?? direct3d9.pas
字號:
PD3DLight9 = ^TD3DLight9;
_D3DLIGHT9 = packed record
_Type: TD3DLightType; { Type of light source }
Diffuse: TD3DColorValue; { Diffuse color of light }
Specular: TD3DColorValue; { Specular color of light }
Ambient: TD3DColorValue; { Ambient color of light }
Position: TD3DVector; { Position in world space }
Direction: TD3DVector; { Direction in world space }
Range: Single; { Cutoff range }
Falloff: Single; { Falloff }
Attenuation0: Single; { Constant attenuation }
Attenuation1: Single; { Linear attenuation }
Attenuation2: Single; { Quadratic attenuation }
Theta: Single; { Inner angle of spotlight cone }
Phi: Single; { Outer angle of spotlight cone }
end {_D3DLIGHT9};
{$EXTERNALSYM _D3DLIGHT9}
D3DLIGHT9 = _D3DLIGHT9;
{$EXTERNALSYM D3DLIGHT9}
TD3DLight9 = _D3DLIGHT9;
(*
* Options for clearing
*)
const
D3DCLEAR_TARGET = $00000001; { Clear target surface }
{$EXTERNALSYM D3DCLEAR_TARGET}
D3DCLEAR_ZBUFFER = $00000002; { Clear target z buffer }
{$EXTERNALSYM D3DCLEAR_ZBUFFER}
D3DCLEAR_STENCIL = $00000004; { Clear stencil planes }
{$EXTERNALSYM D3DCLEAR_STENCIL}
(*
* The following defines the rendering states
*)
type
_D3DSHADEMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DSHADEMODE}
D3DSHADEMODE = _D3DSHADEMODE;
{$EXTERNALSYM D3DSHADEMODE}
TD3DShadeMode = _D3DSHADEMODE;
const
D3DSHADE_FLAT = 1;
{$EXTERNALSYM D3DSHADE_FLAT}
D3DSHADE_GOURAUD = 2;
{$EXTERNALSYM D3DSHADE_GOURAUD}
D3DSHADE_PHONG = 3;
{$EXTERNALSYM D3DSHADE_PHONG}
type
_D3DFILLMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DFILLMODE}
D3DFILLMODE = _D3DFILLMODE;
{$EXTERNALSYM D3DFILLMODE}
TD3DFillMode = _D3DFILLMODE;
const
D3DFILL_POINT = 1;
{$EXTERNALSYM D3DFILL_POINT}
D3DFILL_WIREFRAME = 2;
{$EXTERNALSYM D3DFILL_WIREFRAME}
D3DFILL_SOLID = 3;
{$EXTERNALSYM D3DFILL_SOLID}
type
_D3DBLEND = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DBLEND}
D3DBLEND = _D3DBLEND;
{$EXTERNALSYM D3DBLEND}
TD3DBlend = _D3DBLEND;
const
D3DBLEND_ZERO = 1;
{$EXTERNALSYM D3DBLEND_ZERO}
D3DBLEND_ONE = 2;
{$EXTERNALSYM D3DBLEND_ONE}
D3DBLEND_SRCCOLOR = 3;
{$EXTERNALSYM D3DBLEND_SRCCOLOR}
D3DBLEND_INVSRCCOLOR = 4;
{$EXTERNALSYM D3DBLEND_INVSRCCOLOR}
D3DBLEND_SRCALPHA = 5;
{$EXTERNALSYM D3DBLEND_SRCALPHA}
D3DBLEND_INVSRCALPHA = 6;
{$EXTERNALSYM D3DBLEND_INVSRCALPHA}
D3DBLEND_DESTALPHA = 7;
{$EXTERNALSYM D3DBLEND_DESTALPHA}
D3DBLEND_INVDESTALPHA = 8;
{$EXTERNALSYM D3DBLEND_INVDESTALPHA}
D3DBLEND_DESTCOLOR = 9;
{$EXTERNALSYM D3DBLEND_DESTCOLOR}
D3DBLEND_INVDESTCOLOR = 10;
{$EXTERNALSYM D3DBLEND_INVDESTCOLOR}
D3DBLEND_SRCALPHASAT = 11;
{$EXTERNALSYM D3DBLEND_SRCALPHASAT}
D3DBLEND_BOTHSRCALPHA = 12;
{$EXTERNALSYM D3DBLEND_BOTHSRCALPHA}
D3DBLEND_BOTHINVSRCALPHA = 13;
{$EXTERNALSYM D3DBLEND_BOTHINVSRCALPHA}
D3DBLEND_BLENDFACTOR = 14; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
{$EXTERNALSYM D3DBLEND_BLENDFACTOR}
D3DBLEND_INVBLENDFACTOR = 15; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
{$EXTERNALSYM D3DBLEND_INVBLENDFACTOR}
type
_D3DBLENDOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DBLENDOP}
D3DBLENDOP = _D3DBLENDOP;
{$EXTERNALSYM D3DBLENDOP}
TD3DBlendOp = _D3DBLENDOP;
const
D3DBLENDOP_ADD = 1;
{$EXTERNALSYM D3DBLENDOP_ADD}
D3DBLENDOP_SUBTRACT = 2;
{$EXTERNALSYM D3DBLENDOP_SUBTRACT}
D3DBLENDOP_REVSUBTRACT = 3;
{$EXTERNALSYM D3DBLENDOP_REVSUBTRACT}
D3DBLENDOP_MIN = 4;
{$EXTERNALSYM D3DBLENDOP_MIN}
D3DBLENDOP_MAX = 5;
{$EXTERNALSYM D3DBLENDOP_MAX}
type
_D3DTEXTUREADDRESS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DTEXTUREADDRESS}
D3DTEXTUREADDRESS = _D3DTEXTUREADDRESS;
{$EXTERNALSYM D3DTEXTUREADDRESS}
TD3DTextureAddress = _D3DTEXTUREADDRESS;
const
D3DTADDRESS_WRAP = 1;
{$EXTERNALSYM D3DTADDRESS_WRAP}
D3DTADDRESS_MIRROR = 2;
{$EXTERNALSYM D3DTADDRESS_MIRROR}
D3DTADDRESS_CLAMP = 3;
{$EXTERNALSYM D3DTADDRESS_CLAMP}
D3DTADDRESS_BORDER = 4;
{$EXTERNALSYM D3DTADDRESS_BORDER}
D3DTADDRESS_MIRRORONCE = 5;
{$EXTERNALSYM D3DTADDRESS_MIRRORONCE}
type
_D3DCULL = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DCULL}
D3DCULL = _D3DCULL;
{$EXTERNALSYM D3DCULL}
TD3DCull = _D3DCULL;
const
D3DCULL_NONE = 1;
{$EXTERNALSYM D3DCULL_NONE}
D3DCULL_CW = 2;
{$EXTERNALSYM D3DCULL_CW}
D3DCULL_CCW = 3;
{$EXTERNALSYM D3DCULL_CCW}
type
_D3DCMPFUNC = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DCMPFUNC}
D3DCMPFUNC = _D3DCMPFUNC;
{$EXTERNALSYM D3DCMPFUNC}
TD3DCmpFunc = _D3DCMPFUNC;
const
D3DCMP_NEVER = 1;
{$EXTERNALSYM D3DCMP_NEVER}
D3DCMP_LESS = 2;
{$EXTERNALSYM D3DCMP_LESS}
D3DCMP_EQUAL = 3;
{$EXTERNALSYM D3DCMP_EQUAL}
D3DCMP_LESSEQUAL = 4;
{$EXTERNALSYM D3DCMP_LESSEQUAL}
D3DCMP_GREATER = 5;
{$EXTERNALSYM D3DCMP_GREATER}
D3DCMP_NOTEQUAL = 6;
{$EXTERNALSYM D3DCMP_NOTEQUAL}
D3DCMP_GREATEREQUAL = 7;
{$EXTERNALSYM D3DCMP_GREATEREQUAL}
D3DCMP_ALWAYS = 8;
{$EXTERNALSYM D3DCMP_ALWAYS}
type
_D3DSTENCILOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DSTENCILOP}
D3DSTENCILOP = _D3DSTENCILOP;
