?? progressfx.h
字號:
#if !defined(AFX_PROGRESSFX_H__3A32359E_4128_426B_AB73_1D74DA101DAA__INCLUDED_)
#define AFX_PROGRESSFX_H__3A32359E_4128_426B_AB73_1D74DA101DAA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ProgressFX.h : header file
//
/////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2000-2001 by Paolo Messina
// (http://www.geocities.com/ppescher - ppescher@yahoo.com)
//
// The contents of this file are subject to the Artistic License (the "License").
// You may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// http://www.opensource.org/licenses/artistic-license.html
//
// If you find this code useful, credits would be nice!
//
/////////////////////////////////////////////////////////////////////////////
#include <math.h>
/////////////////////////////////////////////////////////////////////////////
// CProgressFX window
template <class BASE_TYPE>
class CProgressFX : public BASE_TYPE
{
private:
enum { BORDER_SIZE = 3, PROGRESS_HEIGHT = 16,
PROGRESS_SIZE = 50, STEP_SIZE = 10 };
CRect m_rcBorder;
CRect m_rcProg;
HBRUSH m_hBorderBrush;
HBRUSH m_hFillBrush;
// Construction
public:
CProgressFX()
{
ShowWaitMessage();
};
// Attributes
public:
// Operations
public:
// Implementation
public:
virtual ~CProgressFX() {};
protected:
virtual void PreAnimation(HTREEITEM hItemMsg);
virtual void DoAnimation(BOOL bTimerEvent, int iMaxSteps, int iStep);
virtual void PostAnimation();
};
/////////////////////////////////////////////////////////////////////////////
// CProgressFX
template <class BASE_TYPE>
void CProgressFX<BASE_TYPE>::PreAnimation(HTREEITEM hItemMsg)
{
BASE_TYPE::PreAnimation(hItemMsg);
// get msg item rect
GetItemRect(hItemMsg, &m_rcBorder, TRUE);
int margin = (m_rcBorder.Height() - PROGRESS_HEIGHT) / 2;
margin = (margin < 0) ? 0 : margin;
// set height
m_rcBorder.top += margin;
m_rcBorder.bottom -= margin;
// calc progress rect
m_rcBorder.OffsetRect(m_rcBorder.Width()+BORDER_SIZE, 0);
m_rcProg = m_rcBorder;
m_rcProg.DeflateRect(BORDER_SIZE, BORDER_SIZE);
// set width
m_rcProg.right = m_rcProg.left;
m_rcBorder.right = m_rcBorder.left + BORDER_SIZE*2 + PROGRESS_SIZE;
// create brushes
m_hBorderBrush = CreateSolidBrush(RGB(0,0,0));
m_hFillBrush = CreateSolidBrush(RGB(255,0,0));
}
template <class BASE_TYPE>
void CProgressFX<BASE_TYPE>::PostAnimation()
{
DeleteObject(m_hBorderBrush);
DeleteObject(m_hFillBrush);
BASE_TYPE::PostAnimation();
}
template <class BASE_TYPE>
void CProgressFX<BASE_TYPE>::DoAnimation(BOOL bTimerEvent, int iMaxSteps, int iStep)
{
BASE_TYPE::DoAnimation(bTimerEvent, iMaxSteps, iStep);
if (bTimerEvent) return; // process only redraw events
CClientDC dc(this);
FrameRect(dc.GetSafeHdc(), &m_rcBorder, m_hBorderBrush);
if (iMaxSteps > 0) // linear progress
m_rcProg.right = m_rcProg.left + iStep*PROGRESS_SIZE/iMaxSteps;
else // endless progress
m_rcProg.right = m_rcProg.left + (LONG)(PROGRESS_SIZE*(1 +
STEP_SIZE*(double)iStep/PROGRESS_SIZE -
log(exp(2) + exp(2*STEP_SIZE*(double)iStep/PROGRESS_SIZE) - 1)/2));
FillRect(dc.GetSafeHdc(), &m_rcProg, m_hFillBrush);
}
#endif // !defined(AFX_PROGRESSFX_H__3A32359E_4128_426B_AB73_1D74DA101DAA__INCLUDED_)
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -