?? visualfx.h
字號(hào):
// Create a nested splitter window
TVisualObject(DWORD dwId, int nRow, int nCol, CCreateContext *pContext,
CRuntimeClass *pClass, CSize size, DWORD dwStyle = 0);
// Create a view within a splitter window
TVisualObject(DWORD dwId, int nRow, int nCol, int nRows, int nCols,
CCreateContext *pContext, DWORD dwStyle = 0);
TVisualObject(const TVisualObject& obj);
virtual ~TVisualObject();
TVisualObject& operator=(const TVisualObject& obj);
void Destroy(BOOL bDestroyWindow = FALSE);
BOOL CanFocus(void);
void SetHotKey(CHAR cHotKey);
void SetDescription(LPCTSTR szDesc);
BOOL SetIcon(UINT nIconId);
HICON GetIcon(void);
BOOL SetActivePane(void);
BOOL SetActiveTab(void);
BOOL Enable(BOOL bEnable);
BOOL EnableTab(BOOL bEnable);
BOOL ShowTab(BOOL bShow);
BOOL IsEnabled(BOOL& bEnabled);
BOOL IsTabEnabled(BOOL& bEnabled);
BOOL IsTabVisible(BOOL& bVisible);
BOOL IsTabPane(void);
BOOL IsTabWindow(void);
BOOL IsSplitterPane(void);
BOOL IsSplitterWindow(void);
BOOL IsView(void);
DWORD GetID(void);
CWnd *GetWnd(void);
CWnd *GetSafeWnd(void);
CString GetTitle(void);
CString GetDescription(void);
CWnd *GetParentWnd(void);
TVisualFramework *GetFramework(void);
TVisualObject *GetOwner(void);
friend class TVisualFramework;
friend class TVisualFrameworkIterator;
};
#ifndef _DEBUG
inline DWORD TVisualObject::GetID(void)
{ return m_dwId; }
inline CWnd *TVisualObject::GetWnd(void)
{ return m_pWnd; }
inline CWnd *TVisualObject::GetSafeWnd(void)
{ return ::IsWindow(m_pWnd->m_hWnd) ? m_pWnd : NULL;; }
inline CString TVisualObject::GetTitle(void)
{ return m_strTitle; }
inline CString TVisualObject::GetDescription(void)
{ return m_strDescription; }
inline CWnd *TVisualObject::GetParentWnd(void)
{ return m_pParent; }
inline TVisualFramework *TVisualObject::GetFramework(void)
{ return m_pFramework; }
inline TVisualObject *TVisualObject::GetOwner(void)
{ return m_pOwner; }
#endif
//=============================================================================
// class TVisualFramework
//
//=============================================================================
class TVisualFrameworkIterator;
class TVisualFramework : public CCmdTarget {
DECLARE_DYNCREATE(TVisualFramework)
private:
CWnd *m_pOwner;
TVisualObjectList m_ObjectList;
TVisualObjectMap m_ObjectMap;
private:
BOOL m_bEnableCtrlTab;
private:
TVisualObject *findObject(DWORD dwId);
TVisualObject *findObject(CWnd *pWnd);
void execDestroy(TVisualObject *pObject);
BOOL execCreate(CWnd *pWnd, TVisualObject *pObject);
BOOL execCreateView(CWnd *pWnd, TVisualObject *pObject);
BOOL execCreateTabView(CWnd *pWnd, TVisualObject *pObject);
BOOL execCreateSplitter(CWnd *pWnd, TVisualObject *pObject);
BOOL execCreateSplitterView(CWnd *pWnd, TVisualObject *pObject);
BOOL execCreateSplitterSplitter(CWnd *pWnd, TVisualObject *pObject);
BOOL execCreateTabWnd(CWnd *pWnd, TVisualObject *pObject);
void setTabWndProperties(TVisualObject *pObject);
public:
TVisualFramework();
virtual ~TVisualFramework();
BOOL Add(TVisualObject *pObject);
BOOL Add(TVisualObject *pOwner, TVisualObject *pObject);
virtual BOOL Create(CWnd *pWnd = NULL);
virtual void Destroy(void);
CWnd *GetWnd(void);
CWnd *GetSafeWnd(void);
CWnd *GetObject(DWORD dwId);
DWORD GetObject(CWnd *pWnd);
TVisualObject *Get(DWORD dwId);
