?? wumpusdlg.cpp
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// WumpusDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Wumpus.h"
#include "WumpusDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWumpusDlg dialog
CWumpusDlg::CWumpusDlg(CWnd* pParent /*=NULL*/)
: CDialog(CWumpusDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWumpusDlg)
m_nHeight = 0;
m_nWidth = 0;
m_nScorses = 0;
m_ManualSetCheck = FALSE;
m_setstyle = -1;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CWumpusDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWumpusDlg)
DDX_Control(pDX, IDC_WORLD_STATIC, m_WumpusWorld);
DDX_Control(pDX, IDC_AUTO_SET_BUTTON, m_AutoSetButton);
DDX_Control(pDX, IDC_INITIALIZE_BUTTON, m_InitButton);
DDX_Control(pDX, IDC_START_BUTTON, m_StartButton);
DDX_Control(pDX, IDC_RESTART_BUTTON, m_RestartButton);
DDX_Control(pDX, IDC_STATE_EDIT, m_StateEdit);
DDX_Text(pDX, IDC_HEIGHT_EDIT, m_nHeight);
DDX_Text(pDX, IDC_WIDTH_EDIT, m_nWidth);
DDX_Text(pDX, IDC_SCORES_EDIT, m_nScorses);
DDX_Check(pDX, IDC_MANUAL_SET_CHECK, m_ManualSetCheck);
DDX_Radio(pDX, IDC_SET_PIT_RADIO, m_setstyle);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWumpusDlg, CDialog)
//{{AFX_MSG_MAP(CWumpusDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_INITIALIZE_BUTTON, OnInitializeButton)
ON_BN_CLICKED(IDC_EXIT_BUTTON, OnExitButton)
ON_BN_CLICKED(IDC_ABOUT_BUTTON, OnAboutButton)
ON_BN_CLICKED(IDC_MANUAL_SET_CHECK, OnManualSetCheck)
ON_BN_CLICKED(IDC_AUTO_SET_BUTTON, OnAutoSetButton)
ON_BN_CLICKED(IDC_START_BUTTON, OnStartButton)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_SET_PIT_RADIO, OnSetPitRadio)
ON_BN_CLICKED(IDC_SET_WUMPUS_RADIO, OnSetWumpusRadio)
ON_BN_CLICKED(IDC_SET_GOLD_RADIO, OnSetGoldRadio)
//}}AFX_MSG_MAP
ON_MESSAGE(UM_MOUSEMOVE,OnStaticMouseMove)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWumpusDlg message handlers
BOOL CWumpusDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
SetTimer(1,250,NULL);
SetTimer(2,100,NULL);
m_ManualSetCheck=FALSE;
m_IsInitialized=FALSE;
memset(m_World,0,8*8*sizeof(int));
m_nWidth=m_nHeight=5;
UpdateData(FALSE);
at_wumpus.cx=0;
at_wumpus.cy=0;
arrow_wumpus=0;
arrow_draw=false;
step_wumpus=0;
end_up=FALSE;
step_count=0;
found_gold=FALSE;
on_time=0;
pass[0].cx=0;
pass[0].cy=0;
m=-1;
n=-1;
pit=0;
wumpus=0;
gold=0;
////////////////////////
scores=0;
arrow=TRUE;
direction=0;
from_direction=0;
m_feasible=0;
step=0;
step_end=0;
on_start=0;
x=0;y=0;
for(i=0;i<5;i++)
for(j=0;j<5;j++)
{
Hero[i][j].count =0;
Hero[i][j].feasible=0;
Hero[i][j].right =-1;
Hero[i][j].down =-1;
Hero[i][j].left =-1;
Hero[i][j].up=-1;
Hero[i][j].pit =FALSE;
Hero[i][j].gold =FALSE;
Hero[i][j].wumpus =FALSE;
Hero[i][j].Breeze =FALSE;
Hero[i][j].Stench =FALSE;
Hero[i][j].IsPit =0;
Hero[i][j].IsWumpus =0;
}
return TRUE; // return TRUE unless you set the focus to a control
}
void CWumpusDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CWumpusDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
CWnd * pWnd = GetDlgItem(IDC_WORLD_STATIC);
CDC *pPalaceDC = pWnd->GetWindowDC() ;
CBrush brush(RGB(0,0,0)) ;
CRect rect ;
pWnd->Invalidate(FALSE) ;
pWnd->UpdateWindow() ;
CRect crect;
// m_WorldStatic.GetClientRect(crect);
m_CellWidth=(int)crect.Width()/m_nWidth;
m_CellHeight=(int)crect.Height()/m_nHeight;
CBitmap bitmap;
BITMAP bmp;
CDC dcCompitable;
if( m_IsInitialized == TRUE )
{
int i,j ;
CPoint topLeft,bottomRight ;
for(i=0;i<m_nWidth;i++)
{
for(j=0;j<m_nHeight;j++)
{
topLeft = CPoint(i*m_CellWidth,j*m_CellHeight) ;
bottomRight = CPoint((i+1)*m_CellWidth,(j+1)*m_CellHeight) ;
rect.SetRect(topLeft,bottomRight) ;
switch(m_World[i][j])
{
