?? direct3d9.pas
字號:
{$ELSE}
type
_D3DTRANSFORMSTATETYPE = (
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23
);
{$ENDIF}
{$EXTERNALSYM _D3DTRANSFORMSTATETYPE}
D3DTRANSFORMSTATETYPE = _D3DTRANSFORMSTATETYPE;
{$EXTERNALSYM D3DTRANSFORMSTATETYPE}
TD3DTransformStateType = _D3DTRANSFORMSTATETYPE;
// #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
{$EXTERNALSYM D3DTS_WORLDMATRIX}
const
D3DTS_WORLD = TD3DTransformStateType(0 + 256); // #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
{$EXTERNALSYM D3DTS_WORLD}
D3DTS_WORLD1 = TD3DTransformStateType(1 + 256); // #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
{$EXTERNALSYM D3DTS_WORLD1}
D3DTS_WORLD2 = TD3DTransformStateType(2 + 256); // #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
{$EXTERNALSYM D3DTS_WORLD2}
D3DTS_WORLD3 = TD3DTransformStateType(3 + 256); // #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
{$EXTERNALSYM D3DTS_WORLD3}
{$IFNDEF COMPILER6_UP}
type
_D3DRENDERSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$EXTERNALSYM _D3DRENDERSTATETYPE}
D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
{$EXTERNALSYM D3DRENDERSTATETYPE}
TD3DRenderStateType = _D3DRENDERSTATETYPE;
const
D3DRS_ZENABLE = TD3DRenderStateType(7); { D3DZBUFFERTYPE (or TRUE/FALSE for legacy) }
{$EXTERNALSYM D3DRS_ZENABLE}
D3DRS_FILLMODE = TD3DRenderStateType(8); { D3DFILLMODE }
{$EXTERNALSYM D3DRS_FILLMODE}
D3DRS_SHADEMODE = TD3DRenderStateType(9); { D3DSHADEMODE }
{$EXTERNALSYM D3DRS_SHADEMODE}
D3DRS_ZWRITEENABLE = TD3DRenderStateType(14); { TRUE to enable z writes }
{$EXTERNALSYM D3DRS_ZWRITEENABLE}
D3DRS_ALPHATESTENABLE = TD3DRenderStateType(15); { TRUE to enable alpha tests }
{$EXTERNALSYM D3DRS_ALPHATESTENABLE}
D3DRS_LASTPIXEL = TD3DRenderStateType(16); { TRUE for last-pixel on lines }
{$EXTERNALSYM D3DRS_LASTPIXEL}
D3DRS_SRCBLEND = TD3DRenderStateType(19); { D3DBLEND }
{$EXTERNALSYM D3DRS_SRCBLEND}
D3DRS_DESTBLEND = TD3DRenderStateType(20); { D3DBLEND }
{$EXTERNALSYM D3DRS_DESTBLEND}
D3DRS_CULLMODE = TD3DRenderStateType(22); { D3DCULL }
{$EXTERNALSYM D3DRS_CULLMODE}
D3DRS_ZFUNC = TD3DRenderStateType(23); { D3DCMPFUNC }
{$EXTERNALSYM D3DRS_ZFUNC}
D3DRS_ALPHAREF = TD3DRenderStateType(24); { D3DFIXED }
{$EXTERNALSYM D3DRS_ALPHAREF}
D3DRS_ALPHAFUNC = TD3DRenderStateType(25); { D3DCMPFUNC }
{$EXTERNALSYM D3DRS_ALPHAFUNC}
D3DRS_DITHERENABLE = TD3DRenderStateType(26); { TRUE to enable dithering }
{$EXTERNALSYM D3DRS_DITHERENABLE}
D3DRS_ALPHABLENDENABLE = TD3DRenderStateType(27); { TRUE to enable alpha blending }
{$EXTERNALSYM D3DRS_ALPHABLENDENABLE}
D3DRS_FOGENABLE = TD3DRenderStateType(28); { TRUE to enable fog blending }
{$EXTERNALSYM D3DRS_FOGENABLE}
D3DRS_SPECULARENABLE = TD3DRenderStateType(29); { TRUE to enable specular }
{$EXTERNALSYM D3DRS_SPECULARENABLE}
D3DRS_FOGCOLOR = TD3DRenderStateType(34); { D3DCOLOR }
{$EXTERNALSYM D3DRS_FOGCOLOR}
D3DRS_FOGTABLEMODE = TD3DRenderStateType(35); { D3DFOGMODE }
{$EXTERNALSYM D3DRS_FOGTABLEMODE}
D3DRS_FOGSTART = TD3DRenderStateType(36); { Fog start (for both vertex and pixel fog) }
{$EXTERNALSYM D3DRS_FOGSTART}
D3DRS_FOGEND = TD3DRenderStateType(37); { Fog end }
{$EXTERNALSYM D3DRS_FOGEND}
D3DRS_FOGDENSITY = TD3DRenderStateType(38); { Fog density }
{$EXTERNALSYM D3DRS_FOGDENSITY}
D3DRS_RANGEFOGENABLE = TD3DRenderStateType(48); { Enables range-based fog }
{$EXTERNALSYM D3DRS_RANGEFOGENABLE}
D3DRS_STENCILENABLE = TD3DRenderStateType(52); { BOOL enable/disable stenciling }
{$EXTERNALSYM D3DRS_STENCILENABLE}
D3DRS_STENCILFAIL = TD3DRenderStateType(53); { D3DSTENCILOP to do if stencil test fails }
{$EXTERNALSYM D3DRS_STENCILFAIL}
D3DRS_STENCILZFAIL = TD3DRenderStateType(54); { D3DSTENCILOP to do if stencil test passes and Z test fails }
{$EXTERNALSYM D3DRS_STENCILZFAIL}
D3DRS_STENCILPASS = TD3DRenderStateType(55); { D3DSTENCILOP to do if both stencil and Z tests pass }
{$EXTERNALSYM D3DRS_STENCILPASS}
D3DRS_STENCILFUNC = TD3DRenderStateType(56); { D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true }
{$EXTERNALSYM D3DRS_STENCILFUNC}
D3DRS_STENCILREF = TD3DRenderStateType(57); { Reference value used in stencil test }
{$EXTERNALSYM D3DRS_STENCILREF}
D3DRS_STENCILMASK = TD3DRenderStateType(58); { Mask value used in stencil test }
{$EXTERNALSYM D3DRS_STENCILMASK}
D3DRS_STENCILWRITEMASK = TD3DRenderStateType(59); { Write mask applied to values written to stencil buffer }
{$EXTERNALSYM D3DRS_STENCILWRITEMASK}
D3DRS_TEXTUREFACTOR = TD3DRenderStateType(60); { D3DCOLOR used for multi-texture blend }
{$EXTERNALSYM D3DRS_TEXTUREFACTOR}
D3DRS_WRAP0 = TD3DRenderStateType(128); { wrap for 1st texture coord. set }
{$EXTERNALSYM D3DRS_WRAP0}
D3DRS_WRAP1 = TD3DRenderStateType(129); { wrap for 2nd texture coord. set }
{$EXTERNALSYM D3DRS_WRAP1}
D3DRS_WRAP2 = TD3DRenderStateType(130); { wrap for 3rd texture coord. set }
{$EXTERNALSYM D3DRS_WRAP2}
D3DRS_WRAP3 = TD3DRenderStateType(131); { wrap for 4th texture coord. set }
{$EXTERNALSYM D3DRS_WRAP3}
D3DRS_WRAP4 = TD3DRenderStateType(132); { wrap for 5th texture coord. set }
{$EXTERNALSYM D3DRS_WRAP4}
D3DRS_WRAP5 = TD3DRenderStateType(133); { wrap for 6th texture coord. set }
{$EXTERNALSYM D3DRS_WRAP5}
D3DRS_WRAP6 = TD3DRenderStateType(134); { wrap for 7th texture coord. set }
{$EXTERNALSYM D3DRS_WRAP6}
D3DRS_WRAP7 = TD3DRenderStateType(135); { wrap for 8th texture coord. set }
{$EXTERNALSYM D3DRS_WRAP7}
D3DRS_CLIPPING = TD3DRenderStateType(136);
{$EXTERNALSYM D3DRS_CLIPPING}
D3DRS_LIGHTING = TD3DRenderStateType(137);
{$EXTERNALSYM D3DRS_LIGHTING}
D3DRS_AMBIENT = TD3DRenderStateType(139);
{$EXTERNALSYM D3DRS_AMBIENT}
D3DRS_FOGVERTEXMODE = TD3DRenderStateType(140);
{$EXTERNALSYM D3DRS_FOGVERTEXMODE}
D3DRS_COLORVERTEX = TD3DRenderStateType(141);
{$EXTERNALSYM D3DRS_COLORVERTEX}
D3DRS_LOCALVIEWER = TD3DRenderStateType(142);
