?? jmemmgr.c
字號:
/* * jmemmgr.c * * Copyright (C) 1991-1997, Thomas G. Lane. * This file is part of the Independent JPEG Group's software. * For conditions of distribution and use, see the accompanying README file. * * This file contains the JPEG system-independent memory management * routines. This code is usable across a wide variety of machines; most * of the system dependencies have been isolated in a separate file. * The major functions provided here are: * * pool-based allocation and freeing of memory; * * policy decisions about how to divide available memory among the * virtual arrays; * * control logic for swapping virtual arrays between main memory and * backing storage. * The separate system-dependent file provides the actual backing-storage * access code, and it contains the policy decision about how much total * main memory to use. * This file is system-dependent in the sense that some of its functions * are unnecessary in some systems. For example, if there is enough virtual * memory so that backing storage will never be used, much of the virtual * array control logic could be removed. (Of course, if you have that much * memory then you shouldn't care about a little bit of unused code...) */#define JPEG_INTERNALS#define AM_MEMORY_MANAGER /* we define jvirt_Xarray_control structs */#include "jinclude.h"#include "jpeglib.h"#include "jmemsys.h" /* import the system-dependent declarations */#ifndef NO_GETENV#ifndef HAVE_STDLIB_H /* <stdlib.h> should declare getenv() *///extern char * getenv JPP((const char * name));#endif#endif/* * Some important notes: * The allocation routines provided here must never return NULL. * They should exit to error_exit if unsuccessful. * * It's not a good idea to try to merge the sarray and barray routines, * even though they are textually almost the same, because samples are * usually stored as bytes while coefficients are shorts or ints. Thus, * in machines where byte pointers have a different representation from * word pointers, the resulting machine code could not be the same. *//* * Many machines require storage alignment: longs must start on 4-byte * boundaries, doubles on 8-byte boundaries, etc. On such machines, malloc() * always returns pointers that are multiples of the worst-case alignment * requirement, and we had better do so too. * There isn't any really portable way to determine the worst-case alignment * requirement. This module assumes that the alignment requirement is * multiples of sizeof(ALIGN_TYPE). * By default, we define ALIGN_TYPE as double. This is necessary on some * workstations (where doubles really do need 8-byte alignment) and will work * fine on nearly everything. If your machine has lesser alignment needs, * you can save a few bytes by making ALIGN_TYPE smaller. * The only place I know of where this will NOT work is certain Macintosh * 680x0 compilers that define double as a 10-byte IEEE extended float. * Doing 10-byte alignment is counterproductive because longwords won't be * aligned well. Put "#define ALIGN_TYPE long" in jconfig.h if you have * such a compiler. */#ifndef ALIGN_TYPE /* so can override from jconfig.h */#define ALIGN_TYPE double#endif/* * We allocate objects from "pools", where each pool is gotten with a single * request to jpeg_get_small() or jpeg_get_large(). There is no per-object * overhead within a pool, except for alignment padding. Each pool has a * header with a link to the next pool of the same class. * Small and large pool headers are identical except that the latter's * link pointer must be FAR on 80x86 machines. * Notice that the "real" header fields are union'ed with a dummy ALIGN_TYPE * field. This forces the compiler to make SIZEOF(small_pool_hdr) a multiple * of the alignment requirement of ALIGN_TYPE. */typedef union small_pool_struct * small_pool_ptr;typedef union small_pool_struct { struct { small_pool_ptr next; /* next in list of pools */ size_t bytes_used; /* how many bytes already used within pool */ size_t bytes_left; /* bytes still available in this pool */ } hdr; ALIGN_TYPE dummy; /* included in union to ensure alignment */} small_pool_hdr;typedef union large_pool_struct FAR * large_pool_ptr;typedef union large_pool_struct { struct { large_pool_ptr next; /* next in list of pools */ size_t bytes_used; /* how many bytes already used within pool */ size_t bytes_left; /* bytes still available in this pool */ } hdr; ALIGN_TYPE dummy; /* included in union to ensure alignment */} large_pool_hdr;/* * Here is the full definition of a memory manager object. */typedef struct { struct jpeg_memory_mgr pub; /* public fields */ /* Each pool identifier (lifetime class) names a linked list of pools. */ small_pool_ptr small_list[JPOOL_NUMPOOLS]; large_pool_ptr large_list[JPOOL_NUMPOOLS]; /* Since we only have one lifetime class of virtual arrays, only one * linked list is necessary (for each datatype). Note that the virtual * array control blocks being linked together are actually stored somewhere * in the small-pool list. */ jvirt_sarray_ptr