?? eventselectserver.h
字號:
/////////////////////////////////////////////////////
// EventSelectServer.h文件
DWORD WINAPI ServerThread(LPVOID lpParam);
// 套節字對象
typedef struct _SOCKET_OBJ
{
SOCKET s; // 套節字句柄
HANDLE event; // 與此套節字相關聯的事件對象句柄
sockaddr_in addrRemote; // 客戶端地址信息
_SOCKET_OBJ *pNext; // 指向下一個SOCKET_OBJ對象,為的是連成一個表
} SOCKET_OBJ, *PSOCKET_OBJ;
// 線程對象
typedef struct _THREAD_OBJ
{
HANDLE events[WSA_MAXIMUM_WAIT_EVENTS]; // 記錄當前線程要等待的事件對象的句柄
int nSocketCount; // 記錄當前線程處理的套節字的數量 <= WSA_MAXIMUM_WAIT_EVENTS
PSOCKET_OBJ pSockHeader; // 當前線程處理的套節字對象列表,pSockHeader指向表頭
PSOCKET_OBJ pSockTail; // pSockTail指向表尾
CRITICAL_SECTION cs; // 關鍵代碼段變量,為的是同步對本結構的訪問
_THREAD_OBJ *pNext; // 指向下一個THREAD_OBJ對象,為的是連成一個表
} THREAD_OBJ, *PTHREAD_OBJ;
// 線程列表
PTHREAD_OBJ g_pThreadList; // 指向線程對象列表表頭
CRITICAL_SECTION g_cs; // 同步對此全局變量的訪問
// 狀態信息
LONG g_nTatolConnections; // 總共連接數量
LONG g_nCurrentConnections; // 當前連接數量
// 申請一個套節字對象,初始化它的成員
PSOCKET_OBJ GetSocketObj(SOCKET s)
{
PSOCKET_OBJ pSocket = (PSOCKET_OBJ)::GlobalAlloc(GPTR, sizeof(SOCKET_OBJ));
if(pSocket != NULL)
{
pSocket->s = s;
pSocket->event = ::WSACreateEvent();
}
return pSocket;
}
// 釋放一個套節字對象
void FreeSocketObj(PSOCKET_OBJ pSocket)
{
::CloseHandle(pSocket->event);
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
}
::GlobalFree(pSocket);
}
// 申請一個線程對象,初始化它的成員,并將它添加到線程對象列表中
{
PTHREAD_OBJ pThread = (PTHREAD_OBJ)::GlobalAlloc(GPTR, sizeof(THREAD_OBJ));
if(pThread != NULL)
{
::InitializeCriticalSection(&pThread->cs);
// 創建一個事件對象,用于指示該線程的句柄數組需要重組
pThread->events[0] = ::WSACreateEvent();
// 將新申請的線程對象添加到列表中
::EnterCriticalSection(&g_cs);
pThread->pNext = g_pThreadList;
g_pThreadList = pThread;
::LeaveCriticalSection(&g_cs);
}
return pThread;
}
// 釋放一個線程對象,并將它從線程對象列表中移除
void FreeThreadObj(PTHREAD_OBJ pThread)
{
// 在線程對象列表中查找pThread所指的對象,如果找到就從中移除
::EnterCriticalSection(&g_cs);
PTHREAD_OBJ p = g_pThreadList;
if(p == pThread) // 是第一個?
{
g_pThreadList = p->pNext;
}
else
{
while(p != NULL && p->pNext != pThread)
{
p = p->pNext;
}
if(p != NULL)
{
// 此時,p是pThread的前一個,即“p->pNext == pThread”
p->pNext = pThread->pNext;
}
}
::LeaveCriticalSection(&g_cs);
// 釋放資源
::CloseHandle(pThread->events[0]);
::DeleteCriticalSection(&pThread->cs);
::GlobalFree(pThread);
}
// 重新建立線程對象的events數組
void RebuildArray(PTHREAD_OBJ pThread)
::EnterCriticalSection(&pThread->cs);
PSOCKET_OBJ pSocket = pThread->pSockHeader;
int n = 1; // 從第1個開始寫,第0個用于指示需要重建了
while(pSocket != NULL)
{
pThread->events[n++] = pSocket->event;
pSocket = pSocket->pNext;
}
::LeaveCriticalSection(&pThread->cs);
}
/////////////////////////////////////////////////////////////////////
// 向一個線程的套節字列表中插入一個套節字
BOOL InsertSocketObj(PTHREAD_OBJ pThread, PSOCKET_OBJ pSocket)
{
BOOL bRet = FALSE;
::EnterCriticalSection(&pThread->cs);
if(pThread->nSocketCount < WSA_MAXIMUM_WAIT_EVENTS - 1)
{
if(pThread->pSockHeader == NULL)
{
pThread->pSockHeader = pThread->pSockTail = pSocket;
}
else
{
pThread->pSockTail->pNext = pSocket;
pThread->pSockTail = pSocket;
}
pThread->nSocketCount ++;
bRet = TRUE;
}
::LeaveCriticalSection(&pThread->cs);
// 插入成功,說明成功處理了客戶的連接請求
if(bRet)
{
::InterlockedIncrement(&g_nTatolConnections);
::InterlockedIncrement(&g_nCurrentConnections);
}
return bRet;
}
