?? session.java
字號:
/*
* Copyright (c) 1996-2001
* Logica Mobile Networks Limited
* All rights reserved.
*
* This software is distributed under Logica Open Source License Version 1.0
* ("Licence Agreement"). You shall use it and distribute only in accordance
* with the terms of the License Agreement.
*
*/
package org.smpp;
import java.io.IOException;
import java.util.Hashtable;
import org.smpp.util.*;
import org.smpp.pdu.*;
/**
* Class <code>Session</code> provides all methods necessary for communication
* with SMSC using SMPP protocol, i.e. methods for sending PDUs as defined
* in SMPP specification as well as receiving responses for sent PDUs
* and waiting for PDUs whose sending was initiated by SMSC.<br>
* Instance of <code>Session</code> represents one connection of ESME
* to a SMSC. Multiple connections can be established using
* multiple <code>Sessions</code>.
* <p>
* <code>Session</code> uses <code>Connection</code> object which is
* instantiated outside of the <code>Session</code>. This way is
* the <code>Session</code> made independent on the communication protocol
* and <code>Session</code>'s code isn't populated by protocol dependent
* initialisation.
* <p>
* Code example of binding, sending one message and unbinding:
* <br><blockquote><pre>
* Connection conn = new TCPIPConnection("123.123.123.123", 6543);
* Session session = new Session(conn);
* BindRequest breq = new BindTransmitter();
* breq.setSystemId("MYNAME");
* breq.setPassword("my_pswdx");
* Response resp = session.bind(breq);
* if (resp.getCommandStatus() == Data.ESME_ROK) {
* SubmitSM msg = new SubmitSM();
* msg.setSourceAddr("3538998765432");
* msg.setDestAddr("3538619283746");
* msg.setShortMessage("Hello, world!");
* resp = session.submit(msg);
* if (resp.getCommandStatus() == Data.ESME_ROK) {
* System.out.println("Message submitted. Status=" + resp.getCommandStatus());
* } else {
* System.out.println("Message submission failed. Status=" + resp.getCommandStatus());
* }
* session.unbind();
* } else {
* System.out.println("Couldn't bind. Status=" + resp.getCommandStatus());
* }
* </pre></blockquote>
* Note that the cycle bind - send PDU's - unbind can be called
* several times for once created session.
* <p>
* Particular methods for sending PDUs to SMSC return responses to the sent
* PDUs. They return null if no response is received in time specified
* by the receive timeout in receiver. This means that the methods wait
* for response corresponding to the request.
* The corresponding response is recognized using sequence number of the sent
* PDU and a corresponding response command id.<br>
* The session can work in assynchronous manner, i.e. it doesn't wait
* for response for the sent request, instead all responses are handled
* by instance of callback class <code>ServerPDUEventListener</code>
* whenever they are received.<br>
* The <code>Session</code> class checks if operations invoked are valid in
* the current state of the session. If not, then such operation throws
* <code>WrongSessionStateException</code> expcetion. For example it's incorrect
* to try to submit a message if the session is bound as receiver. The checking
* if the operation is valid in the current state of session is turned off
* by default.
*
* @author Logica Mobile Networks SMPP Open Source Team
* @version $Revision: 1.4 $
* @see Connection
* @see Transmitter
* @see Receiver
* @see ServerPDUEventListener
*/
public class Session extends SmppObject {
/**
* Status of the connection. It's set by <code>open</code> method,
* which is called from <code>bind</code> method.
* @see #open()
* @see #bind(BindRequest)
*/
private boolean opened = false;
/**
* Status of bounding. It's set by <code>bind</code> methdod if
* the binding is successfull.
* @see #bind(BindRequest)
*/
private boolean bound = false;
/** Special state for actions which are never allowed for the session. */
public static final int STATE_NOT_ALLOWED = 0x00; // 00000b
/** The connection is closed (or not opened yet) and session isn't bound. */
public static final int STATE_CLOSED = 0x01; // 00001b
/** The connection is opened, but the session isn't bound. */
public static final int STATE_OPENED = 0x02; // 00010b
/** The session is bound as transmitter. */
public static final int STATE_TRANSMITTER = 0x04; // 00100b
/** The session is bound as receiver. */
public static final int STATE_RECEIVER = 0x08; // 01000b
/** The session is bound as transceiver. */
public static final int STATE_TRANSCEIVER = 0x10; // 10000b
/** Special state for actions which are always allowed (e.g. generic_nack.) */
public static final int STATE_ALWAYS = // 11111b
STATE_OPENED | STATE_TRANSMITTER | STATE_RECEIVER | STATE_TRANSCEIVER;
/**
* Table with command id's and session states in which they can be used.
* For session on ESME side.
* @see #initialiseStateMatrix()
*/
private static Hashtable esmeStateMatrix;
/**
* Table with command id's and session states in which they can be used.
* For session on MC side. Note that even if this is from the MC side
* the bind states are still entered from the EMSE point of veiw.
* E.g. for deliver_sm this table contains states receiver and transceiver,
* which means that MC can send PDU with deliver_sm command id only in case
* the ESME is bound as receiver or transceiver.<br>
* <emp>Note:</emp> The MC state matrix is not completly supported by
* the current implementation of session, so it's currently altered
* to reflect the impplementation.