virt_sarray_list; jvirt_barray_ptr virt_barray_list; /* This counts total space obtained from jpeg_get_small/large */ long total_space_allocated; /* alloc_sarray and alloc_barray set this value for use by virtual * array routines. */ JDIMENSION last_rowsperchunk; /* from most recent alloc_sarray/barray */} my_memory_mgr;typedef my_memory_mgr * my_mem_ptr;/* * The control blocks for virtual arrays. * Note that these blocks are allocated in the "small" pool area. * System-dependent info for the associated backing store (if any) is hidden * inside the backing_store_info struct. */struct jvirt_sarray_control { JSAMPARRAY mem_buffer; /* => the in-memory buffer */ JDIMENSION rows_in_array; /* total virtual array height */ JDIMENSION samplesperrow; /* width of array (and of memory buffer) */ JDIMENSION maxaccess; /* max rows accessed by access_virt_sarray */ JDIMENSION rows_in_mem; /* height of memory buffer */ JDIMENSION rowsperchunk; /* allocation chunk size in mem_buffer */ JDIMENSION cur_start_row; /* first logical row # in the buffer */ JDIMENSION first_undef_row; /* row # of first uninitialized row */ boolean pre_zero; /* pre-zero mode requested? */ boolean dirty; /* do current buffer contents need written? */ boolean b_s_open; /* is backing-store data valid? */ jvirt_sarray_ptr next; /* link to next virtual sarray control block */ backing_store_info b_s_info; /* System-dependent control info */};struct jvirt_barray_control { JBLOCKARRAY mem_buffer; /* => the in-memory buffer */ JDIMENSION rows_in_array; /* total virtual array height */ JDIMENSION blocksperrow; /* width of array (and of memory buffer) */ JDIMENSION maxaccess; /* max rows accessed by access_virt_barray */ JDIMENSION rows_in_mem; /* height of memory buffer */ JDIMENSION rowsperchunk; /* allocation chunk size in mem_buffer */ JDIMENSION cur_start_row; /* first logical row # in the buffer */ JDIMENSION first_undef_row; /* row # of first uninitialized row */ boolean pre_zero; /* pre-zero mode requested? */ boolean dirty; /* do current buffer contents need written? */ boolean b_s_open; /* is backing-store data valid? */ jvirt_barray_ptr next; /* link to next virtual barray control block */ backing_store_info b_s_info; /* System-dependent control info */};#ifdef MEM_STATS /* optional extra stuff for statistics */LOCAL(void)print_mem_stats (j_common_ptr cinfo, int pool_id){#if 0 my_mem_ptr mem = (my_mem_ptr) cinfo->mem; small_pool_ptr shdr_ptr; large_pool_ptr lhdr_ptr; /* Since this is only a debugging stub, we can cheat a little by using * fprintf directly rather than going through the trace message code. * This is helpful because message parm array can't handle longs. */// fprintf(stderr, "Freeing pool %d, total space = %ld\n",// pool_id, mem->total_space_allocated); for (lhdr_ptr = mem->large_list[pool_id]; lhdr_ptr != NULL; lhdr_ptr = lhdr_ptr->hdr.next) {// fprintf(stderr, " Large chunk used %ld\n",// (long) lhdr_ptr->hdr.bytes_used); } for (shdr_ptr = mem->small_list[pool_id]; shdr_ptr != NULL; shdr_ptr = shdr_ptr->hdr.next) {// fprintf(stderr, " Small chunk used %ld free %ld\n",// (long) shdr_ptr->hdr.bytes_used,// (long) shdr_ptr->hdr.bytes_left); }#endif }#endif /* MEM_STATS */LOCAL(void)out_of_memory (j_common_ptr cinfo, int which)/* Report an out-of-memory error and stop execution *//* If we compiled MEM_STATS support, report alloc requests before dying */{#ifdef MEM_STATS cinfo->err->trace_level = 2; /* force self_destruct to report stats */#endif ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, which);}/* * Allocation of "small" objects. * * For these, we use pooled storage. When a new pool must be created, * we try to get enough space for the current request plus a "slop" factor, * where the slop will be the amount of leftover space in the new pool. * The speed vs. space tradeoff is largely determined by the slop values. * A different slop value is provided for each pool class (lifetime), * and we also distinguish the first pool of a class from later ones. * NOTE: the values given work fairly well on both 16- and 32-bit-int * machines, but may be too small if longs are 64 bits or more. */static const size_t first_pool_slop[JPOOL_NUMPOOLS] = { 1600, /* first PERMANENT pool */ 16000 /* first IMAGE pool */};static const size_t extra_pool_slop[JPOOL_NUMPOOLS] = { 0, /* additional PERMANENT pools */ 5000 /* additional IMAGE pools */};#define MIN_SLOP 50 /* greater than 0 to avoid futile looping */METHODDEF(void *)alloc_small (j_common_ptr cinfo, int pool_id, size_t sizeofobject)/* Allocate a "small" object */{ my_mem_ptr mem = (my_mem_ptr) cinfo->mem; small_pool_ptr hdr_ptr, prev_hdr_ptr; char * data_ptr; size_t odd_bytes, min_request, slop; //pwhsu:20031013 This isn't the procedure of alloc_small /* Check for unsatisfiable request (do now to ensure no overflow below) */ if (sizeofobject > (size_t) (MAX_ALLOC_CHUNK-SIZEOF(small_pool_hdr))) out_of_memory(cinfo, 1); /* request exceeds malloc's ability */ //pwhsu:20031013 干Θdouble
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -