?? quad_float.h
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#ifndef NTL_quad_float__H
#define NTL_quad_float__H
/*
Copyright (C) 1997, 1998, 1999, 2000 Victor Shoup
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*****************************************************
The quad_float package is derived from the doubledouble package of
Keith Briggs. However, the version employed in NTL has been extensively
modified. Below, I attach the copyright notice from the original
doubledouble package, which is currently available at
http://www.labs.bt.com/people/briggsk2
*****************************************************
Copyright (C) 1997 Keith Martin Briggs
Except where otherwise indicated,
this program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <NTL/ZZ.h>
NTL_OPEN_NNS
class quad_float {
public:
double hi, lo;
// Constructors
quad_float() : hi(0), lo(0) {}
inline quad_float& operator=(double x);
static long oprec;
static void SetOutputPrecision(long p);
static long OutputPrecision() { return oprec; }
quad_float(double x, double y) : hi(x), lo(y) { } // internal use only
~quad_float() {}
}; // end class quad_float
#if (NTL_BITS_PER_LONG < NTL_DOUBLE_PRECISION)
inline quad_float to_quad_float(long n) { return quad_float(n, 0); }
inline quad_float to_quad_float(unsigned long n) { return quad_float(n, 0); }
#else
quad_float to_quad_float(long n);
quad_float to_quad_float(unsigned long n);
#endif
#if (NTL_BITS_PER_INT < NTL_DOUBLE_PRECISION)
inline quad_float to_quad_float(int n) { return quad_float(n, 0); }
inline quad_float to_quad_float(unsigned int n) { return quad_float(n, 0); }
#else
inline quad_float to_quad_float(int n)
{ return to_quad_float(long(n)); }
inline quad_float to_quad_float(unsigned int n)
{ return to_quad_float((unsigned long) n); }
#endif
inline quad_float to_quad_float(double x) { return quad_float(x, 0); }
// On platforms with extended doubles, this may result in an
// improper quad_float object, but it should be converted to a proper
// one when passed by reference to any of the arithmetic routines,
// at which time x will be forced to memory.
inline quad_float to_quad_float(float x)
{ return to_quad_float(double(x)); }
inline quad_float& quad_float::operator=(double x)
{ *this = to_quad_float(x); return *this; }
quad_float operator+(const quad_float&, const quad_float& );
inline quad_float operator+(const quad_float& x, double y )
{ return x + to_quad_float(y); }
inline quad_float operator+(double x, const quad_float& y)
{ return to_quad_float(x) + y; }
quad_float operator-(const quad_float&, const quad_float& );
inline quad_float operator-(const quad_float& x, double y )
{ return x - to_quad_float(y); }
inline quad_float operator-(double x, const quad_float& y)
{ return to_quad_float(x) - y; }
quad_float operator*(const quad_float&, const quad_float& );
inline quad_float operator*(const quad_float& x, double y )
{ return x * to_quad_float(y); }
inline quad_float operator*(double x, const quad_float& y)
{ return to_quad_float(x) * y; }
quad_float operator/(const quad_float&, const quad_float& );
inline quad_float operator/(const quad_float& x, double y )
{ return x / to_quad_float(y); }
inline quad_float operator/(double x, const quad_float& y)
{ return to_quad_float(x) / y; }
quad_float operator-(const quad_float& x);
quad_float& operator+= (quad_float& x, const quad_float& y);
inline quad_float& operator += (quad_float& x, double y)
{ x += to_quad_float(y); return x; }
quad_float& operator-= (quad_float& x, const quad_float& y);
inline quad_float& operator-= (quad_float& x, double y)
{ x -= to_quad_float(y); return x; }
quad_float& operator*= (quad_float& x, const quad_float& y);
inline quad_float& operator*= (quad_float& x, double y)
{ x *= to_quad_float(y); return x; }
quad_float& operator/= (quad_float& x, const quad_float& y);
inline quad_float& operator/= (quad_float& x, double y)
{ x /= to_quad_float(y); return x; }
inline quad_float& operator++(quad_float& a) { a += 1.0; return a; }
inline void operator++(quad_float& a, int) { a += 1.0; }
inline quad_float& operator--(quad_float& a) { a -= 1.0; return a; }