TVisualObject *Get(CWnd *pWnd);
BOOL IsTabPane(TVisualObject *pObject);
BOOL IsTabWindow(TVisualObject *pObject);
BOOL IsSplitterPane(TVisualObject *pObject);
BOOL IsSplitterWindow(TVisualObject *pObject);
BOOL IsView(TVisualObject *pObject);
int GetCount(void);
TVisualObject *GetActiveTab(TVisualObject *pObject);
BOOL SetActiveTab(TVisualObject *pObject);
BOOL SetActivePane(TVisualObject *pObject);
TVisualObject *GetActivePane(void);
BOOL Enable(TVisualObject *pObject, BOOL bEnable);
BOOL EnableTab(TVisualObject *pObject, BOOL bEnable);
BOOL ShowTab(TVisualObject *pObject, BOOL bEnable);
BOOL IsEnabled(TVisualObject *pObject, BOOL& bEnabled);
BOOL IsTabEnabled(TVisualObject *pObject, BOOL& bEnabled);
BOOL IsTabVisible(TVisualObject *pObject, BOOL& bVisible);
void SetFont(CFont *pFont);
void EnableCtrlTab(BOOL bEnable);
virtual CSplitterWnd *CreateSplitter(DWORD dwId);
virtual BOOL ProcessMessage(MSG *pMsg);
//{{AFX_VIRTUAL(TVisualFramework)
public:
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(TVisualFramework)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
friend class TVisualFrameworkIterator;
};
//=============================================================================
// TVisualFrameworkIterator
//
// Iterates thru all visual objects in the framework (including objects that
// cannot be focused like tab windows and splitters)
//=============================================================================
class TVisualFrameworkIterator {
private:
enum TIteratorType { IT_MAP, IT_LIST };
TVisualObjectMap *m_pObjectMap;
TVisualObjectMap::iterator m_MapIt;
TVisualObjectList *m_pObjectList;
TVisualObjectList::iterator m_ListIt;
TIteratorType m_nType;
public:
TVisualFrameworkIterator(TVisualFramework& obj)
:m_pObjectMap(&(obj.m_ObjectMap))
{
m_MapIt = m_pObjectMap->begin();
m_nType = IT_MAP;
}
TVisualFrameworkIterator(TVisualObject& obj)
:m_pObjectList(&(obj.m_ObjectList))
{
m_ListIt = m_pObjectList->begin();
m_nType = IT_LIST;
}
TVisualObject *operator->()
{
return Get();
}
TVisualObject *Get(void)
{
switch (m_nType) {
case IT_MAP: return m_MapIt->second;
case IT_LIST: return *m_ListIt;
}
ASSERT(FALSE);
return NULL;
}
int End(void)
{
switch (m_nType) {
case IT_MAP: return (m_MapIt != m_pObjectMap->end()) ? 0 : 1;
case IT_LIST: return (m_ListIt != m_pObjectList->end()) ? 0 : 1;
}
ASSERT(FALSE);
return 1;
}
int operator++(int)
{
switch (m_nType) {
case IT_MAP: m_MapIt++; break;
case IT_LIST: m_ListIt++; break;
default: ASSERT(FALSE);
}
return End();
}
};
//=============================================================================
// class TVisualFormView
//
//=============================================================================
class TVisualFormView : public CFormView {
DECLARE_DYNAMIC(TVisualFormView)
protected:
TVisualFormView(LPCTSTR lpszTemplateName);
TVisualFormView(UINT nIDTemplate);
public:
void SetFont(CFont *pFont);
//{{AFX_MSG(TVisualFormView)
afx_msg void OnEnable(BOOL bEnable);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif
/*#############################################################################
# End of file VISUALFX.H
#############################################################################*/
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