?? snakedlg.h
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// SnakeDlg.h : header file
//
#if !defined(AFX_SNAKEDLG_H__47D76D59_7DF4_4A3E_8772_E1C7929805B0__INCLUDED_)
#define AFX_SNAKEDLG_H__47D76D59_7DF4_4A3E_8772_E1C7929805B0__INCLUDED_
#include "Pane.h" // Added by ClassView
#include "GreedySnake.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CSnakeDlg dialog
class CSnakeDlg : public CDialog
{
// Construction
public:
CPoint m_food;
CPoint SetFood();
void BreakGame();
void InitGame();
void ShowSnake();
CGreedySnake m_snake;
CSnakeDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSnakeDlg)
enum { IDD = IDD_SNAKE_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSnakeDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
BOOL PreTranslateMessage(MSG* lpmsg);
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CSnakeDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
bool m_isRun;
int m_time;
CRect m_windowRect;
void MakeMap();
CBitmap m_img;
CPane m_map[MAX_X][MAX_Y];
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SNAKEDLG_H__47D76D59_7DF4_4A3E_8772_E1C7929805B0__INCLUDED_)
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