* @see #initialiseStateMatrix()
*/
private static Hashtable mcStateMatrix;
/**
* If PDU with unknown command id is probed this says if this PDU is
* allowed or not. Generaly it's not good idea to allow unknown PDUs, but
* for backward compatiblity we leave it set to false.
*/
private boolean disallowUnknownPDU = false;
/**
* The current state of this Session.
* @see #esmeStateMatrix
* @see #mcStateMatrix
* @see #setState(int)
* @see #getState()
*/
private int state = STATE_CLOSED;
/**
* If the checking of states is active. It's generaly good idea to leave it
* set to true, it'll save you communication bandwidth (MC should reject your
* PDU if you are in wrong state) and it'll discover bad logic in your application.
* For backward compatibility we set that the state is NOT checked.
* @see #enableStateChecking()
* @see #disableStateChecking()
*/
private boolean stateChecking = false;
/**
* Indicates that the session is session for ESME 'point of view.'
* @see #type
*/
public static final int TYPE_ESME = 1;
/**
* Indicates that the session is session for MC 'point of view.'
* MC is Message Center and it is a term for generic Message Centre such as SMSC.
* @see #type
*/
public static final int TYPE_MC = 2;
/**
* If this session is ESME session or if it is used in MC (or simulator
* or routing entity, simply the other side of normal ESME).
* Normally this would be equal to TYPE_ESME as mostly this library will be used
* for developing ESME applications and not MCs. If you don't understand
* what is this variable for, just leave it as it is.
* @see #setType(int)
* @see #getType()
*/
private int type = TYPE_ESME;
/**
* The connection object. It's created outside of the <code>Session</code>
* class and passed as a parameter during the <code>Session</code>
* creation. It's then passed to <code>Transmitter</code> and
* <code>Receiver</code>.
* @see Connection
* @see TCPIPConnection
* @see Transmitter
* @see Receiver
*/
private Connection connection;
/**
* Object used for transmitting of PDUs over connection.
* @see Transmitter
*/
private Transmitter transmitter;
/**
* Object used for receiving of PDU from connection.
* @see Receiver
*/
private Receiver receiver;
/**
* If the receiving is asynchronous, <code>pduListener</code> must
* contain the callback object used for processing of PDUs received
* from the SMSC. <code>Receiver</code> after receiving a PDU passes
* the received PDU to apropriate member function of the processor.
* @see #asynchronous
* @see #setServerPDUEventListener(ServerPDUEventListener)
* @see #bind(BindRequest)
* @see Receiver
*/
private ServerPDUEventListener pduListener = null;
/**
* Indicates that the sending of PDUs to the SMSC is asynchronous, i.e.
* the session doesn't wait for a response to the sent request as well as
* the <code>receive</code> functions will return null as all received
* PDUs are passed to the <code>pduListener</code> object in
* the <code>receiver</code>.
* @see #pduListener
* @see #setServerPDUEventListener(ServerPDUEventListener)
* @see #bind(BindRequest)
* @see Receiver
*/
private boolean asynchronous = false;
/**
* Default constructor made protected as it's not desirable to
* allow creation of <code>Session</code> without providing
* <code>Connection</code>.
*/
protected Session() {
}
/**
* Creates <code>Session</code> which uses provided <code>Connection</code>.
* In most cases the <code>connection</code> parameter will be an instance
* of <code>TCPIPConnection</code> class.
*
* @param connection connection used for transmitting and receiving
* the data
*/
public Session(Connection connection) {
this.connection = connection;
}
/**
* Opens the connection for communication.
* Sets indication that the connection is opened.
*
* @exception IOException exception during communication
*/
public void open() throws IOException, WrongSessionStateException {
checkState(STATE_CLOSED);
if (!opened) {
connection.open();
opened = true;
setState(STATE_OPENED);
}
}
/**
* Closes the connection for communication.
* Sets indication that the connection is not opened.
*
* @exception IOException exception during communication
*/
public void close() throws IOException, WrongSessionStateException {
checkState(STATE_OPENED);
if (connection.isOpened()) {
connection.close();
opened = false;
setState(STATE_CLOSED);
}
}
/**
* Returns of the connection is opened.
* @return current status of connection
*/
public boolean isOpened() {
return opened && connection.isOpened();
}
/**
* Returns if the session is bound to SMSC.
* @return current status of bound
*/
public boolean isBound() {
return bound;
}
/**
* Sets the listener which is passed all PDUs received by the
* <code>Receiver</code> from the SMSC.
* Note that this method implicitly sets asynchronous type of
* receiving.
* @param pduListener the listener which processes the received PDUs
*/
private void setServerPDUEventListener(ServerPDUEventListener pduListener) {
this.pduListener = pduListener;
receiver.setServerPDUEventListener(pduListener);
asynchronous = pduListener != null;
}
/**
* Returns the current <code>ServerPDUEventListener</code> set for
* this session.
*/
private ServerPDUEventListener getServerPDUEventListener() {
return pduListener;
}
/**
* Sets the type of the session. The type can be either ESME or MC viewed
* from the side where the instance of the <code>Session</code> is used.
* Set the type of the session before opening the session.
* @param type the new type of the session
* @see #getType()
* @see #TYPE_ESME
* @see #TYPE_MC
*/
public void setType(int type) {
this.type = type;
}
/**
* Returns the type of the session.
* @return the current type of the session.
* @see #setType(int)
* @see #TYPE_ESME
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -