?? 1.java
字號:
/**
* @(#)MainBomb.java
*
*
* @author
* @version 1.00 2007/10/20
*/
/**
* @(#)MainBomb.java
*
*
* @author
* @version 1.00 2007/10/19
*/
import java.lang.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/*按扭類*/
class Bomb extends JButton
{
public int num_x,num_y; //第幾號方塊 ,表坐標(biāo)
public int BombRoundCount; //周圍雷數(shù)
public int BombFlag; //探雷標(biāo)記
public boolean isBomb; //是否為雷
public boolean isClicked; //是否被點(diǎn)擊
public boolean isRight; //是否點(diǎn)擊右鍵
public Bomb(int x,int y)
{
BombFlag = 0;
num_x = x;
num_y = y;
BombRoundCount = 0;
isBomb = false;
isClicked = false;
isRight = false;
}
}
/*窗口及算法實(shí)現(xiàn)類*/
public class MainBomb extends JFrame implements ActionListener,MouseListener
{
public JTextField text;
public Label nowBomb,setBomb;
public int BlockNum,BombNum; //當(dāng)前方塊數(shù),當(dāng)前雷數(shù)
public Icon icon_bomb = new ImageIcon("Bomb.gif"); //踩雷
public Icon icon_bomb_big = new ImageIcon("bomb_big.gif"); //踩雷標(biāo)記
public Icon icon_flag = new ImageIcon("flag.gif"); //雷標(biāo)記
public Icon icon_question = new ImageIcon("question.gif"); //疑惑是否有雷
public JButton start = new JButton(" 開始 ");
public Panel MenuPamel = new Panel();
public Panel mainPanel = new Panel();
public Bomb[][] bombButton;
/*界面設(shè)計*/
public MainBomb()
{
super("掃雷游戲,陳敏祺,董經(jīng)緯,王伯聰,黎鳳湘,曾昭健制作");
BlockNum = 64;
BombNum = 10;
Container c=getContentPane();
c.setBackground(Color.gray); //背景顏色
c.setLayout(new BorderLayout());
text=new JTextField("10 ",3);
nowBomb = new Label("當(dāng)前雷數(shù)"+" "+BombNum+""); //標(biāo)志
setBomb= new Label("設(shè)置地雷數(shù)"); //標(biāo)志
start.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
BombNum = Integer.parseInt(text.getText().trim()); //設(shè)計雷數(shù)
if(BombNum >= 10 && BombNum < 50 )
replay();
else if(BombNum<10){
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(null,"您設(shè)置的地雷數(shù)太少了,請重設(shè)!", "錯誤",2);
}
else{
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(null,"您設(shè)置的地雷數(shù)太多了,請重設(shè)!", "錯誤",2);
}
}
} );
MenuPamel.add(setBomb);
MenuPamel.add(text);
MenuPamel.add(start);
MenuPamel.add(nowBomb);
c.add(MenuPamel,"North"); //BorderLayout布局界面
mainPanel.setLayout(new GridLayout( (int) Math.sqrt(BlockNum) , (int) Math.sqrt(BlockNum)) ); //GridLayout布局,設(shè)計列數(shù),行數(shù)
bombButton=new Bomb[ (int)Math.sqrt(BlockNum) ][];
for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++)
bombButton[ i ]=new Bomb[ (int)Math.sqrt(BlockNum) ];
for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++ )
for(int j = 0 ; j < (int)Math.sqrt(BlockNum) ; j++ ) {
bombButton[ i ][ j ]=new Bomb(i,j);
bombButton[ i ][ j ].setForeground( Color.gray);
bombButton[ i ][ j ].addActionListener(this);
bombButton[ i ][ j ].addMouseListener(this);
}
for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++ )
for(int j = 0 ; j < (int)Math.sqrt(BlockNum) ; j++ )
mainPanel.add(bombButton[ i ][ j ]);
c.add(mainPanel,"Center");
startBomb();
setSize(400,400);
setLocation(350,200);
setResizable(false);
}
/*布雷*/
public void startBomb(){
for(int i=0;i<BombNum;i++){
int x =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));
int y =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));
if(bombButton[ x ][ y ].isBomb==true)
i--;
else bombButton[ x ][ y ].isBomb=true;
}
}
/*重新開始*/
public void replay()
{
nowBomb.setText("當(dāng)前雷數(shù)"+" "+BombNum+"");
for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++)
for(int j = 0 ; j < (int)Math.sqrt(BlockNum) ; j++)
{
bombButton[ i ][ j ].isBomb=false;
bombButton[ i ][ j ].isClicked=false;
bombButton[ i ][ j ].setEnabled(true);
bombButton[ i ][ j ].setText("");
bombButton[ i ][ j ].setIcon(null);
}
startBomb();
}
/*是否挖完了所有的雷*/
public void isWin()
{
int findBomb=0; //找到的地雷數(shù)
