?? powerups.h
字號:
#ifndef __POWERUPS_H__
#define __POWERUPS_H__
#include "g_local.h"
#include "inventoryitem.h"
class EXPORT_FROM_DLL ScubaGear : public InventoryItem
{
public:
CLASS_PROTOTYPE( ScubaGear );
ScubaGear();
};
class EXPORT_FROM_DLL Adrenaline : public InventoryItem
{
private:
float health_delta;
public:
CLASS_PROTOTYPE( Adrenaline );
Adrenaline();
virtual void Use( Event *ev );
void Powerdown( Event *ev );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void Adrenaline::Archive
(
Archiver &arc
)
{
InventoryItem::Archive( arc );
arc.WriteFloat( health_delta );
}
inline EXPORT_FROM_DLL void Adrenaline::Unarchive
(
Archiver &arc
)
{
InventoryItem::Unarchive( arc );
arc.ReadFloat( &health_delta );
}
class EXPORT_FROM_DLL Cloak : public InventoryItem
{
public:
CLASS_PROTOTYPE( Cloak );
Cloak();
virtual void Use( Event *ev );
void Powerdown( Event *ev );
};
class EXPORT_FROM_DLL Medkit : public Entity
{
public:
CLASS_PROTOTYPE( Medkit );
Medkit();
virtual void Use( Event *ev );
};
class EXPORT_FROM_DLL Mutagen : public InventoryItem
{
public:
CLASS_PROTOTYPE( Mutagen );
Mutagen();
virtual void Use( Event *ev );
void Powerdown( Event *ev );
};
class EXPORT_FROM_DLL Oxygen : public InventoryItem
{
public:
CLASS_PROTOTYPE( Oxygen );
Oxygen();
virtual void Use( Event *ev );
virtual void Pickup( Event *ev );
void Powerdown( Event *ev );
};
#endif /* powerups.h */
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