// 將一個套節字對象安排給空閑的線程處理
void AssignToFreeThread(PSOCKET_OBJ pSocket)
{
pSocket->pNext = NULL;
::EnterCriticalSection(&g_cs);
PTHREAD_OBJ pThread = g_pThreadList;
// 試圖插入到現存線程
while(pThread != NULL)
{
if(InsertSocketObj(pThread, pSocket))
break;
pThread = pThread->pNext;
}
// 沒有空閑線程,為這個套節字創建新的線程
if(pThread == NULL)
{
pThread = GetThreadObj();
InsertSocketObj(pThread, pSocket);
::CreateThread(NULL, 0, ServerThread, pThread, 0, NULL);
}
::LeaveCriticalSection(&g_cs);
// 指示線程重建句柄數組
::WSASetEvent(pThread->events[0]);
}
// 從給定線程的套節字對象列表中移除一個套節字對象
void RemoveSocketObj(PTHREAD_OBJ pThread, PSOCKET_OBJ pSocket)
{
::EnterCriticalSection(&pThread->cs);
// 在套節字對象列表中查找指定的套節字對象,找到后將之移除
PSOCKET_OBJ pTest = pThread->pSockHeader;
if(pTest == pSocket)
{
if(pThread->pSockHeader == pThread->pSockTail)
pThread->pSockTail = pThread->pSockHeader = pTest->pNext;
else
pThread->pSockHeader = pTest->pNext;
}
else
{
while(pTest != NULL && pTest->pNext != pSocket)
pTest = pTest->pNext;
if(pTest != NULL)
{
if(pThread->pSockTail == pSocket)
pThread->pSockTail = pTest;
pTest->pNext = pSocket->pNext;
}
}
pThread->nSocketCount --;
::LeaveCriticalSection(&pThread->cs);
// 指示線程重建句柄數組
::WSASetEvent(pThread->events[0]);
// 說明一個連接中斷
::InterlockedDecrement(&g_nCurrentConnections);
}
BOOL HandleIO(PTHREAD_OBJ pThread, PSOCKET_OBJ pSocket)
// 獲取具體發生的網絡事件
WSANETWORKEVENTS event;
::WSAEnumNetworkEvents(pSocket->s, pSocket->event, &event);
do
{
if(event.lNetworkEvents & FD_READ) // 套節字可讀
{
if(event.iErrorCode[FD_READ_BIT] == 0)
{
char szText[256];
int nRecv = ::recv(pSocket->s, szText, strlen(szText), 0);
if(nRecv > 0)
{
szText[nRecv] = '\0';
printf("接收到數據:%s \n", szText);
}
}
else
break;
}
else if(event.lNetworkEvents & FD_CLOSE) // 套節字關閉
{
break;
}
else if(event.lNetworkEvents & FD_WRITE) // 套節字可寫
{
if(event.iErrorCode[FD_WRITE_BIT] == 0)
{
}
else
break;
}
return TRUE;
}
while(FALSE);
// 套節字關閉,或者有錯誤發生,程序都會轉到這里來執行
RemoveSocketObj(pThread, pSocket);
FreeSocketObj(pSocket);
return FALSE;
}
PSOCKET_OBJ FindSocketObj(PTHREAD_OBJ pThread, int nIndex) // nIndex從1開始
{
// 在套節字列表中查找
PSOCKET_OBJ pSocket = pThread->pSockHeader;
while(--nIndex)
{
if(pSocket == NULL)
pSocket = pSocket->pNext;
}
return pSocket;
}
DWORD WINAPI ServerThread(LPVOID lpParam)
{
// 取得本線程對象的指針
PTHREAD_OBJ pThread = (PTHREAD_OBJ)lpParam;
while(TRUE)
{
// 等待網絡事件
int nIndex = ::WSAWaitForMultipleEvents(
pThread->nSocketCount + 1, pThread->events, FALSE, WSA_INFINITE, FALSE);
nIndex = nIndex - WSA_WAIT_EVENT_0;
// 查看受信的事件對象
for(int i=nIndex; i<pThread->nSocketCount + 1; i++)
{
nIndex = ::WSAWaitForMultipleEvents(1, &pThread->events[i], TRUE, 1000, FALSE);
if(nIndex == WSA_WAIT_FAILED || nIndex == WSA_WAIT_TIMEOUT)
{
continue;
}
else
{
if(i == 0) // events[0]受信,重建數組
{
RebuildArray(pThread);
// 如果沒有客戶I/O要處理了,則本線程退出
if(pThread->nSocketCount == 0)
{
FreeThreadObj(pThread);
return 0;
}
::WSAResetEvent(pThread->events[0]);
}
else // 處理網絡事件
{
// 查找對應的套節字對象指針,調用HandleIO處理網絡事件
PSOCKET_OBJ pSocket = (PSOCKET_OBJ)FindSocketObj(pThread, i);
if(pSocket != NULL)
{
if(!HandleIO(pThread, pSocket))
RebuildArray(pThread);
}
else
printf(" Unable to find socket object \n ");
}
}
}
}
return 0;
}
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