?? v_avoid_va.java
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/* * v_Avoid_va.java */package EDU.gatech.cc.is.clay;import java.lang.*;import EDU.gatech.cc.is.util.Vec2;import EDU.gatech.cc.is.util.Units;/** * This node (motor schema) generates a vector away from the * items detected by its embedded perceptual schema. * Magnitude varies from 0 to 1. * <P> * This version works differently than Arkin's original * formulation. In the original, a repulsion vector is computed * for each detected obstacle, with the result being the sum of * these vectors. The impact is that several hazards grouped closely * together are more repulsive than a single hazard. This causes problems * when each sonar return is treated as a separate hazard --- walls * for instance are more repulsive than a small hazard. * <P> * This version computes the direction of the repulsive vector * as in the original, but the returned magnitude is the largest * of the vectors, not the sum. * <P> * Arkin's original formulation is described in * "Motor Schema Based Mobile Robot * Navigation," <I>International Journal of Robotics Research</I>, * vol. 8, no 4, pp 92-112. * <P> * The source code in this module is based on "first principles" * (e.g. published papers) and is not derived from any previously * existing software. * <P> * For detailed information on how to configure behaviors, see the * <A HREF="../clay/docs/index.html">Clay page</A>. * <P> * <A HREF="../COPYRIGHT.html">Copyright</A> * (c)1997, 1998 Tucker Balch * * @author Tucker Balch * @version $Revision: 1.1 $ */public class v_Avoid_va extends NodeVec2 { public static final boolean DEBUG = Node.DEBUG; private NodeVec2Array embedded1; private double sphere = 1.0; private double safety = 0.0; /** Instantiate a v_Avoid_va schema. @param soe double, the sphere of influence beyond which the hazards are not considered. @param s double, the safety zone, inside of which a maximum repulsion from the object is generated. @param im1 NodeVec2Array, the embedded node that generates a list of items to avoid. */ public v_Avoid_va(double soe, double s, NodeVec2Array im1) { if (DEBUG) System.out.println("v_Avoid_va: instantiated."); embedded1 = im1; if ((soe < s) || (soe<0) || (s<0)) { System.out.println("v_Avoid_va: illegal parameters"); return; } sphere = soe; safety = s; } Vec2 last_val = new Vec2(); long lasttime = 0; /** Return a Vec2 representing the direction to go away from the detected hazards. @param timestamp long, only get new information if timestamp > than last call or timestamp == -1. @return the movement vector. */ public Vec2 Value(long timestamp) { double tempmag; double max_mag=0; if ((timestamp > lasttime)||(timestamp == -1)) { /*--- reset the timestamp ---*/ if (timestamp > 0) lasttime = timestamp; /*--- reset output ---*/ last_val.setr(0); /*--- get the list of obstacles ---*/ Vec2[] obs = embedded1.Value(timestamp); /*--- consider each obstacle ---*/ for(int i = 0; i<obs.length; i++) { /*--- too close ? ---*/ if (obs[i].r < safety) { tempmag = -1*Units.HUGE; } /*--- controlled zone ---*/ else if (obs[i].r < sphere) tempmag = -1*(sphere - obs[i].r)/ (sphere - safety); /*--- outside sphere ---*/ else tempmag = 0; /*--- set the repulsive vector ---*/ obs[i].setr(tempmag); /*--- check if maximum value ---*/ if(Math.abs(tempmag)>max_mag) max_mag = Math.abs(tempmag); /*--- add it to the sum ---*/ if (DEBUG) System.out.println(obs[i]); last_val.add(obs[i]); } if (last_val.r>1.0) last_val.setr(max_mag); if (DEBUG) System.out.println("v_Avoid_va.Value: "+ obs.length+" obstacles "+ "output "+ last_val); } return (new Vec2(last_val.x, last_val.y)); } }
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