?? playerstatic.dsp
字號(hào):
# Microsoft Developer Studio Project File - Name="NewPlayerStatic" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=NewPlayerStatic - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PlayerStatic.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "PlayerStatic.mak" CFG="NewPlayerStatic - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "NewPlayerStatic - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "NewPlayerStatic - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cwcl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "NewPlayerStatic - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "NewPlayerStatic___Win32__Static_Debug"
# PROP BASE Intermediate_Dir "NewPlayerStatic___Win32__Static_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\TempDebug\NewPlayerStaticStatic\Debug"
# PROP Intermediate_Dir "\TempDebug\NewPlayerStaticStatic\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /Ob1 /I "$(NEMORDIR)\SDK\Includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "VX_LIB" /D "CK_LIB" /D "_AFXDLL" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=cwlink.exe
# ADD BASE LINK32 VxMath.lib CK2.lib /nologo /subsystem:windows /debug /machine:I386 /out:"$(NEMORDIR)\Player.exe" /pdbtype:sept
# ADD LINK32 OpenGL32.lib Glu32.lib Ws2_32.lib d3dx9.lib Vfw32.lib winmm.lib msacm32.lib dinput.lib dxguid.lib ddraw.lib d3dx.lib ole32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"$(NEMORDIR)\PlayerStatic.exe" /pdbtype:sept /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\Tiff" /libpath:"\\DevServer\Dev\dxsdk9\Lib" /libpath:"$(NEMORDIR)\SDK\StaticLib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\PngLib" /libpath:"\\devserver\dev\ipl\lib\msvc" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\JpegLib" /libpath:"$(NEMORDIR)\SDK\Lib" /OPT:REF
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "NewPlayerStatic - Win32 Release"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "NewPlayerStatic___Win32_Static_Release"
# PROP BASE Intermediate_Dir "NewPlayerStatic___Win32_Static_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "\TempDebug\NewPlayerStaticStatic\Release"
# PROP Intermediate_Dir "\TempDebug\NewPlayerStaticStatic\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "$(NEMORDIR)\SDK\Includes" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "VX_LIB" /D "CK_LIB" /D "_AFXDLL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x40c /d "NDEBUG"
# ADD RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=cwlink.exe
# ADD BASE LINK32 VxMath.lib CK2.lib /nologo /subsystem:windows /machine:I386 /out:"$(NEMORDIR)\Player.exe"
# ADD LINK32 d3dx9.lib OpenGL32.lib Glu32.lib Ws2_32.lib d3dx8.lib Vfw32.lib winmm.lib msacm32.lib dinput.lib dxguid.lib ddraw.lib d3dx.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc" /out:"$(NEMORDIR)\PlayerStatic.exe" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\Tiff" /libpath:"\\DevServer\Dev\dxsdk9\Lib" /libpath:"$(NEMORDIR)\SDK\StaticLib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\PngLib" /libpath:"\\devserver\dev\ipl\lib\msvc" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\JpegLib" /libpath:"$(NEMORDIR)\SDK\Lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "NewPlayerStatic - Win32 Debug"
# Name "NewPlayerStatic - Win32 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\NewPlayer.cpp
# End Source File
# Begin Source File
SOURCE=..\NewPlayer.rc
# End Source File
# Begin Source File
SOURCE=..\StdAfx.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\NewPlayer.h
# End Source File
# Begin Source File
SOURCE=..\NewPlayerStaticLibs.h
# End Source File
# Begin Source File
SOURCE=..\Resource.h
# End Source File
# Begin Source File
SOURCE=..\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=..\res\close.bmp
# End Source File
# Begin Source File
SOURCE=..\res\close2.bmp
# End Source File
# Begin Source File
SOURCE=..\res\Load1.bmp
# End Source File
# Begin Source File
SOURCE=..\res\Load2.bmp
# End Source File
# Begin Source File
SOURCE=..\res\Load3.bmp
# End Source File
# Begin Source File
SOURCE=..\res\Play1.BMP
# End Source File
# Begin Source File
SOURCE=..\res\Play2.BMP
# End Source File
# Begin Source File
SOURCE=..\res\Play3.BMP
# End Source File
# Begin Source File
SOURCE=..\res\Play4.BMP
# End Source File
# Begin Source File
SOURCE="..\res\Restore IC1.BMP"
# End Source File
# Begin Source File
SOURCE="..\res\Restore IC2.BMP"
# End Source File
# Begin Source File
SOURCE="..\res\Restore IC3.BMP"
# End Source File
# Begin Source File
SOURCE=..\res\virtools.bmp
# End Source File
# Begin Source File
SOURCE=..\res\virtoolscolor.ico
# End Source File
# End Group
# End Target
# End Project
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