?? gamewnd.h
字號:
#ifndef _CGAMEWND_H
#define _CGAMEWND_H
class CGameWnd
{
public:
INT m_nID; // 擴檔快 包府磊啊 撈擴檔快甫 備盒且 僥喊磊.
RECT m_rcImgWnd; // 擴檔快狼 撈固瘤狼康開.
RECT m_rcWnd; // 擴檔快狼 拳擱康開.
INT m_nFrameImgIdx; // 撈固瘤 包訪 函薦甸.
CWHWilImageData* m_pxWndImage;
BOOL m_bActive; // 擴檔快 勸己拳 咯何.
BOOL m_bFocused;
BOOL m_bMoving; // 擴檔快 框流撈綽瘤狼 咯何.
BOOL m_bCanMove; // 擴檔快 絆瀝咯何.
INT m_nWidth;
INT m_nHeight;
POINT m_bGrabbedMousePos;
// 3D拋膠飄
D3DVERTEX m_avBoard[4];
public:
__inline RECT GetGameWndRect()
{
return m_rcWnd;
}
__inline BOOL GetGameWndActive()
{
return m_bActive;
}
__inline CGameWnd()
{
Init();
}
~CGameWnd()
{
Destroy();
}
virtual VOID Init();
virtual VOID Destroy();
virtual VOID ShowGameWnd();
VOID ResetWndImg(INT nIdx);
VOID CreateGameWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, BOOL bCanMove, INT nStartX, INT nStartY, INT nWidth = 0, INT nHeight = 0);
VOID DestroyGameWnd();
VOID SetGameWndActive(BOOL bActive);
VOID SetGameWndFocused(BOOL bFocused);
VOID SetReadyMove(POINT ptMouse);
VOID MoveGameWnd(POINT ptMouse);
};
#endif // _CGAMEWND_H
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