?? pool.h
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/* $Id: pool.h 974 2007-02-19 01:13:53Z bennylp $ *//* * Copyright (C)2003-2007 Benny Prijono <benny@prijono.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include <pj/list.h>/* See if we use pool's alternate API. * The alternate API is used e.g. to implement pool debugging. */#if PJ_HAS_POOL_ALT_API# include <pj/pool_alt.h>#endif#ifndef __PJ_POOL_H__#define __PJ_POOL_H__/** * @file pool.h * @brief Memory Pool. */PJ_BEGIN_DECL/** * @defgroup PJ_POOL_GROUP Fast Memory Pool * @ingroup PJ * @brief * Memory pools allow dynamic memory allocation comparable to malloc or the * new in operator C++. Those implementations are not desirable for very * high performance applications or real-time systems, because of the * performance bottlenecks and it suffers from fragmentation issue. * * \section PJ_POOL_INTRO_SEC PJLIB's Memory Pool * \subsection PJ_POOL_ADVANTAGE_SUBSEC Advantages * * PJLIB's pool has many advantages over traditional malloc/new operator and * over other memory pool implementations, because: * - unlike other memory pool implementation, it allows allocation of * memory chunks of different sizes, * - it's very very fast. * \n * Memory chunk allocation is not only an O(1) * operation, but it's also very simple (just * few pointer arithmetic operations) and it doesn't require locking * any mutex, * - it's memory efficient. * \n * Pool doesn't keep track individual memory chunks allocated by * applications, so there is no additional overhead needed for each * memory allocation (other than possible additional of few bytes, up to * PJ_POOL_ALIGNMENT-1, for aligning the memory). * But see the @ref PJ_POOL_CAVEATS_SUBSEC below. * - it prevents memory leaks. * \n * Memory pool inherently has garbage collection functionality. In fact, * there is no need to free the chunks allocated from the memory pool. * All chunks previously allocated from the pool will be freed once the * pool itself is destroyed. This would prevent memory leaks that haunt * programmers for decades, and it provides additional performance * advantage over traditional malloc/new operator. * * Even more, PJLIB's memory pool provides some additional usability and * flexibility for applications: * - memory leaks are easily traceable, since memory pool is assigned name, * and application can inspect what pools currently active in the system. * - by design, memory allocation from a pool is not thread safe. We assumed * that a pool will be owned by a higher level object, and thread safety * should be handled by that object. This enables very fast pool operations * and prevents unnecessary locking operations, * - by default, the memory pool API behaves more like C++ new operator, * in that it will throw PJ_NO_MEMORY_EXCEPTION exception (see * @ref PJ_EXCEPT) when memory chunk allocation fails. This enables failure * handling to be done on more high level function (instead of checking * the result of pj_pool_alloc() everytime). If application doesn't like * this, the default behavior can be changed on global basis by supplying * different policy to the pool factory. * - any memory allocation backend allocator/deallocator may be used. By * default, the policy uses malloc() and free() to manage the pool's block, * but application may use different strategy, for example to allocate * memory blocks from a globally static memory location. * * * \subsection PJ_POOL_PERFORMANCE_SUBSEC Performance * * The result of PJLIB's memory design and careful implementation is a * memory allocation strategy that can speed-up the memory allocations * and deallocations by up to <b>30 times</b> compared to standard * malloc()/free() (more than 150 million allocations per second on a * P4/3.0GHz Linux machine). * * (Note: your mileage may vary, of course. You can see how much PJLIB's * pool improves the performance over malloc()/free() in your target * system by running pjlib-test application). * * * \subsection PJ_POOL_CAVEATS_SUBSEC Caveats * * There are some caveats though! * * When creating pool, PJLIB requires applications to specify the initial * pool size, and as soon as the pool is created, PJLIB allocates memory * from the system by that size. Application designers MUST choose the * initial pool size carefully, since choosing too big value will result in * wasting system's memory. * * But the pool can grow. Application designer can specify how the * pool will grow in size, by specifying the size increment when creating * the pool. * * The pool, however, <b>cannot</b> shrink! Since