?? 走四方dlg.cpp
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// 走四方Dlg.cpp : implementation file
/*
[學VC、編游戲]
編著、程序設計:唐明理 2004.7
E-mail: cqtml@163.com
*/
#include "stdafx.h"
#include "走四方.h"
#include "走四方Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
typedef struct
{ int qi;
unsigned short bc;
} JCDZ;
typedef struct
{ short int jisu;
short int xix,xiy;
short int x0,y0;
short int lb;
short int p;
short int m0,m1;
short int zs;
short int js;
short int fw;
} MAN;
#define SBUF 2801
#define RBUF 801
HBITMAP bit;
HDC MemDC;
HDC DCBak;
int w,h;
CString dir;
CString cc;
char appdir[256];
CRect rect;
MAN man[1];
short int sbufx [SBUF];
short int sbufy [SBUF];
short int rbufx [RBUF];
short int rbufy [RBUF];
JCDZ zjdz[5]= {0,5,40,10,120,10,200,10,280,10};
BOOL getpic(CString cc,int p);
BOOL loadbmp(CString cc);
void TransparentBlt2( HDC hdc0,
int nX0,int nY0,
int nW0,int nH0,
HDC hdc1,
int nX1,int nY1,
int nW1,int nH1,
UINT Tcol
);
void bianfw (int q);
void manmove(int i);
void setman (int q);
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
cc="\r\n 這是《學VC、編游戲》的第四個示例:\r\n\r\n";
cc+=" 在這一章我們使用了以下知識、技術\r\n\r\n";
cc+="1、建立鼠標左鍵按鍵消息\r\n";
cc+="2、角色圖形規律分析\r\n";
cc+="3、定義數據類型變量MAN,來表示游戲的角色\r\n";
cc+="4、角色移動功能函數\r\n";
cc+="5、角色動作轉換函數\r\n";
cc+="6、在時鐘消息中加入角色移動和動作轉換\r\n";
cc+="7、加入了對象顯示的校正值,使對象的顯示不再跳動。\r\n\r\n";
cc+="重點:角色的移動和動作變換。\r\n\r\n";
cc+="編著、程序設計:唐明理 2004.7\r\n";
cc+="E-mail: cqtml@163.com\r\n";
SetDlgItemText(IDC_EDIT1,cc);
MoveWindow(0,0,640,480);
CenterWindow();
GetDlgItem(IDOK)->MoveWindow(640-60,0,55,18,TRUE);
MemDC =CreateCompatibleDC(0);
DCBak =CreateCompatibleDC(0);
GetWindowRect(rect);
man[0].lb =0;
man[0].fw =7;
man[0].js =0;
man[0].zs =1;
man[0].xix=50;
man[0].xiy=50;
man[0].x0 =rect.Width()/2;
man[0].y0 =rect.Height()/2;
setman(0);
GetCurrentDirectory(256,appdir);
dir=appdir;
if(dir.Right(8)=="運行程序")
dir="圖片/";
else
dir="../運行程序/圖片/";
loadbmp(dir+"地面.BMP");
SelectObject(DCBak,bit);
SetBkMode(DCBak,TRANSPARENT);
SetTextColor(DCBak,RGB(250,250,250));
cc="在場景內任意點按鼠標左鍵試試! 他可以上樹、下水。";
TextOut(DCBak,150,100,cc,lstrlen(cc));
cc="搞什么嘛? 玩貓捉老鼠嗎! 現在人物有些閃爍,你知道為什么嗎?";
TextOut(DCBak,150,280,cc,lstrlen(cc));
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnOK()
{ GetDlgItem(IDC_EDIT1)->ShowWindow(SW_HIDE);
SetTimer(1,150,NULL);
}
void CMyDlg::OnCancel()
{ DeleteDC(MemDC);
DeleteObject(bit);
DeleteDC(DCBak);
CDialog::OnCancel();
}
void CMyDlg::OnTimer(UINT nIDEvent)
{ CClientDC dc(this);
int wid=rect.Width();
int hei=rect.Height();
BitBlt(dc.m_hDC,0,0,wid,hei,DCBak,0,0,SRCCOPY);
manmove(0);
if(getpic("人",man[0].p)==FALSE)
{AfxMessageBox(cc+"沒找到!");return;}
SelectObject(MemDC,bit);
int x,y;
if(man[0].lb!=2)
{int x0=0,y0=0;
if(man[0].lb==0) {x0=rbufx[man[0].p];y0=rbufy[man[0].p];}
if(man[0].lb==1) {x0=sbufx[man[0].p];y0=sbufy[man[0].p];}
if(man[0].fw>4) x0=w-x0;
x=man[0].xix-x0;
y=man[0].xiy-y0;
}
TransparentBlt2(dc.m_hDC,x,y,w,h,MemDC,0,0,w,h,RGB(255,255,255));
man[0].p++;
if(man[0].p>=man[0].m1)
bianfw(0);
CDialog::OnTimer(nIDEvent);
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{ int x=point.x,y=point.y;
man[0].x0=x;
man[0].y0=y;
man[0].p=man[0].m1-1;
CDialog::OnLButtonDown(nFlags, point);
}
BOOL getpic(CString cc,int p)
{ char name[256];
SetCurrentDirectory(appdir);
sprintf(name,"%s%s/c%05d.bmp",dir,cc,p);
loadbmp(name);
sprintf(name,"%s%s/c%05d.txt",dir,cc,p);
FILE *f;
f=fopen(name,"r");
if(f!=NULL)
{if(cc=="人") fscanf(f,"%d,%d",&rbufx[p],&rbufy[p]);
if(cc=="獸") fscanf(f,"%d,%d",&sbufx[p],&sbufy[p]);
fclose(f);
}
return TRUE;
}
BOOL loadbmp(CString cc)
{ DeleteObject(bit);
bit=(HBITMAP)LoadImage
(AfxGetInstanceHandle(),
cc,
IMAGE_BITMAP,
0,
0,
LR_LOADFROMFILE|LR_CREATEDIBSECTION
);
if(bit==NULL) return FALSE;
DIBSECTION ds;
BITMAPINFOHEADER &bm = ds.dsBmih;
GetObject(bit,sizeof(ds),&ds);
w = bm.biWidth;
h = bm.biHeight;
return TRUE;
}
void TransparentBlt2( HDC hdc0,
int nX0,int nY0,
int nW0,int nH0,
HDC hdc1,
int nX1,int nY1,
int nW1,int nH1,
UINT Tcol
)
{ HBITMAP hBMP =CreateCompatibleBitmap(hdc0,nW0, nH0);
HBITMAP mBMP =CreateBitmap(nW0,nH0,1,1,NULL);
HDC hDC =CreateCompatibleDC(hdc0);
HDC mDC =CreateCompatibleDC(hdc0);
HBITMAP oldBMP =(HBITMAP)SelectObject(hDC, hBMP);
HBITMAP oldmBMP=(HBITMAP)SelectObject(mDC, mBMP);
if (nW0==nW1&&nH0==nH1)
BitBlt(hDC,0,0,nW0,nH0,hdc1,nX1,nY1,SRCCOPY);
else
StretchBlt(hDC,0,0,nW0,nH0,hdc1,nX1,nY1,nW1,nH1,SRCCOPY);
SetBkColor(hDC, Tcol);
BitBlt(mDC,0,0,nW0,nH0,hDC,0,0,SRCCOPY);
SetBkColor(hDC, RGB(0,0,0));
SetTextColor(hDC, RGB(255,255,255));
BitBlt(hDC,0,0,nW0,nH0,mDC,0,0,SRCAND);
SetBkColor(hdc0,RGB(255,255,255));
SetTextColor(hdc0,RGB(0,0,0));
BitBlt(hdc0,nX0,nY0,nW0,nH0,mDC,0,0,SRCAND);
BitBlt(hdc0,nX0,nY0,nW0,nH0,hDC,0,0,SRCPAINT);
SelectObject(hDC, oldBMP);
DeleteDC(hDC);
SelectObject(mDC, oldmBMP);
DeleteDC(mDC);
DeleteObject(hBMP);
DeleteObject(mBMP);
}
void manmove(int i)
{ int stx,sty,qx,qy;
switch(man[i].zs)
{case 2: {stx=9;sty=6;break;}
case 1: {stx=4;sty=2;break;}
default:{stx=2;sty=1;break;}
}
qx=man[i].x0-man[i].xix;
qy=man[i].y0-man[i].xiy;
if (qx==0&&qy==0)
{
return ;
}
int qxa=abs(qx);
int qya=abs(qy);
if(qxa<stx) stx=qxa;
if(qya<sty) sty=qya;
if(qx!=0) man[i].xix+=qxa/qx*stx;
if(qy!=0) man[i].xiy+=qya/qy*sty;
}
void bianfw(int q)
{ int qx=man[q].x0-man[q].xix;
int qy=man[q].y0-man[q].xiy;
if(qx==0&&qy==0)
{man[q].zs=0;
goto aa;
}
man[q].zs=1;
if(qx<0&&qy>0) {man[q].fw=1;goto aa;}
if(qx<0&&qy<0) {man[q].fw=3;goto aa;}
if(qx>0&&qy<0) {man[q].fw=5;goto aa;}
if(qx>0&&qy>0) {man[q].fw=7;goto aa;}
if (qy>0) {man[q].fw=0;goto aa;}
if(qx<0) {man[q].fw=2;goto aa;}
if (qy<0) {man[q].fw=4;goto aa;}
if(qx>0) {man[q].fw=6;goto aa;}
aa: setman(q);
}
void setman(int q)
{ int a=400;
man[q].m0=man[q].js*a+zjdz[man[q].zs].qi
+man[q].fw*zjdz[man[q].zs].bc;
man[q].m1=zjdz[man[q].zs].bc+man[q].m0;
man[q].p=man[q].m0;
}
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