inline void operator--(quad_float& a, int) { a -= 1.0; }
long operator> (const quad_float& x, const quad_float& y);
long operator>=(const quad_float& x, const quad_float& y);
long operator< (const quad_float& x, const quad_float& y);
long operator<=(const quad_float& x, const quad_float& y);
long operator==(const quad_float& x, const quad_float& y);
long operator!=(const quad_float& x, const quad_float& y);
inline long operator> (const quad_float& x, double y)
{ return x > to_quad_float(y); }
inline long operator> (double x, const quad_float& y)
{ return to_quad_float(x) > y; }
inline long operator>=(const quad_float& x, double y)
{ return x >= to_quad_float(y); }
inline long operator>=(double x, const quad_float& y)
{ return to_quad_float(x) >= y; }
inline long operator< (const quad_float& x, double y)
{ return x < to_quad_float(y); }
inline long operator< (double x, const quad_float& y)
{ return to_quad_float(x) < y; }
inline long operator<=(const quad_float& x, double y)
{ return x <= to_quad_float(y); }
inline long operator<=(double x, const quad_float& y)
{ return to_quad_float(x) <= y; }
inline long operator!=(const quad_float& x, double y)
{ return x != to_quad_float(y); }
inline long operator!=(double x, const quad_float& y)
{ return to_quad_float(x) != y; }
inline long operator==(const quad_float& x, double y)
{ return x == to_quad_float(y); }
inline long operator==(double x, const quad_float& y)
{ return to_quad_float(x) == y; }
inline long sign(const quad_float& x){
if (x.hi>0.0) return 1; else if (x.hi<0.0) return -1; else return 0;
}
long compare(const quad_float&, const quad_float&);
inline long compare(const quad_float& x, double y)
{ return compare(x, to_quad_float(y)); }
inline long compare(double x, const quad_float& y)
{ return compare(to_quad_float(x), y); }
NTL_SNS istream& operator >> (NTL_SNS istream&, quad_float&);
NTL_SNS ostream& operator << (NTL_SNS ostream&, const quad_float&);
quad_float sqrt(const quad_float&);
quad_float floor(const quad_float&);
quad_float ceil(const quad_float&);
quad_float trunc(const quad_float&);
quad_float fabs(const quad_float&);
void power(quad_float&, const quad_float&, long);
inline quad_float power(const quad_float& x, long e)
{ quad_float z; power(z, x, e); return z; }
void power2(quad_float&, long);
inline quad_float power2_quad_float(long e)
{ quad_float z; power2(z, e); return z; }
long to_long(const quad_float&);
inline int to_int(const quad_float& x) { return to_int(to_long(x)); }
inline double to_double(const quad_float& x) { return x.hi; }
inline float to_float(const quad_float& x) { return float(x.hi); }
inline void conv(quad_float& x, int a) { x = to_quad_float(a); }
inline void conv(quad_float& x, long a) { x = to_quad_float(a); }
inline void conv(quad_float& x, unsigned int a) { x = to_quad_float(a); }
inline void conv(quad_float& x, unsigned long a) { x = to_quad_float(a); }
inline void conv(quad_float& x, float a) { x = to_quad_float(a); }
inline void conv(quad_float& x, double a) { x = to_quad_float(a); }
inline void conv(long& x, const quad_float& a) { x = to_long(a); }
inline void conv(int& x, const quad_float& a) { x = to_int(a); }
inline void conv(double& x, const quad_float& a) { x = to_double(a); }
inline void conv(float& x, const quad_float& a) { x = to_float(a); }
void conv(quad_float&, const ZZ&);
inline quad_float to_quad_float(const ZZ& x)
{ quad_float z; conv(z, x); return z; }
void conv(ZZ&, const quad_float&);
inline ZZ to_ZZ(const quad_float& a)
{ ZZ x; conv(x, a); NTL_OPT_RETURN(ZZ, x); }
inline void conv(quad_float& x, const quad_float& a)
{ x = a; }
inline quad_float to_quad_float(const quad_float& a)
{ return a; }
quad_float to_quad_float(const char *s);
inline void conv(quad_float& x, const char *s)
{ x = to_quad_float(s); }
long IsFinite(quad_float *x);
long PrecisionOK();
quad_float ldexp(const quad_float& x, long exp);
quad_float exp(const quad_float& x);
quad_float log(const quad_float& x);
void random(quad_float& x);
quad_float random_quad_float();
NTL_CLOSE_NNS
#endif
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