?? client_chesspanel.java
字號:
import java.awt.*;
import java.awt.Graphics;
import java.awt.event.*;
import javax.swing.*;
import java.net.*;
import java.util.*;
import java.io.*;
public class client_chesspanel extends JPanel implements MouseListener,MouseMotionListener
{
static int[][] chessMap; //數組記錄0為此地無子,1為黑子,2為紅子
static int black_or_red; //記錄當前誰下棋
private String winner; //記錄誰是勝者
//改出網絡版時增加幾個數據成員;
ServerSocket serverSocket;
Socket socket;
ArrayList array = new ArrayList();
int connect;
BufferedReader br;
PrintStream ps;
public client_chesspanel()
{
black_or_red=-1; //白子先下
chessMap=new int[28+1][28+1];
for(int i=0;i<=28;i++)
for(int j=0;j<=28;j++)
chessMap[i][j]=0; //開始時沒有子,都為0
setOpaque(true);
addMouseListener(this);
addMouseMotionListener(this);
//startchessserver();
}
public void paintComponent(Graphics g){
super.paintComponent(g);
for(int i=0;i<=27;i++){
for(int j=0;j<=27;j++){
drawchess(g,i,j);
}
}
// g.drawLine(10,10,100,100);
}
public void drawchess(Graphics g,int i,int j){
int x=i*20+20;
int y=j*20+20;
g.setColor(Color.black);
g.drawRect(x,y,20,20);
if(chessMap[i][j] == 1 )
{
g.setColor(Color.black);
g.fillOval(x-8,y-8,16,16);
}
if(chessMap[i][j] == 2 )
{
g.setColor(Color.red);
g.fillOval(x-8,y-8,16,16);
}
}
public void restart(){
for(int i=0;i<=27;i++)
for(int j=0;j<=27;j++)
chessMap[i][j]=0;
repaint();
}
public void mouseClicked(MouseEvent e)
{
//restart();
// System.out.println("here");
//int x = evt.getX() / 20;
//int y = evt.getY() / 20;
}
public void mouseReleased(MouseEvent evt)
{
}
public void mouseEntered(MouseEvent mouseevt)
{
}
public void mouseExited(MouseEvent mouseevent)
{
}
public void mouseMoved(MouseEvent moveevt){
}
public void mouseDragged(MouseEvent evt){
}
public void mousePressed(MouseEvent e) {
int x = (e.getX()-10) / 20;
int y = (e.getY()-10) / 20;
int count=0;
int fiveax=x,fiveay=y;
int baseax=x,baseay=y;
int ax=x,ay=y;
if(socket==null)
{
JOptionPane.showMessageDialog(mychess.thisGame,"客戶機沒有連接到服務器","ERRO",JOptionPane.PLAIN_MESSAGE);
}
else
{
if (e.getModifiers()==MouseEvent.BUTTON1_MASK)
{
if(chessMap[ax][ay]!=0)
{
JOptionPane.showMessageDialog(mychess.thisGame,"這里已經有子了,你不能再下在這里了","ERRO",JOptionPane.PLAIN_MESSAGE);
}
else
{
if(black_or_red>0)
{
JOptionPane.showMessageDialog(mychess.thisGame,"現在輪到對方下棋了!","ERRO",JOptionPane.PLAIN_MESSAGE);
}
else
{
chessMap[ax][ay]=1;
black_or_red=1;
//下面發送消息!
ps.println("MSG:"+ax+":"+ay+":");
}
repaint();
}
//看左右是否有5個棋子
while(chessMap[fiveax][fiveay]==chessMap[baseax][baseay]){
count++;
if(fiveax<26) fiveax++;
}
//JOptionPane.showMessageDialog( mychess.thisGame, count+" are Winner!!","Win",1);
fiveax=baseax;count--;
// JOptionPane.showMessageDialog( mychess.thisGame, " are Winner!!","Win",1);
while(chessMap[fiveax][fiveay]==chessMap[baseax][baseay]){
count++;
if(fiveax==0) break;
if(fiveax>0) fiveax--;
}
if(count>4)
{
if(chessMap[baseax][baseay]==1)
{
winner="黑選手";
}
else
{
winner="紅選手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 勝啊!!","Win",1);
ps.println("WINNER:"+winner);
restart();
return;
}
// //看上下是否有5個棋子
ax=x;count=0;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay<26) ay++;
}
ay=y;count--;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay==0) break;
if(ay>0) ay--;
}
if(count>4) {
if(chessMap[baseax][baseay]==1)
{
winner="黑選手";
}
else
{
winner="紅選手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 勝啊!!!!","Win",1);
ps.println("WINNER:"+winner);
restart();
return;
}
// // //看對角線是否有5個棋子
ax=x;ay=y;count=0;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ax==0||ay==0) break;
if(ay>0&ax>0) {
ay--;ax--;
}
}
ay=y;ax=x;;count--;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay<26&&ax<26) {
ay++;ax++;
}
}
if(count>4) {
if(chessMap[baseax][baseay]==1)
{
winner="黑選手";
}
else
{
winner="紅選手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 勝啊!!!!","Win",1);
ps.println("WINNER:"+winner);
restart();
return;
}
ax=x;ay=y;count=0;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ax==0) break;
if(ay<26&&ax>0) {
ay++;ax--;
}
}
ay=y;ax=x;count--;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay==0) break;
if(ay>0&&ax<26) {
ay--;ax++;
}
}
if(count>4) {
if(chessMap[baseax][baseay]==1)
{
winner="黑選手";
}
else
{
winner="紅選手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 勝啊!!!!","Win",1);
ps.println("WINNER:"+winner);
restart();
return;
}
}
}
}
//增加啟動網絡服務的方法:
public void startchessclient(){
if(socket == null)
{
try
{
socket=new Socket("localhost",7000);
JOptionPane.showMessageDialog( this, "客戶連接成功!","連接",1);
}
catch(IOException ex)
{
//ta.append("系統消息: "+ex+"\n");
}
try{
br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
ps = new PrintStream(socket.getOutputStream());
while(true)
{
String info = br.readLine();
if(info == null)
break;
StringTokenizer st = new StringTokenizer(info, ":");
String keyword = st.nextToken();
// JOptionPane.showMessageDialog( this, keyword,"連接",1);
//處理服務器端傳來的信息
if (keyword.equals("MSG"))
{
black_or_red=-8;
String bx = st.nextToken();
String by = st.nextToken();
int ibx=java.lang.Integer.valueOf(bx);
int iby=java.lang.Integer.valueOf(by);
chessMap[ibx][iby]=2;
repaint();
}
}
}
catch (IOException ex)
{
//ta.append("系統消息: "+ex+"\n");
}
}
}
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -