?? animateview.cpp
字號(hào):
// AnimateView.cpp : implementation of the CAnimateView class
//
#include "stdafx.h"
#include "Animate.h"
#include "AnimateDoc.h"
#include "AnimateView.h"
//add down
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
//add up
//add down
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAnimateView
IMPLEMENT_DYNCREATE(CAnimateView, CView)
BEGIN_MESSAGE_MAP(CAnimateView, CView)
//{{AFX_MSG_MAP(CAnimateView)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
ON_WM_SIZE()
ON_COMMAND(ID_FILE_PLAY, OnFilePlay)
ON_UPDATE_COMMAND_UI(ID_FILE_PLAY, OnUpdateFilePlay)
ON_WM_TIMER()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAnimateView construction/destruction
CAnimateView::CAnimateView()
{
//add down
m_pDC = NULL;
m_play = FALSE;
//add up
}
CAnimateView::~CAnimateView()
{
}
BOOL CAnimateView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
//add down
cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
//add up
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CAnimateView drawing
void CAnimateView::OnDraw(CDC* pDC)
{
CAnimateDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//add down
DrawScene();
//add up
}
/////////////////////////////////////////////////////////////////////////////
// CAnimateView printing
BOOL CAnimateView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CAnimateView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CAnimateView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CAnimateView diagnostics
#ifdef _DEBUG
void CAnimateView::AssertValid() const
{
CView::AssertValid();
}
void CAnimateView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CAnimateDoc* CAnimateView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CAnimateDoc)));
return (CAnimateDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CAnimateView message handlers
int CAnimateView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
//add down
Init(); //初始化OpenGL
//add up
return 0;
}
void CAnimateView::OnDestroy()
{
//add down
HGLRC hrc;
//撤消時(shí)間步
KillTimer(1);
hrc = ::wglGetCurrentContext();
::wglMakeCurrent(NULL, NULL);
if (hrc)
::wglDeleteContext(hrc);
if (m_pDC)
delete m_pDC;
//add up
CView::OnDestroy();
}
BOOL CAnimateView::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CAnimateView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
//add down
int w=cx;
int h=cy;
//避免除數(shù)為0
if(h==0) h=1;
//設(shè)置視口與窗口匹配
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
//重新設(shè)置坐標(biāo)系統(tǒng)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//建立正交變換下的剪切體
if (cx <= cy)
glOrtho (-3.5, 3.5, -3.5*(GLfloat)cy/(GLfloat)cx,
3.5*(GLfloat)cy/(GLfloat)cx ,-3.5, 3.5);
else
glOrtho (-3.5*(GLfloat)cx/(GLfloat)cy,
3.5*(GLfloat)cx/(GLfloat)cy, -3.5, 3.5, -3.5, 3.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//add up
}
//add down
void CAnimateView::Init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC != NULL);
if (!bSetupPixelFormat())
return;
n = ::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
hrc = wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
glEnable(GL_LIGHTING);
}
BOOL CAnimateView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
{
MessageBox("ChoosePixelFormat failed");
return FALSE;
}
if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CAnimateView::DrawScene(void)
{
static BOOL bBusy = FALSE;
static GLfloat wAngleY = 10.0f;
static GLfloat wAngleX = 1.0f;
static GLfloat wAngleZ = 5.0f;
if(bBusy)
return;
bBusy = TRUE;
//將初始的背景色設(shè)置為黑色
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
//清除顏色緩存和深度緩存
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
glRotatef(wAngleX, 1.0f, 0.0f, 0.0f);
glRotatef(wAngleY, 0.0f, 1.0f, 0.0f);
glRotatef(wAngleZ, 0.0f, 0.0f, 1.0f);
wAngleX += 1.0f;
wAngleY += 10.0f;
wAngleZ += 5.0f;
auxWireCube(2.0);
glPopMatrix ();
glFinish();
SwapBuffers(wglGetCurrentDC());
bBusy = FALSE;
}
void CAnimateView::OnFilePlay()
{
//m_play:是否播放動(dòng)畫
m_play = m_play ? FALSE : TRUE;
if (m_play)
//設(shè)置動(dòng)畫的時(shí)間步
SetTimer(1, 15, NULL);
else
KillTimer(1);
}
void CAnimateView::OnUpdateFilePlay(CCmdUI* pCmdUI)
{
//對(duì)播放菜單的控制
pCmdUI->SetCheck(m_play);
}
void CAnimateView::OnTimer(UINT nIDEvent)
{
//對(duì)時(shí)間的操作
DrawScene();
CView::OnTimer(nIDEvent);
// Eat spurious WM_TIMER messages
MSG msg;
while(::PeekMessage(&msg, m_hWnd, WM_TIMER, WM_TIMER, PM_REMOVE));
}
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