{$EXTERNALSYM D3DRS_LOCALVIEWER}
D3DRS_NORMALIZENORMALS = TD3DRenderStateType(143);
{$EXTERNALSYM D3DRS_NORMALIZENORMALS}
D3DRS_DIFFUSEMATERIALSOURCE = TD3DRenderStateType(145);
{$EXTERNALSYM D3DRS_DIFFUSEMATERIALSOURCE}
D3DRS_SPECULARMATERIALSOURCE = TD3DRenderStateType(146);
{$EXTERNALSYM D3DRS_SPECULARMATERIALSOURCE}
D3DRS_AMBIENTMATERIALSOURCE = TD3DRenderStateType(147);
{$EXTERNALSYM D3DRS_AMBIENTMATERIALSOURCE}
D3DRS_EMISSIVEMATERIALSOURCE = TD3DRenderStateType(148);
{$EXTERNALSYM D3DRS_EMISSIVEMATERIALSOURCE}
D3DRS_VERTEXBLEND = TD3DRenderStateType(151);
{$EXTERNALSYM D3DRS_VERTEXBLEND}
D3DRS_CLIPPLANEENABLE = TD3DRenderStateType(152);
{$EXTERNALSYM D3DRS_CLIPPLANEENABLE}
D3DRS_POINTSIZE = TD3DRenderStateType(154); { float point size }
{$EXTERNALSYM D3DRS_POINTSIZE}
D3DRS_POINTSIZE_MIN = TD3DRenderStateType(155); { float point size min threshold }
{$EXTERNALSYM D3DRS_POINTSIZE_MIN}
D3DRS_POINTSPRITEENABLE = TD3DRenderStateType(156); { BOOL point texture coord control }
{$EXTERNALSYM D3DRS_POINTSPRITEENABLE}
D3DRS_POINTSCALEENABLE = TD3DRenderStateType(157); { BOOL point size scale enable }
{$EXTERNALSYM D3DRS_POINTSCALEENABLE}
D3DRS_POINTSCALE_A = TD3DRenderStateType(158); { float point attenuation A value }
{$EXTERNALSYM D3DRS_POINTSCALE_A}
D3DRS_POINTSCALE_B = TD3DRenderStateType(159); { float point attenuation B value }
{$EXTERNALSYM D3DRS_POINTSCALE_B}
D3DRS_POINTSCALE_C = TD3DRenderStateType(160); { float point attenuation C value }
{$EXTERNALSYM D3DRS_POINTSCALE_C}
D3DRS_MULTISAMPLEANTIALIAS = TD3DRenderStateType(161); // BOOL - set to do FSAA with multisample buffer
{$EXTERNALSYM D3DRS_MULTISAMPLEANTIALIAS}
D3DRS_MULTISAMPLEMASK = TD3DRenderStateType(162); // DWORD - per-sample enable/disable
{$EXTERNALSYM D3DRS_MULTISAMPLEMASK}
D3DRS_PATCHEDGESTYLE = TD3DRenderStateType(163); // Sets whether patch edges will use float style tessellation
{$EXTERNALSYM D3DRS_PATCHEDGESTYLE}
D3DRS_DEBUGMONITORTOKEN = TD3DRenderStateType(165); // DEBUG ONLY - token to debug monitor
{$EXTERNALSYM D3DRS_DEBUGMONITORTOKEN}
D3DRS_POINTSIZE_MAX = TD3DRenderStateType(166); { float point size max threshold }
{$EXTERNALSYM D3DRS_POINTSIZE_MAX}
D3DRS_INDEXEDVERTEXBLENDENABLE = TD3DRenderStateType(167);
{$EXTERNALSYM D3DRS_INDEXEDVERTEXBLENDENABLE}
D3DRS_COLORWRITEENABLE = TD3DRenderStateType(168); // per-channel write enable
{$EXTERNALSYM D3DRS_COLORWRITEENABLE}
D3DRS_TWEENFACTOR = TD3DRenderStateType(170); // float tween factor
{$EXTERNALSYM D3DRS_TWEENFACTOR}
D3DRS_BLENDOP = TD3DRenderStateType(171); // D3DBLENDOP setting
{$EXTERNALSYM D3DRS_BLENDOP}
D3DRS_POSITIONDEGREE = TD3DRenderStateType(172); // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
{$EXTERNALSYM D3DRS_POSITIONDEGREE}
D3DRS_NORMALDEGREE = TD3DRenderStateType(173); // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
{$EXTERNALSYM D3DRS_NORMALDEGREE}