for(int i = 0;i < (int)Math.sqrt(BlockNum) ; i++)
for(int j = 0;j < (int)Math.sqrt(BlockNum ); j++)
{
if(bombButton[ i ][ j ].isBomb == true && bombButton[ i ][ j ].isRight == true)
findBomb++;
}
if( findBomb == Integer.parseInt(text.getText().trim()) )
{
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(this,"您挖完了所有的雷,您勝利了!","您勝利了",2);
}
}
/*計算方塊周圍雷數(shù) */
public void CountRoundBomb()
{
for (int i = 0; i < (int)Math.sqrt(BlockNum); i++) {
for (int j = 0; j < (int)Math.sqrt(BlockNum); j++) {
int count = 0;
if (bombButton[ i ][ j ].isBomb != true) { //當(dāng)需要檢測的單元格本身無地雷的情況下,統(tǒng)計周圍的地雷個數(shù)
if ( (i - 1 >= 0) && (j - 1 >= 0)) {
if (bombButton[i - 1][j - 1].isBomb == true) {
count += 1; //檢測左上方空格是否是地雷
}
}
if ( (i - 1 >= 0)) {
if (bombButton[i - 1][ j ].isBomb == true) {
count += 1; //檢測上方空格是否為地雷
}
}
if ( (i - 1 >= 0) && (j + 1 <= (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i - 1][j + 1] .isBomb == true) {
count += 1; //檢測右上方是否為地雷
}
}
if ( (j - 1 >= 0)) {
if (bombButton[ i ][j - 1] .isBomb == true) {
count += 1; //檢測左邊是否為地雷
}
}
if ( (i >= 0) && (j + 1 <= (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[ i ][j + 1].isBomb == true) {
count += 1; //右邊
}
}
if ( (j - 1 >= 0) && (i + 1 <= (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i + 1][j - 1].isBomb == true) {
count += 1; //左下
}
}
if ( (i + 1 <= (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i + 1][ j ].isBomb == true) {
count += 1; //下
}
}
if((i+1)<=(int)Math.sqrt((BlockNum)-1)&&(j+1)<=(int)Math.sqrt((BlockNum)-1))
if (bombButton[i + 1][j + 1].isBomb == true) {
count += 1; //右下
}
}
bombButton[ i ][ j ].BombRoundCount = count;
}
}
}
/**當(dāng)選中的位置為空,則翻開周圍的地圖**/
public void isNull(Bomb[][] bombButton,Bomb ClickecButton)
{
int i,j;
i=ClickecButton.num_x;
j=ClickecButton.num_y;
if (ClickecButton.isBomb!=true) {
if ( (i - 1 >= 0) && (j - 1 >= 0)) { //檢測左上方空格是否是空
if (bombButton[i - 1][j - 1].isBomb == false && bombButton[i - 1][j - 1].isClicked == false && bombButton[i - 1][j - 1].isRight == false) {
bombButton[i - 1][j - 1].setText((bombButton[i - 1][j - 1].BombRoundCount)+"");
bombButton[i - 1][j - 1].setEnabled(false);
bombButton[i - 1][j - 1].isClicked=true;
}
}
if ( (i - 1 >= 0)) { //檢測上方空格是否為空
if (bombButton[i - 1][ j ] .isBomb == false && bombButton[i - 1][ j ].isClicked == false && bombButton[i - 1][ j ].isRight == false) {
bombButton[i - 1][ j ].setText((bombButton[i - 1][ j ].BombRoundCount)+"");
bombButton[i - 1][ j ].setEnabled(false);
bombButton[i - 1][ j ].isClicked=true;
}
}
if ( (i - 1 >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //檢測右上方是否為空
if (bombButton[i - 1][j + 1] .isBomb == false && bombButton[i - 1][j + 1].isClicked == false && bombButton[i - 1][j + 1].isRight == false) {
bombButton[i - 1][j + 1].setText((bombButton[i - 1][j + 1].BombRoundCount)+"");
bombButton[i - 1][j + 1].setEnabled(false);
bombButton[i - 1][j + 1].isClicked=true;
}
}
if ( (j - 1 >= 0)) { //檢測左邊是否為空
if (bombButton[ i ][j - 1].isBomb == false && bombButton[ i ][j - 1].isClicked == false && bombButton[ i ][j - 1].isRight == false) {
bombButton[ i ][j - 1].setText((bombButton[ i ][j - 1].BombRoundCount)+"");
bombButton[ i ][j - 1].setEnabled(false);
bombButton[ i ][j - 1].isClicked=true;
}
}
if ( (i >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //檢測右邊空格是否是空
if (bombButton[ i ][j + 1].isBomb == false && bombButton[ i ][j + 1].isClicked == false && bombButton[ i ][j + 1].isRight == false) {
bombButton[ i ][j + 1].setText((bombButton[ i ][j + 1].BombRoundCount)+"");
bombButton[ i ][j + 1].setEnabled(false);
bombButton[ i ][j + 1].isClicked=true;
}
}
if ( (j - 1 >= 0) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //檢測左下空格是否是空