{$EXTERNALSYM D3DSTENCILOP}
TD3DStencilOp = _D3DSTENCILOP;
const
D3DSTENCILOP_KEEP = 1;
{$EXTERNALSYM D3DSTENCILOP_KEEP}
D3DSTENCILOP_ZERO = 2;
{$EXTERNALSYM D3DSTENCILOP_ZERO}
D3DSTENCILOP_REPLACE = 3;
{$EXTERNALSYM D3DSTENCILOP_REPLACE}
D3DSTENCILOP_INCRSAT = 4;
{$EXTERNALSYM D3DSTENCILOP_INCRSAT}
D3DSTENCILOP_DECRSAT = 5;
{$EXTERNALSYM D3DSTENCILOP_DECRSAT}
D3DSTENCILOP_INVERT = 6;
{$EXTERNALSYM D3DSTENCILOP_INVERT}
D3DSTENCILOP_INCR = 7;
{$EXTERNALSYM D3DSTENCILOP_INCR}
D3DSTENCILOP_DECR = 8;
{$EXTERNALSYM D3DSTENCILOP_DECR}
type
_D3DFOGMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DFOGMODE}
D3DFOGMODE = _D3DFOGMODE;
{$EXTERNALSYM D3DFOGMODE}
TD3DFogMode = _D3DFOGMODE;
const
D3DFOG_NONE = 0;
{$EXTERNALSYM D3DFOG_NONE}
D3DFOG_EXP = 1;
{$EXTERNALSYM D3DFOG_EXP}
D3DFOG_EXP2 = 2;
{$EXTERNALSYM D3DFOG_EXP2}
D3DFOG_LINEAR = 3;
{$EXTERNALSYM D3DFOG_LINEAR}
type
_D3DZBUFFERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DZBUFFERTYPE}
D3DZBUFFERTYPE = _D3DZBUFFERTYPE;
{$EXTERNALSYM D3DZBUFFERTYPE}
TD3DZBufferType = _D3DZBUFFERTYPE;
const
D3DZB_FALSE = 0;
{$EXTERNALSYM D3DZB_FALSE}
D3DZB_TRUE = 1;
{$EXTERNALSYM D3DZB_TRUE}
D3DZB_USEW = 2;
{$EXTERNALSYM D3DZB_USEW}
type
// Primitives supported by draw-primitive API
_D3DPRIMITIVETYPE = (
{$IFNDEF COMPILER6_UP}
D3DPT_INVALID_0 {= 0},
D3DPT_POINTLIST {= 1},
D3DPT_LINELIST {= 2},
D3DPT_LINESTRIP {= 3},
D3DPT_TRIANGLELIST {= 4},
D3DPT_TRIANGLESTRIP{= 5},
D3DPT_TRIANGLEFAN {= 6}
{$ELSE}
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6
{$ENDIF}
);
{$EXTERNALSYM _D3DPRIMITIVETYPE}
D3DPRIMITIVETYPE = _D3DPRIMITIVETYPE;
{$EXTERNALSYM D3DPRIMITIVETYPE}
TD3DPrimitiveType = _D3DPRIMITIVETYPE;
{$IFNDEF COMPILER6_UP}
const
D3DTS_VIEW = 2;
{$EXTERNALSYM D3DTS_VIEW}
D3DTS_PROJECTION = 3;
{$EXTERNALSYM D3DTS_PROJECTION}
D3DTS_TEXTURE0 = 16;
{$EXTERNALSYM D3DTS_TEXTURE0}
D3DTS_TEXTURE1 = 17;
{$EXTERNALSYM D3DTS_TEXTURE1}
D3DTS_TEXTURE2 = 18;
{$EXTERNALSYM D3DTS_TEXTURE2}
D3DTS_TEXTURE3 = 19;
{$EXTERNALSYM D3DTS_TEXTURE3}
D3DTS_TEXTURE4 = 20;
{$EXTERNALSYM D3DTS_TEXTURE4}
D3DTS_TEXTURE5 = 21;
{$EXTERNALSYM D3DTS_TEXTURE5}
D3DTS_TEXTURE6 = 22;
{$EXTERNALSYM D3DTS_TEXTURE6}
D3DTS_TEXTURE7 = 23;
{$EXTERNALSYM D3DTS_TEXTURE7}
D3DTS_FORCE_DWORD = $7fffffff; (* force 32-bit size enum *)
{$EXTERNALSYM D3DTS_FORCE_DWORD}
type
_D3DTRANSFORMSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
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