D3DRS_SCISSORTESTENABLE = TD3DRenderStateType(174);
{$EXTERNALSYM D3DRS_SCISSORTESTENABLE}
D3DRS_SLOPESCALEDEPTHBIAS = TD3DRenderStateType(175);
{$EXTERNALSYM D3DRS_SLOPESCALEDEPTHBIAS}
D3DRS_ANTIALIASEDLINEENABLE = TD3DRenderStateType(176);
{$EXTERNALSYM D3DRS_ANTIALIASEDLINEENABLE}
D3DRS_MINTESSELLATIONLEVEL = TD3DRenderStateType(178);
{$EXTERNALSYM D3DRS_MINTESSELLATIONLEVEL}
D3DRS_MAXTESSELLATIONLEVEL = TD3DRenderStateType(179);
{$EXTERNALSYM D3DRS_MAXTESSELLATIONLEVEL}
D3DRS_ADAPTIVETESS_X = TD3DRenderStateType(180);
{$EXTERNALSYM D3DRS_ADAPTIVETESS_X}
D3DRS_ADAPTIVETESS_Y = TD3DRenderStateType(181);
{$EXTERNALSYM D3DRS_ADAPTIVETESS_Y}
D3DRS_ADAPTIVETESS_Z = TD3DRenderStateType(182);
{$EXTERNALSYM D3DRS_ADAPTIVETESS_Z}
D3DRS_ADAPTIVETESS_W = TD3DRenderStateType(183);
{$EXTERNALSYM D3DRS_ADAPTIVETESS_W}
D3DRS_ENABLEADAPTIVETESSELLATION = TD3DRenderStateType(184);
{$EXTERNALSYM D3DRS_ENABLEADAPTIVETESSELLATION}
D3DRS_TWOSIDEDSTENCILMODE = TD3DRenderStateType(185); (* BOOL enable/disable 2 sided stenciling *)
{$EXTERNALSYM D3DRS_TWOSIDEDSTENCILMODE}
D3DRS_CCW_STENCILFAIL = TD3DRenderStateType(186); (* D3DSTENCILOP to do if ccw stencil test fails *)
{$EXTERNALSYM D3DRS_CCW_STENCILFAIL}
D3DRS_CCW_STENCILZFAIL = TD3DRenderStateType(187); (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
{$EXTERNALSYM D3DRS_CCW_STENCILZFAIL}
D3DRS_CCW_STENCILPASS = TD3DRenderStateType(188); (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
{$EXTERNALSYM D3DRS_CCW_STENCILPASS}
D3DRS_CCW_STENCILFUNC = TD3DRenderStateType(189); (* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
{$EXTERNALSYM D3DRS_CCW_STENCILFUNC}
D3DRS_COLORWRITEENABLE1 = TD3DRenderStateType(190); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
{$EXTERNALSYM D3DRS_COLORWRITEENABLE1}
D3DRS_COLORWRITEENABLE2 = TD3DRenderStateType(191); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
{$EXTERNALSYM D3DRS_COLORWRITEENABLE2}
D3DRS_COLORWRITEENABLE3 = TD3DRenderStateType(192); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
{$EXTERNALSYM D3DRS_COLORWRITEENABLE3}
D3DRS_BLENDFACTOR = TD3DRenderStateType(193); (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
{$EXTERNALSYM D3DRS_BLENDFACTOR}
D3DRS_SRGBWRITEENABLE = TD3DRenderStateType(194); (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
{$EXTERNALSYM D3DRS_SRGBWRITEENABLE}
D3DRS_DEPTHBIAS = TD3DRenderStateType(195);
{$EXTERNALSYM D3DRS_DEPTHBIAS}
D3DRS_WRAP8 = TD3DRenderStateType(198); (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
{$EXTERNALSYM D3DRS_WRAP8}
D3DRS_WRAP9 = TD3DRenderStateType(199);
{$EXTERNALSYM D3DRS_WRAP9}
D3DRS_WRAP10 = TD3DRenderStateType(200);
{$EXTERNALSYM D3DRS_WRAP10}
D3DRS_WRAP11 = TD3DRenderStateType(201);
{$EXTERNALSYM D3DRS_WRAP11}
D3DRS_WRAP12 = TD3DRenderStateType(202);
{$EXTERNALSYM D3DRS_WRAP12}
D3DRS_WRAP13 = TD3DRenderStateType(203);
{$EXTERNALSYM D3DRS_WRAP13}
D3DRS_WRAP14 = TD3DRenderStateType(204);
{$EXTERNALSYM D3DRS_WRAP14}
D3DRS_WRAP15 = TD3DRenderStateType(205);
{$EXTERNALSYM D3DRS_WRAP15}
D3DRS_SEPARATEALPHABLENDENABLE = TD3DRenderStateType(206); (* TRUE to enable a separate blending function for the alpha channel *)
{$EXTERNALSYM D3DRS_SEPARATEALPHABLENDENABLE}
D3DRS_SRCBLENDALPHA = TD3DRenderStateType(207); (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
{$EXTERNALSYM D3DRS_SRCBLENDALPHA}
D3DRS_DESTBLENDALPHA = TD3DRenderStateType(208); (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
{$EXTERNALSYM D3DRS_DESTBLENDALPHA}
D3DRS_BLENDOPALPHA = TD3DRenderStateType(209); (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
{$EXTERNALSYM D3DRS_BLENDOPALPHA}
D3DRS_FORCE_DWORD = TD3DRenderStateType($7fffffff); { force 32-bit size enum }
{$EXTERNALSYM D3DRS_FORCE_DWORD}
{$ELSE}
type
_D3DRENDERSTATETYPE = (
D3DRS_ZENABLE = 7, (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
D3DRS_FILLMODE = 8, (* D3DFILLMODE *)
D3DRS_SHADEMODE = 9, (* D3DSHADEMODE *)
D3DRS_ZWRITEENABLE = 14, (* TRUE to enable z writes *)
D3DRS_ALPHATESTENABLE = 15, (* TRUE to enable alpha tests *)
D3DRS_LASTPIXEL = 16, (* TRUE for last-pixel on lines *)
D3DRS_SRCBLEND = 19, (* D3DBLEND *)
D3DRS_DESTBLEND = 20, (* D3DBLEND *)
D3DRS_CULLMODE = 22, (* D3DCULL *)
D3DRS_ZFUNC = 23, (* D3DCMPFUNC *)
D3DRS_ALPHAREF = 24, (* D3DFIXED *)
D3DRS_ALPHAFUNC = 25, (* D3DCMPFUNC *)
D3DRS_DITHERENABLE = 26, (* TRUE to enable dithering *)
D3DRS_ALPHABLENDENABLE = 27, (* TRUE to enable alpha blending *)
D3DRS_FOGENABLE = 28, (* TRUE to enable fog blending *)
D3DRS_SPECULARENABLE = 29, (* TRUE to enable specular *)
D3DRS_FOGCOLOR = 34, (* D3DCOLOR *)
D3DRS_FOGTABLEMODE = 35, (* D3DFOGMODE *)
D3DRS_FOGSTART = 36, (* Fog start (for both vertex and pixel fog) *)
D3DRS_FOGEND = 37, (* Fog end *)
D3DRS_FOGDENSITY = 38, (* Fog density *)
D3DRS_RANGEFOGENABLE = 48, (* Enables range-based fog *)
D3DRS_STENCILENABLE = 52, (* BOOL enable/disable stenciling *)
D3DRS_STENCILFAIL = 53, (* D3DSTENCILOP to do if stencil test fails *)
D3DRS_STENCILZFAIL = 54, (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
D3DRS_STENCILPASS = 55, (* D3DSTENCILOP to do if both stencil and Z tests pass *)
D3DRS_STENCILFUNC = 56, (* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
D3DRS_STENCILREF = 57, (* Reference value used in stencil test *)
D3DRS_STENCILMASK = 58, (* Mask value used in stencil test *)
D3DRS_STENCILWRITEMASK = 59, (* Write mask applied to values written to stencil buffer *)
D3DRS_TEXTUREFACTOR = 60, (* D3DCOLOR used for multi-texture blend *)
D3DRS_WRAP0 = 128, (* wrap for 1st texture coord. set *)
D3DRS_WRAP1 = 129, (* wrap for 2nd texture coord. set *)
D3DRS_WRAP2 = 130, (* wrap for 3rd texture coord. set *)
D3DRS_WRAP3 = 131, (* wrap for 4th texture coord. set *)
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