there is <b>no</b> * function to deallocate memory chunks, there is no way for the pool to * release back unused memory to the system. * Application designers must be aware that constant memory allocations * from pool that has infinite life-time may cause the memory usage of * the application to grow over time. * * * \section PJ_POOL_USING_SEC Using Memory Pool * * This section describes how to use PJLIB's memory pool framework. * As we hope the readers will witness, PJLIB's memory pool API is quite * straightforward. * * \subsection PJ_POOL_USING_F Create Pool Factory * First, application needs to initialize a pool factory (this normally * only needs to be done once in one application). PJLIB provides * a pool factory implementation called caching pool (see @ref * PJ_CACHING_POOL), and it is initialized by calling #pj_caching_pool_init(). * * \subsection PJ_POOL_USING_P Create The Pool * Then application creates the pool object itself with #pj_pool_create(), * specifying among other thing the pool factory where the pool should * be created from, the pool name, initial size, and increment/expansion * size. * * \subsection PJ_POOL_USING_M Allocate Memory as Required * Then whenever application needs to allocate dynamic memory, it would * call #pj_pool_alloc(), #pj_pool_calloc(), or #pj_pool_zalloc() to * allocate memory chunks from the pool. * * \subsection PJ_POOL_USING_DP Destroy the Pool * When application has finished with the pool, it should call * #pj_pool_release() to release the pool object back to the factory. * Depending on the types of the factory, this may release the memory back * to the operating system. * * \subsection PJ_POOL_USING_Dc Destroy the Pool Factory * And finally, before application quites, it should deinitialize the * pool factory, to make sure that all memory blocks allocated by the * factory are released back to the operating system. After this, of * course no more memory pool allocation can be requested. * * \subsection PJ_POOL_USING_EX Example * Below is a sample complete program that utilizes PJLIB's memory pool. * * \code #include <pjlib.h> #define THIS_FILE "pool_sample.c" static void my_perror(const char *title, pj_status_t status) { char errmsg[PJ_ERR_MSG_SIZE]; pj_strerror(status, errmsg, sizeof(errmsg)); PJ_LOG(1,(THIS_FILE, "%s: %s [status=%d]", title, errmsg, status)); } static void pool_demo_1(pj_pool_factory *pfactory) { unsigned i; pj_pool_t *pool; // Must create pool before we can allocate anything pool = pj_pool_create(pfactory, // the factory "pool1", // pool's name 4000, // initial size 4000, // increment size NULL); // use default callback. if (pool == NULL) { my_perror("Error creating pool", PJ_ENOMEM); return; } // Demo: allocate some memory chunks for (i=0; i<1000; ++i) { void *p; p = pj_pool_alloc(pool, (pj_rand()+1) % 512); // Do something with p ... // Look! No need to free p!! } // Done with silly demo, must free pool to release all memory. pj_pool_release(pool); } int main() { pj_caching_pool cp; pj_status_t status; // Must init PJLIB before anything else status = pj_init(); if (status != PJ_SUCCESS) { my_perror("Error initializing PJLIB", status); return 1; } // Create the pool factory, in this case, a caching pool. pj_caching_pool_init(&cp, &pj_pool_factory_default_policy, 1024*1024 ); // Do a demo pool_demo_1(&cp.factory); // Done with demos, destroy caching pool before exiting app. pj_caching_pool_destroy(&cp); return 0; } \endcode * * More information about pool factory, the pool object, and caching pool * can be found on the Module Links below. *//** * @defgroup PJ_POOL Memory Pool Object * @ingroup PJ_POOL_GROUP * @brief * The memory pool is an opaque object created by pool factory. * Application uses this object to request a memory chunk, by calling * #pj_pool_alloc(), #pj_pool_calloc(), or #pj_pool_zalloc(). * When the application has finished using * the pool, it must call #pj_pool_release() to free all the chunks previously * allocated and release the pool back to the factory. * * A memory pool is initialized with an initial amount of memory, which is * called a block. Pool can be configured to dynamically allocate more memory * blocks when it runs out of memory. * * The pool doesn't keep track of individual memory allocations * by user, and the user doesn't have to free these indidual allocations. This * makes memory allocation simple and very fast. All the memory allocated from * the pool will be destroyed when the pool itself is destroyed. * * \section PJ_POOL_THREADING_SEC More on Threading Policies * - By