if (bombButton[i + 1][j - 1].isBomb == false && bombButton[i + 1][j - 1].isClicked == false && bombButton[i + 1][j - 1].isRight == false) {
bombButton[i + 1][j - 1].setText((bombButton[i + 1][j - 1].BombRoundCount)+"");
bombButton[i + 1][j - 1].setEnabled(false);
bombButton[i + 1][j - 1].isClicked=true;
}
}
if ( (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //檢測下邊空格是否是空
if (bombButton[i + 1][ j ].isBomb == false && bombButton[i + 1][ j ].isClicked == false && bombButton[i + 1][ j ].isRight == false) {
bombButton[i + 1][ j ].setText((bombButton[i + 1][ j ].BombRoundCount)+"");
bombButton[i + 1][ j ].setEnabled(false);
bombButton[i + 1][ j ].isClicked=true;
}
}
if ( (j + 1 <= ((int)Math.sqrt(BlockNum)-1) ) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //檢測右下邊空格是否是空
if (bombButton[i + 1][j + 1].isBomb == false && bombButton[i + 1][j + 1].isClicked == false && bombButton[i + 1][j + 1].isRight == false) {
bombButton[i + 1][j + 1].setText((bombButton[i + 1][j + 1].BombRoundCount)+"");
bombButton[i + 1][j + 1].setEnabled(false);
bombButton[i + 1][j + 1].isClicked=true;
}
}
if ( (i - 1 >= 0) && (j - 1 >= 0))//檢測左上
isNull(bombButton,bombButton[i - 1][j - 1]);
if ( (i - 1 >= 0))
isNull( bombButton,bombButton[i - 1][ j ]);//檢測上方
if ( (i - 1 >= 0) && (j + 1 <= (int)Math.sqrt(BlockNum)-1))
isNull( bombButton,bombButton[i - 1][j + 1]);//檢測右上
if ( (j - 1 >= 0))
isNull(bombButton,bombButton[i][j - 1]);//檢測左邊
if ( (i >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) )
isNull(bombButton,bombButton[i][j + 1]);//檢測右邊
if ( (j - 1 >= 0) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) )
isNull(bombButton,bombButton[i + 1][j - 1]); //檢測左下
if ( (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) //檢測下
isNull(bombButton,bombButton[i + 1][ j ]);
if ( (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) //檢測右下
isNull(bombButton,bombButton[i + 1][j + 1]);
}
}
public void actionPerformed(ActionEvent e)
{
CountRoundBomb();
if(((Bomb)e.getSource()).isBomb==false && ((Bomb)e.getSource()).isClicked == false)
{
((Bomb)e.getSource()).setText(( ((Bomb)e.getSource()).BombRoundCount )+"");
((Bomb)e.getSource()).isClicked=true;
((Bomb)e.getSource()).setIcon(null);
((Bomb)e.getSource()).setEnabled(false);
if((((Bomb)e.getSource()).BombRoundCount) == 0)
isNull(bombButton,(Bomb)e.getSource());
isWin();
}
else if(((Bomb)e.getSource()).isBomb == true) //踩到地雷的情況
{
for(int i=0;i<(int)Math.sqrt(BlockNum);i++)
for(int j=0;j<(int)Math.sqrt(BlockNum);j++)
{
if(bombButton[ i ][ j ].isBomb == true)
bombButton[ i ][ j ].setIcon(icon_bomb);
}
((Bomb)e.getSource()).setIcon(icon_bomb_big);
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(this,"你踩到地雷了,按確定重來","你踩到地雷了",2);
replay();
}
}
public void mouseClicked(MouseEvent e)
{
Bomb bombSource = (Bomb)e.getSource();
boolean right = SwingUtilities.isRightMouseButton(e);
if((right == true) && (bombSource.isClicked == false))
{
bombSource.BombFlag = (bombSource.BombFlag + 1)%3;
if(bombSource.BombFlag == 1)
{
if(BombNum > 0 && bombSource.isRight == false ){
bombSource.setIcon(icon_flag);
bombSource.isRight = true;
BombNum--;
}
isWin();
nowBomb.setText("當(dāng)前雷數(shù)"+" "+BombNum+"");
}
else if(bombSource.BombFlag == 2)
{
if( (BombNum !=0 ) ||(BombNum ==0 &&(bombSource.getIcon()==icon_flag)) )
BombNum++;
bombSource.setIcon(icon_question);
nowBomb.setText("當(dāng)前雷數(shù)"+" "+BombNum+"");
}
else if(bombSource.BombFlag == 0)
{
bombSource.setIcon(null);
bombSource.isRight = false;
}
}
}
public void mouseEntered(MouseEvent e)
{}
public void mouseReleased(MouseEvent e)
{}
public void mouseExited(MouseEvent e)
{}
public void mousePressed(MouseEvent e)
{}
}
/*主類*/
class Main
{
public static void main(String args[])
{
(new MainBomb()).show();
}
}
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -