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The RoboCup Soccer Simulator Monitor - Frequently Asked Questions (FAQ)The information in this file is provided without warrantyfor its accuracy or completeness. Use of this file or itsinformation is entirely at your own risk.CONTENTS     * 1 Introduction and General Information          + 1.1 What is The RoboCup Soccer Simulator Monitor?          + 1.2 Who has written it?          + 1.3 Does it run on my machine?          + 1.4 Does The RoboCup Soccer Simulator Monitor require any proprietary libraries to run?          + 1.5 Is The RoboCup Soccer Simulator Monitor copyrighted? What is the licensing agreement?          + 1.6 What is the latest version of The RoboCup Soccer Simulator Monitor?          + 1.7 How do I send a bug report?          + 1.8 How do I send a compilation bug report?     * 2 Network Sources and Resources          + 2.1 Where can I get The RoboCup Soccer Simulator Monitor?          + 2.2 Does The RoboCup Soccer Simulator Monitor have a mailing list?          + 2.3 Does The RoboCup Soccer Simulator Monitor have a world wide web home-page?     * 3 General Features          + 3.1 How do I get help on the command line?          + 3.2 How do I zoom in and out in the viewer?          + 3.3 How do I get the initial zoom area?          + 3.4 How do I move the viewing area?          + 3.5 How do I quit the The RoboCup Soccer Simulator Monitor?          + 3.6 How do I visualize my data?          + 3.7 Can I use doxygen to produce an online documentation                 of the source code?     * 4 Usage with of the Soccer Monitor Device (of the robocup.org)          + 4.1 How do I connect to the soccer server?          + 4.2 How do I drag and drop players/ball on the screen?          + 4.3 Are there some short-keys to move players or the ball?          + 4.4 What does 'skipped n SHOW messages' mean?          + 4.5 What's the meaning of the 'scale 1.0' button?          + 4.6 What's the meaning of the 'detail 1' button?          + 4.7 How do I connect with protocol version 1 instead of 2?     * 5 Common Problems          + 5.1 ...     _________________________________________________________________1 INTRODUCTION AND GENERAL INFORMATION1.1 What is The RoboCup Soccer Simulator Monitor?   The RoboCup Soccer Simulator Monitor is a viewer for moved 2d vector graphics. It runs on    Linux (Unix) computers that run the X Window System.    The RoboCup Soccer Simulator Monitor was born from a need to easily visualize 2 dimensional    systems. In 1999 when the development started it was the need to    visualize (with all details!) the soccer field of the robocup   simulation league. The architecture of The RoboCup Soccer Simulator Monitor was from the   beginning kept as general and modular as possible and not just   hacked to fit the  needs of the robocup soccer server. So by now   The RoboCup Soccer Simulator Monitor is also used to  visualize many other two dimensional   system.    You can use UDP/IP communication sockets to send commands    to The RoboCup Soccer Simulator Monitor. For applications which are independent of The RoboCup Soccer Simulator Monitor   you can easily define communication stubs as it is the case for the   robocup soccer server. A generic communication device is also included.   It understands a very easy description language to build and move 2d    objects. 1.2 Who has written it?   The RoboCup Soccer Simulator Monitor was taken from FramView2d version 1.3 and development since   then has been made by the RoboCup Soccer Server Maintenance Committee.       FrameView2d was written by Artur Merke. The development started in   August 1999 (after the robocup championship in Stockholm ;-) and was   gradually improved.1.3 Does it run on my machine?   The RoboCup Soccer Simulator Monitor is just tested to run for Linux. However it should also   run on any other Unix systems (actually the development started   under SunOS), provided that system is running the X Window System,   version X11/R6.    The RoboCup Soccer Simulator Monitor does not require any of the X11 extensions that many other    programs need to compile or run (no Gtk, Qt or Motif is needed)!1.4 Does The RoboCup Soccer Simulator Monitor require any proprietary libraries to compile/run?   No. The RoboCup Soccer Simulator Monitor requires only the basic X11 library (libX11) to run   which is available as free-ware.   The RoboCup Soccer Simulator Monitor does not require any of the X11 extensions that many other    programs need to compile or run (so no Gtk, Qt or Motif is needed)!1.5 Is The RoboCup Soccer Simulator Monitor copyrighted? What is the licensing agreement?   The RoboCup Soccer Simulator Monitor is licensed under the GNU GENERAL PUBLIC LICENSE. This means   that you can freely distribute The RoboCup Soccer Simulator Monitor under certain conditions. The   file COPYING.TXT contains the full licensing agreement. You are advised   to read this license to be sure of your restrictions and obligations   when modifying or distributing The RoboCup Soccer Simulator Monitor.1.6 What is the latest version of The RoboCup Soccer Simulator Monitor?   The distribution that this FAQ.TXT file was packed into is       The RoboCup Soccer Simulator Monitor version 8.03   created on       15th Jan 2002   (or some later version/date if I forgot to actualize the upper    entries ;-)1.7 How do I send a bug report?   If you discover a bug, please comply with the following procedure:      *  Make sure you have the latest version. Do NOT report a bug         from an old version.      *  Find out exactly how to reproduce the bug. If it is a         behavioural problem, define it in detail, explaining the exact         key presses and key releases involved. Suggest exactly how you          would like it to function.      *  If an error message was reported, quote the error message in         full, letter for letter.      *  If the bug is a program crash, recompile The RoboCup Soccer	 Simulator Monitor with the -g option and use gdb to list a	 backtrace.      *  Sumbit the bug on our porject page on Source Forge	 (http://sourceforge.net/projects/sserver/). Be sure to quote	 the version number. The operating system version, the version	 of libc you are using, and the version of X.      *  It is not necessary to prove that there really is a problem         with a lengthly litigative argument. Rather demonstrate it         with a precise procedure.1.8 How do I send a compilation bug report?   It is considered important when The RoboCup Soccer Simulator Monitor   does not compile and install cleanly on a particular system,   hence please report such problems.    If you have a genuine compilation difficulty, please send the   version number, the output of make and build phases of the   installation, as explained in the INSTALL.TXT file.   However WE ARE NOT HERE TO TEACH YOU HOW TO INSTALL A PROGRAM. 2 NETWORK SOURCES AND RESOURCES2.1 Where can I get The RoboCup Soccer Simulator Monitor?   The latest stable release can be obtained from       http://sourceforge.net/projects/sserver/2.2 Does The RoboCup Soccer Simulator Monitor have a mailing list?   The RoboCup Simulator Mailing List: robocup-sim-l@usc.edu   see http://www.cs.cmu.edu/~galk/Links/RoboCup/robocup-sim-l/   for details2.3 Does The RoboCup Soccer Simulator Monitor have a world wide web    home-page?   http://sserver.sourceforge.net/index.html3 GENERAL FEATURES3.1 How do I get help on the command line?   Just type      rcssmonitor -help   or       rcssmonitor -help | less   to view the list of command line options.3.2 How do I zoom in and out in the viewer?    You can use the left mouse button to define a new rectangle to zoom   into a smaller region. You can also use the '+'/'-' keys to zoom in   and out in the region.3.3 How do I get the initial zoom area?    You can press the 'i' key in the The RoboCup Soccer Simulator   Monitor screen to get the   initial magnification factor. More sophisticated UNDO/REDO   facilities of zooming areas are not yet supported.3.4 How do move the viewing area?   You can use the cursor keys to move the viewing area.    You can also use a short click of the left mouse button to change   the center of the viewing area.3.5 How do I quit the The RoboCup Soccer Simulator Monitor?   You can always quit The RoboCup Soccer Simulator Monitor hitting the 'q' key. Some devices   also support a quit button.3.6 How do I visualize my data?   There are two possibilities to use The RoboCup Soccer Simulator Monitor to visualize own   data. You can use the generic device AsciiDevice by calling      rcssmonitor -ascii  ...   and then send you data in the AsciiDevice format over an UDP   connection. See the           client2dview.C   file for some simple examples ('make Client2dview' to get a working sample)   The other way is to extend The RoboCup Soccer Simulator Monitor by writing your own device. 3.7 Can I use doxygen to produce an online documentation of the source code?   Yes. There is a 'Doxyfile' contained in the source code release.    So just run   doxygen   in your The RoboCup Soccer Simulator Monitor directory to get an new subdirectory doc/html   containing the documentation. 4 USAGE WITH OF THE SOCCER MONITOR DEVICE (of the robocup.org)	4.1 How do I connect to the soccer server?    See 3.1 for command line options or just type       rcssmonitor -m_host <machine.name>    you can skip the m_host option if the soccer server runs on     the same machine as The RoboCup Soccer Simulator Monitor.4.2 How do I drag and drop players/ball on the screen?    You need at least soccer server version 7.02 to use this    feature (look at www.robocup.org)    To move a player or the ball you have to click with the right     (or middle) mouse button on it. As long as you hold the mouse button    on an object you can drag it to a new position. The old    position is marked with a cross inside a circle. This is useful    if you drag a player during a running game.4.3 Are there some short-keys to move players or the ball?   Yes. It is sometimes more convenient to instantly move an object.    Put       rcssmonitor -keys    to get a description how to do it. You can also hit the 'k' key   in the The RoboCup Soccer Simulator Monitor screen to get a description on the xterm from    which you started The RoboCup Soccer Simulator Monitor. 4.4 What does 'skipped n SHOW messages' mean   This is a message indicates that The RoboCup Soccer Simulator Monitor gets more messages   then it can actually process. There can be several reasons for   this   * your machine or X11 connection are simply to slow.    * you did connect more the once to the server. This can happen if     you hit the 'c' or press the '(re)connect' button while a      connection is already running.    * you quit the The RoboCup Soccer Simulator Monitor while connected to the soccer     server. Because there is no possibility to say the soccer server     to stop sending the visual information it can happen that if you     restart The RoboCup Soccer Simulator Monitor you'll get new visual data AND the old visual     data (you get the new data automaticly because The RoboCup Soccer Simulator Monitor always    tries to establish a connection to soccer server)4.5 What's the meaning of the 'scale 1.0' button?	      Click with the right mouse button on this menu button.   This gets you to 'scale 1.2'. This means that all players and the   ball are show 1.2 as large as they really are. You resize the   objects up to factor 2.0 (but it is easy to change it to any other   factor)     To get the objects smaller just reduce the scale clicking the    left mouse button on the 'scale X.X' menu button.4.6 What's the meaning of the 'detail 1' button?   Use the right/left mouse buttons to change the details level. The   default level is 1, on which you can just see the player numbers.    Increasing the level you can also see the type of players (not yet   implemented) and their stamina  (already implemented).4.7 How do I connect with protocol version 1 instead of 2?   You can connect to the soccer server with the old version 1 including   the option   -m_version 1   into you command line call. The default version is 2, because it   can show the positions of the players more exactly (using   SHOWINFO_SCALE2) and provides information about the type, stamina   and neck_angle of players. But sometimes there are reasons to use    protocol version 1, e.g.:   *   you use own tools which still communicate with the version 1 of       the soccer monitor protocol.   *   because version 2 of the robocup soccer monitor protocol        needs more bandwidth, on some slow networks version 1 could       perform better.5 COMMON PROBLEMS5.1 ...

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