design, memory allocation from a pool is not thread safe. We assumed * that a pool will be owned by an object, and thread safety should be * handled by that object. Thus these functions are not thread safe: * - #pj_pool_alloc, * - #pj_pool_calloc, * - and other pool statistic functions. * - Threading in the pool factory is decided by the policy set for the * factory when it was created. * * \section PJ_POOL_EXAMPLES_SEC Examples * * For some sample codes on how to use the pool, please see: * - @ref page_pjlib_pool_test * * @{ *//** * The type for function to receive callback from the pool when it is unable * to allocate memory. The elegant way to handle this condition is to throw * exception, and this is what is expected by most of this library * components. */typedef void pj_pool_callback(pj_pool_t *pool, pj_size_t size);/** * This class, which is used internally by the pool, describes a single * block of memory from which user memory allocations will be allocated from. */typedef struct pj_pool_block{ PJ_DECL_LIST_MEMBER(struct pj_pool_block); /**< List's prev and next. */ unsigned char *buf; /**< Start of buffer. */ unsigned char *cur; /**< Current alloc ptr. */ unsigned char *end; /**< End of buffer. */} pj_pool_block;/** * This structure describes the memory pool. Only implementors of pool factory * need to care about the contents of this structure. */struct pj_pool_t{ PJ_DECL_LIST_MEMBER(struct pj_pool_t); /**< Standard list elements. */ /** Pool name */ char obj_name[PJ_MAX_OBJ_NAME]; /** Pool factory. */ pj_pool_factory *factory; /** Data put by factory */ void *factory_data; /** Current capacity allocated by the pool. */ pj_size_t capacity; /** Size of memory block to be allocated when the pool runs out of memory */ pj_size_t increment_size; /** List of memory blocks allcoated by the pool. */ pj_pool_block block_list; /** The callback to be called when the pool is unable to allocate memory. */ pj_pool_callback *callback;};/** * Guidance on how much memory required for initial pool administrative data. */#define PJ_POOL_SIZE (sizeof(struct pj_pool_t))/** * Pool memory alignment (must be power of 2). */#ifndef PJ_POOL_ALIGNMENT# define PJ_POOL_ALIGNMENT 4#endif/** * Create a new pool from the pool factory. This wrapper will call create_pool * member of the pool factory. * * @param factory The pool factory. * @param name The name to be assigned to the pool. The name should * not be longer than PJ_MAX_OBJ_NAME (32 chars), or * otherwise it will be truncated. * @param initial_size The size of initial memory blocks taken by the pool. * Note that the pool will take 68+20 bytes for * administrative area from this block. * @param increment_size the size of each additional blocks to be allocated * when the pool is running out of memory. If user * requests memory which is larger than this size, then * an error occurs. * Note that each time a pool allocates additional block, * it needs PJ_POOL_SIZE more to store some * administrative info. * @param callback Callback to be called when error occurs in the pool. * If this value is NULL, then the callback from pool * factory policy will be used. * Note that when an error occurs during pool creation, * the callback itself is not called. Instead, NULL * will be returned. * * @return The memory pool, or NULL. */PJ_IDECL(pj_pool_t*) pj_pool_create(pj_pool_factory *factory, const char *name, pj_size_t initial_size, pj_size_t increment_size, pj_pool_callback *callback);/** * Release the pool back to pool factory. * * @param pool Memory pool. */PJ_IDECL(void) pj_pool_release( pj_pool_t *pool );/** * Get pool object name. * * @param pool the pool. * * @return pool name as NULL terminated string. */PJ_IDECL(const char *) pj_pool_getobjname( const pj_pool_t *pool );/** * Reset the pool to its state when it was initialized. * This means that if additional blocks have been allocated during runtime, * then they will be freed. Only the original block allocated during * initialization is retained. This function will also reset the internal * counters, such as pool capacity and used size. * * @param pool the pool. */PJ_DECL(void) pj_pool_reset( pj_pool_t *pool );/** * Get the pool capacity, that is, the system storage that have been allocated * by the pool, and have been used/will be used to allocate user requests. * There's no guarantee that the returned value represent a single * contiguous block, because the capacity may be spread in several blocks. * * @param pool the pool. * * @return the capacity.
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