case 0:
pPalaceDC->FillSolidRect(&rect,RGB(255,255,255)) ;
break;
case 1:
bitmap.LoadBitmap(IDB_PIT);
break;
case 2:
bitmap.LoadBitmap(IDB_GOLD);
break;
case 3:
bitmap.LoadBitmap(IDB_WUMPUS);
break;
case 4:
bitmap.LoadBitmap (IDB_HERO);
break;
}
if(m_World[i][j]!=0)
{
bitmap.GetBitmap(&bmp);
dcCompitable.CreateCompatibleDC (pPalaceDC);
dcCompitable.SelectObject (&bitmap);
pPalaceDC->StretchBlt (i*m_CellWidth,j*m_CellHeight,m_CellWidth,m_CellHeight,&dcCompitable,0,0,bmp.bmWidth,bmp.bmHeight,SRCCOPY);
dcCompitable.DeleteDC();
bitmap.DeleteObject();
}
pPalaceDC->FrameRect(&rect,&brush) ;//繪制矩形邊框
}
}
}
CPen pen(PS_DASHDOT,1,RGB(255,0,0));
pPalaceDC->SelectObject(pen);
int a,b;
if(arrow_draw)
{
// PAINTSTRUCT ps;
// CPen pen(PS_DASHDOT,1,RGB(255,0,0));
// pPalaceDC->SelectObject(pen);
a=pass[step_wumpus-1].cx;
b=pass[step_wumpus-1].cy;
i=(arrow_wumpus-3)/40;
if(pass[step_wumpus].cx-pass[step_wumpus-1].cx==1) //向右射箭
{
a=(int)(a+1)*m_CellWidth;
b=(int)((b+0.5)*m_CellHeight);
pPalaceDC->MoveTo(a+i*m_CellWidth,b);
pPalaceDC->LineTo(a+i*m_CellWidth+m_CellWidth/2,b);
}
if(pass[step_wumpus].cx-pass[step_wumpus-1].cx==-1) //向左射箭
{
a=(int)(a*m_CellWidth);
b=(int)((b+0.5)*m_CellHeight);
pPalaceDC->MoveTo(a-i*m_CellWidth,b);
pPalaceDC->LineTo(a-i*m_CellWidth-m_CellWidth/2,b);
}
if(pass[step_wumpus].cy-pass[step_wumpus-1].cy==1) //向下射箭
{
a=(int)((a+0.5)*m_CellWidth);
b=(int)((b+1)*m_CellHeight);
pPalaceDC->MoveTo(a,b+i*m_CellHeight);
pPalaceDC->LineTo(a,b+i*m_CellHeight+m_CellHeight/2);
}
if(pass[step_wumpus].cy-pass[step_wumpus-1].cy==-1) //向上射箭
{
a=(int)((a+0.5)*m_CellWidth);
b=(int)(b*m_CellHeight);
pPalaceDC->MoveTo(a,b-i*m_CellHeight);
pPalaceDC->LineTo(a,b-i*m_CellHeight-m_CellHeight/2);
}
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CWumpusDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CWumpusDlg::OnInitializeButton()
{
// TODO: Add your control notification handler code here
UpdateData();
if( m_nWidth<4 ||m_nWidth>8 ||m_nHeight<4||m_nHeight>8 )
{
MessageBox("Please reset the width and height!","Waring",MB_OK|MB_ICONERROR) ;
return ;
}
memset(m_World,0,8*8*sizeof(int));
m_nGold=0;
m_nPit=0;
m_nWumpus=0;
m_IsInitialized=TRUE;
// m_InitButton.EnableWindow(FALSE);
m_AutoSetButton.EnableWindow(TRUE);
m_StartButton.EnableWindow(TRUE);
Invalidate(FALSE);
}
void CWumpusDlg::OnExitButton()
{
// TODO: Add your control notification handler code here
OnOK();
}
void CWumpusDlg::OnAboutButton()
{
// TODO: Add your control notification handler code here
CAboutDlg dlg;
dlg.DoModal();
}
void CWumpusDlg::OnManualSetCheck()
{
// TODO: Add your control notification handler code here
if(m_ManualSetCheck==TRUE)
{
m_ManualSetCheck=FALSE;
m_AutoSetButton.EnableWindow(TRUE);
}
else
{
m_ManualSetCheck=TRUE;
m_AutoSetButton.EnableWindow(FALSE);
}
}
void CWumpusDlg::OnAutoSetButton()
{
// TODO: Add your control notification handler code here
arrow=TRUE;
at_wumpus.cx=0;
at_wumpus.cy=0;
arrow_draw=false;
arrow_wumpus=0;
step_wumpus=0;
direction=0;
end_up=FALSE;
found_gold=FALSE;
from_direction=0;
m=-1;
n=-1;
pit=0;
wumpus=0;
gold=0;
for(i=0;i<5;i++)
for(j=0;j<5;j++)
{
Hero[i][j].count =0;
Hero[i][j].feasible=0;
Hero[i][j].pit =FALSE;
Hero[i][j].gold =FALSE;
Hero[i][j].wumpus =FALSE;
Hero[i][j].Breeze =FALSE;
Hero[i][j].Stench =FALSE;
Hero[i][j].IsPit =0;
Hero[i][j].IsWumpus =0;
}
m_nDrawType=0;
for(i=0;i<5;i++)
for(j=0;j<5;j++)
m_World[i][j]=0;
pass[0].cx=0;
pass[0].cy=0;
scores=0;
m_feasible=0;
step=0;
step_count=0;
step_end=0;
on_start=0;
x=0;y=0;
///////////////////////////////////////////////////////////////////////////////////
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