?? animation
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#------------------------------------------------------------------------------# animation: file(1) magic for animation/movie formats## animation formats# MPEG, FLI, DL originally from vax@ccwf.cc.utexas.edu (VaX#n8)# FLC, SGI, Apple originally from Daniel Quinlan (quinlan@yggdrasil.com)# SGI and Apple formats0 string MOVI Silicon Graphics movie file4 string moov Apple QuickTime>12 string mvhd \b movie (fast start)>12 string mdra \b URL>12 string cmov \b movie (fast start, compressed header)>12 string rmra \b multiple URLs4 string mdat Apple QuickTime movie (unoptimized)4 string wide Apple QuickTime movie (unoptimized)4 string skip Apple QuickTime movie (modified)4 string free Apple QuickTime movie (modified)4 string idsc Apple QuickTime image (fast start)4 string idat Apple QuickTime image (unoptimized)4 string pckg Apple QuickTime compressed archive4 string/B jP JPEG 2000 image4 string ftyp ISO Media>8 string isom \b, MPEG v4 system, version 1>8 string iso2 \b, MPEG v4 system, part 12 revision>8 string mp41 \b, MPEG v4 system, version 1>8 string mp42 \b, MPEG v4 system, version 2>8 string mp7t \b, MPEG v4 system, MPEG v7 XML>8 string mp7b \b, MPEG v4 system, MPEG v7 binary XML>8 string/B jp2 \b, JPEG 2000>8 string 3gp \b, MPEG v4 system, 3GPP>>11 byte 4 \b v4 (H.263/AMR GSM 6.10)>>11 byte 5 \b v5 (H.263/AMR GSM 6.10)>>11 byte 6 \b v6 (ITU H.264/AMR GSM 6.10)>8 string mmp4 \b, MPEG v4 system, 3GPP Mobile>8 string avc1 \b, MPEG v4 system, 3GPP JVT AVC>8 string/B M4A \b, MPEG v4 system, iTunes AAC-LC>8 string/B M4P \b, MPEG v4 system, iTunes AES encrypted>8 string/B M4B \b, MPEG v4 system, iTunes bookmarked>8 string/B qt \b, Apple QuickTime movie# MPEG sequences# Scans for all common MPEG header start codes0 belong 0x00000001 JVT NAL sequence>4 byte&0x1F 0x07 \b, H.264 video>>5 byte 66 \b, baseline>>5 byte 77 \b, main>>5 byte 88 \b, extended>>7 byte x \b @ L %u0 belong&0xFFFFFF00 0x00000100 MPEG sequence>3 byte 0xBA>>4 byte &0x40 \b, v2, program multiplex>>4 byte ^0x40 \b, v1, system multiplex>3 byte 0xBB \b, v1/2, multiplex (missing pack header)>3 byte&0x1F 0x07 \b, H.264 video>>4 byte 66 \b, baseline>>4 byte 77 \b, main>>4 byte 88 \b, extended>>6 byte x \b @ L %u>3 byte 0xB0 \b, v4>>5 belong 0x000001B5>>>9 byte &0x80>>>>10 byte&0xF0 16 \b, video>>>>10 byte&0xF0 32 \b, still texture>>>>10 byte&0xF0 48 \b, mesh>>>>10 byte&0xF0 64 \b, face>>>9 byte&0xF8 8 \b, video>>>9 byte&0xF8 16 \b, still texture>>>9 byte&0xF8 24 \b, mesh>>>9 byte&0xF8 32 \b, face>>4 byte 1 \b, simple @ L1>>4 byte 2 \b, simple @ L2>>4 byte 3 \b, simple @ L3>>4 byte 4 \b, simple @ L0>>4 byte 17 \b, simple scalable @ L1>>4 byte 18 \b, simple scalable @ L2>>4 byte 33 \b, core @ L1>>4 byte 34 \b, core @ L2>>4 byte 50 \b, main @ L2>>4 byte 51 \b, main @ L3>>4 byte 53 \b, main @ L4>>4 byte 66 \b, n-bit @ L2>>4 byte 81 \b, scalable texture @ L1>>4 byte 97 \b, simple face animation @ L1>>4 byte 98 \b, simple face animation @ L2>>4 byte 99 \b, simple face basic animation @ L1>>4 byte 100 \b, simple face basic animation @ L2>>4 byte 113 \b, basic animation text @ L1>>4 byte 114 \b, basic animation text @ L2>>4 byte 129 \b, hybrid @ L1>>4 byte 130 \b, hybrid @ L2>>4 byte 145 \b, advanced RT simple @ L!>>4 byte 146 \b, advanced RT simple @ L2>>4 byte 147 \b, advanced RT simple @ L3>>4 byte 148 \b, advanced RT simple @ L4>>4 byte 161 \b, core scalable @ L1>>4 byte 162 \b, core scalable @ L2>>4 byte 163 \b, core scalable @ L3>>4 byte 177 \b, advanced coding efficiency @ L1>>4 byte 178 \b, advanced coding efficiency @ L2>>4 byte 179 \b, advanced coding efficiency @ L3>>4 byte 180 \b, advanced coding efficiency @ L4>>4 byte 193 \b, advanced core @ L1>>4 byte 194 \b, advanced core @ L2>>4 byte 209 \b, advanced scalable texture @ L1>>4 byte 210 \b, advanced scalable texture @ L2>>4 byte 211 \b, advanced scalable texture @ L3>>4 byte 225 \b, simple studio @ L1>>4 byte 226 \b, simple studio @ L2>>4 byte 227 \b, simple studio @ L3>>4 byte 228 \b, simple studio @ L4>>4 byte 229 \b, core studio @ L1>>4 byte 230 \b, core studio @ L2>>4 byte 231 \b, core studio @ L3>>4 byte 232 \b, core studio @ L4>>4 byte 240 \b, advanced simple @ L0>>4 byte 241 \b, advanced simple @ L1>>4 byte 242 \b, advanced simple @ L2>>4 byte 243 \b, advanced simple @ L3>>4 byte 244 \b, advanced simple @ L4>>4 byte 245 \b, advanced simple @ L5>>4 byte 247 \b, advanced simple @ L3b>>4 byte 248 \b, FGS @ L0>>4 byte 249 \b, FGS @ L1>>4 byte 250 \b, FGS @ L2>>4 byte 251 \b, FGS @ L3>>4 byte 252 \b, FGS @ L4>>4 byte 253 \b, FGS @ L5>3 byte 0xB5 \b, v4>>4 byte &0x80>>>5 byte&0xF0 16 \b, video (missing profile header)>>>5 byte&0xF0 32 \b, still texture (missing profile header)>>>5 byte&0xF0 48 \b, mesh (missing profile header)>>>5 byte&0xF0 64 \b, face (missing profile header)>>4 byte&0xF8 8 \b, video (missing profile header)>>4 byte&0xF8 16 \b, still texture (missing profile header)>>4 byte&0xF8 24 \b, mesh (missing profile header)>>4 byte&0xF8 32 \b, face (missing profile header)>3 byte 0xB3>>12 belong 0x000001B8 \b, v1, progressive Y'CbCr 4:2:0 video>>12 belong 0x000001B2 \b, v1, progressive Y'CbCr 4:2:0 video>>12 belong 0x000001B5 \b, v2,>>>16 byte&0x0F 1 \b HP>>>16 byte&0x0F 2 \b Spt>>>16 byte&0x0F 3 \b SNR>>>16 byte&0x0F 4 \b MP>>>16 byte&0x0F 5 \b SP>>>17 byte&0xF0 64 \b@HL>>>17 byte&0xF0 96 \b@H-14>>>17 byte&0xF0 128 \b@ML>>>17 byte&0xF0 160 \b@LL>>>17 byte &0x08 \b progressive>>>17 byte ^0x08 \b interlaced>>>17 byte&0x06 2 \b Y'CbCr 4:2:0 video>>>17 byte&0x06 4 \b Y'CbCr 4:2:2 video>>>17 byte&0x06 6 \b Y'CbCr 4:4:4 video>>11 byte &0x02>>>75 byte &0x01>>>>140 belong 0x000001B8 \b, v1, progressive Y'CbCr 4:2:0 video>>>>140 belong 0x000001B2 \b, v1, progressive Y'CbCr 4:2:0 video>>>>140 belong 0x000001B5 \b, v2,>>>>>144 byte&0x0F 1 \b HP>>>>>144 byte&0x0F 2 \b Spt>>>>>144 byte&0x0F 3 \b SNR>>>>>144 byte&0x0F 4 \b MP>>>>>144 byte&0x0F 5 \b SP>>>>>145 byte&0xF0 64 \b@HL>>>>>145 byte&0xF0 96 \b@H-14>>>>>145 byte&0xF0 128 \b@ML>>>>>145 byte&0xF0 160 \b@LL>>>>>145 byte &0x08 \b progressive>>>>>145 byte ^0x08 \b interlaced>>>>>145 byte&0x06 2 \b Y'CbCr 4:2:0 video>>>>>145 byte&0x06 4 \b Y'CbCr 4:2:2 video>>>>>145 byte&0x06 6 \b Y'CbCr 4:4:4 video>>76 belong 0x000001B8 \b, v1, progressive Y'CbCr 4:2:0 video>>76 belong 0x000001B2 \b, v1, progressive Y'CbCr 4:2:0 video>>76 belong 0x000001B5 \b, v2,>>>80 byte&0x0F 1 \b HP>>>80 byte&0x0F 2 \b Spt>>>80 byte&0x0F 3 \b SNR>>>80 byte&0x0F 4 \b MP>>>80 byte&0x0F 5 \b SP>>>81 byte&0xF0 64 \b@HL>>>81 byte&0xF0 96 \b@H-14>>>81 byte&0xF0 128 \b@ML>>>81 byte&0xF0 160 \b@LL>>>81 byte &0x08 \b progressive>>>81 byte ^0x08 \b interlaced>>>81 byte&0x06 2 \b Y'CbCr 4:2:0 video>>>81 byte&0x06 4 \b Y'CbCr 4:2:2 video>>>81 byte&0x06 6 \b Y'CbCr 4:4:4 video>>4 belong&0xFFFFFF00 0x78043800 \b, HD-TV 1920P>>>7 byte&0xF0 0x10 \b, 16:9>>4 belong&0xFFFFFF00 0x50002D00 \b, SD-TV 1280I>>>7 byte&0xF0 0x10 \b, 16:9>>4 belong&0xFFFFFF00 0x30024000 \b, PAL Capture>>>7 byte&0xF0 0x10 \b, 4:3>>4 beshort&0xFFF0 0x2C00 \b, 4CIF>>>5 beshort&0x0FFF 0x01E0 \b NTSC>>>5 beshort&0x0FFF 0x0240 \b PAL>>>7 byte&0xF0 0x20 \b, 4:3>>>7 byte&0xF0 0x30 \b, 16:9>>>7 byte&0xF0 0x40 \b, 11:5>>>7 byte&0xF0 0x80 \b, PAL 4:3>>>7 byte&0xF0 0xC0 \b, NTSC 4:3>>4 belong&0xFFFFFF00 0x2801E000 \b, LD-TV 640P>>>7 byte&0xF0 0x10 \b, 4:3>>4 belong&0xFFFFFF00 0x1400F000 \b, 320x240>>>7 byte&0xF0 0x10 \b, 4:3>>4 belong&0xFFFFFF00 0x0F00A000 \b, 240x160>>>7 byte&0xF0 0x10 \b, 4:3>>4 belong&0xFFFFFF00 0x0A007800 \b, 160x120>>>7 byte&0xF0 0x10 \b, 4:3>>4 beshort&0xFFF0 0x1600 \b, CIF>>>5 beshort&0x0FFF 0x00F0 \b NTSC>>>5 beshort&0x0FFF 0x0120 \b PAL>>>7 byte&0xF0 0x20 \b, 4:3>>>7 byte&0xF0 0x30 \b, 16:9>>>7 byte&0xF0 0x40 \b, 11:5>>>7 byte&0xF0 0x80 \b, PAL 4:3>>>7 byte&0xF0 0xC0 \b, NTSC 4:3>>>5 beshort&0x0FFF 0x0240 \b PAL 625>>>>7 byte&0xF0 0x20 \b, 4:3>>>>7 byte&0xF0 0x30 \b, 16:9>>>>7 byte&0xF0 0x40 \b, 11:5
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