?? clientstreamsocket.h
字號:
#if !defined(AFX_CLIENTSTREAMSOCKET_H__A48FE5BC_C50B_4207_8A20_A519C29EB41B__INCLUDED_)
#define AFX_CLIENTSTREAMSOCKET_H__A48FE5BC_C50B_4207_8A20_A519C29EB41B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientStreamSocket.h : header file
//
#include <AfxSock.h>
/////////////////////////////////////////////////////////////////////////////
// CClientStreamSocket command target
class CTransClientDoc;
class CClientStreamSocket : public CAsyncSocket
{
//Constructor
public:
CClientStreamSocket(CTransClientDoc* pDoc);
// Attributes
public:
// Operations
public:
virtual ~CClientStreamSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientStreamSocket)
public:
virtual void OnReceive(int nErrorCode);
virtual void OnConnect(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientStreamSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
private:
CTransClientDoc* m_pDoc;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSTREAMSOCKET_H__A48FE5BC_C50B_4207_8A20_A519C29EB41B__INCLUDED_)
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