==0)
this->SetDlgItemText(IDC_EDIT37,"該矩陣對稱!");
}
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