?? owndrawbuttondlg.cpp
字號:
// OwnDrawButtonDlg.cpp : implementation file
//
#include "stdafx.h"
#include "OwnDrawButton.h"
#include "OwnDrawButtonDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COwnDrawButtonDlg dialog
COwnDrawButtonDlg::COwnDrawButtonDlg(CWnd* pParent /*=NULL*/)
: CDialog(COwnDrawButtonDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(COwnDrawButtonDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void COwnDrawButtonDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COwnDrawButtonDlg)
DDX_Control(pDX, IDC_PLUCKBUTTON4, m_PluckBut4);
DDX_Control(pDX, IDC_PLUCKBUTTON3, m_PluckBut3);
DDX_Control(pDX, IDC_PLUCKBUTTON2, m_PluckBut2);
DDX_Control(pDX, IDC_PLUCKBUTTON1, m_PluckBut1);
DDX_Control(pDX, IDC_TITLEBOX2, m_TitleBox2);
DDX_Control(pDX, IDC_TITLEBOX1, m_TitleBox1);
DDX_Control(pDX, IDC_MYBUTTON3, m_MyButton3);
DDX_Control(pDX, IDC_MYBUTTON2, m_MyButton2);
DDX_Control(pDX, IDC_MYBUTTON1, m_MyButton1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COwnDrawButtonDlg, CDialog)
//{{AFX_MSG_MAP(COwnDrawButtonDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_MYBUTTON1, OnMybutton1)
ON_BN_CLICKED(IDC_TITLEBOX1, OnTitlebox1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COwnDrawButtonDlg message handlers
BOOL COwnDrawButtonDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// 初始化按鈕
b_BufFlag = true;
m_MyButton3.SetBkColor( RGB(202,186,239) );
m_MyButton3.SetForeColor( RGB(255,255,0) );
m_TitleBox2.SetBkColor( RGB(248,179,253) );
m_TitleBox2.SetForeColor( RGB(0,255,0) );
m_TitleBox2.SetButStatus( BUT_STATUS_RIGHT );
m_PluckBut2.SetPluckButStyle( KEY_STYLE_LEFT );
m_PluckBut3.SetPluckButStyle( KEY_STYLE_RIGHT );
m_PluckBut4.SetPluckButStyle( KEY_STYLE_UP );
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void COwnDrawButtonDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR COwnDrawButtonDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//////////////////////////////////////////////////////////////////////////////
void COwnDrawButtonDlg::OnMybutton1()
{
b_BufFlag = !b_BufFlag;
m_MyButton2.EnableWindow( b_BufFlag );
}
//單擊標題條響應(yīng)函數(shù)示例:與普通按鈕不同,只有單擊它的文字部分才應(yīng)該給予響應(yīng)
void COwnDrawButtonDlg::OnTitlebox1()
{
if( m_TitleBox1.ClickBut() ) //單擊有效區(qū),執(zhí)行相應(yīng)操作
{
}
}
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -