?? brush.c
字號(hào):
#include "qbsp.h"
int c_active_brushes;
int c_nodes;
// if a brush just barely pokes onto the other side,
// let it slide by without chopping
#define PLANESIDE_EPSILON 0.001
//0.1
/*
================
CountBrushList
================
*/
int CountBrushList (bspbrush_t *brushes)
{
int c;
c = 0;
for ( ; brushes ; brushes = brushes->next)
c++;
return c;
}
/*
================
AllocBrush
================
*/
bspbrush_t *AllocBrush (int numsides)
{
bspbrush_t *bb;
int c;
c = (int)&(((bspbrush_t *)0)->sides[numsides]);
bb = malloc(c);
memset (bb, 0, c);
if (numthreads == 1)
c_active_brushes++;
return bb;
}
/*
================
FreeBrush
================
*/
void FreeBrush (bspbrush_t *brushes)
{
int i;
for (i=0 ; i<brushes->numsides ; i++)
if (brushes->sides[i].winding)
FreeWinding(brushes->sides[i].winding);
free (brushes);
if (numthreads == 1)
c_active_brushes--;
}
/*
================
FreeBrushList
================
*/
void FreeBrushList (bspbrush_t *brushes)
{
bspbrush_t *next;
for ( ; brushes ; brushes = next)
{
next = brushes->next;
FreeBrush (brushes);
}
}
/*
==================
CopyBrush
Duplicates the brush, the sides, and the windings
==================
*/
bspbrush_t *CopyBrush (bspbrush_t *brush)
{
bspbrush_t *newbrush;
int size;
int i;
size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);
newbrush = AllocBrush (brush->numsides);
memcpy (newbrush, brush, size);
for (i=0 ; i<brush->numsides ; i++)
{
if (brush->sides[i].winding)
newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);
}
return newbrush;
}
/*
================
DrawBrushList
================
*/
void DrawBrushList (bspbrush_t *brush)
{
int i;
side_t *s;
GLS_BeginScene ();
for ( ; brush ; brush=brush->next)
{
for (i=0 ; i<brush->numsides ; i++)
{
s = &brush->sides[i];
if (!s->winding)
continue;
GLS_Winding (s->winding, 0);
}
}
GLS_EndScene ();
}
/*
================
WriteBrushList
================
*/
void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)
{
int i;
side_t *s;
FILE *f;
qprintf ("writing %s\n", name);
f = SafeOpenWrite (name);
for ( ; brush ; brush=brush->next)
{
for (i=0 ; i<brush->numsides ; i++)
{
s = &brush->sides[i];
if (!s->winding)
continue;
if (onlyvis && !s->visible)
continue;
OutputWinding (brush->sides[i].winding, f);
}
}
fclose (f);
}
/*
=============
PrintBrush
=============
*/
void PrintBrush (bspbrush_t *brush)
{
int i;
_printf ("brush: %p\n", brush);
for (i=0;i<brush->numsides ; i++)
{
pw(brush->sides[i].winding);
_printf ("\n");
}
}
/*
==================
BoundBrush
Sets the mins/maxs based on the windings
returns false if the brush doesn't enclose a valid volume
==================
*/
qboolean BoundBrush (bspbrush_t *brush)
{
int i, j;
winding_t *w;
ClearBounds (brush->mins, brush->maxs);
for (i=0 ; i<brush->numsides ; i++)
{
w = brush->sides[i].winding;
if (!w)
continue;
for (j=0 ; j<w->numpoints ; j++)
AddPointToBounds (w->p[j], brush->mins, brush->maxs);
}
for (i=0 ; i<3 ; i++) {
if (brush->mins[i] < MIN_WORLD_COORD || brush->maxs[i] > MAX_WORLD_COORD
|| brush->mins[i] >= brush->maxs[i] ) {
return qfalse;
}
}
return qtrue;
}
/*
==================
CreateBrushWindings
makes basewindigs for sides and mins / maxs for the brush
returns false if the brush doesn't enclose a valid volume
==================
*/
qboolean CreateBrushWindings (bspbrush_t *brush)
{
int i, j;
winding_t *w;
side_t *side;
plane_t *plane;
for (i=0 ; i<brush->numsides ; i++)
{
side = &brush->sides[i];
plane = &mapplanes[side->planenum];
w = BaseWindingForPlane (plane->normal, plane->dist);
for (j=0 ; j<brush->numsides && w; j++)
{
if (i == j)
continue;
if ( brush->sides[j].planenum == ( brush->sides[i].planenum ^ 1 ) )
continue; // back side clipaway
if (brush->sides[j].bevel)
continue;
if (brush->sides[j].backSide)
continue;
plane = &mapplanes[brush->sides[j].planenum^1];
ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
}
side->winding = w;
}
return BoundBrush (brush);
}
/*
==================
BrushFromBounds
Creates a new axial brush
==================
*/
bspbrush_t *BrushFromBounds (vec3_t mins, vec3_t maxs)
{
bspbrush_t *b;
int i;
vec3_t normal;
vec_t dist;
b = AllocBrush (6);
b->numsides = 6;
for (i=0 ; i<3 ; i++)
{
VectorClear (normal);
normal[i] = 1;
dist = maxs[i];
b->sides[i].planenum = FindFloatPlane (normal, dist);
normal[i] = -1;
dist = -mins[i];
b->sides[3+i].planenum = FindFloatPlane (normal, dist);
}
CreateBrushWindings (b);
return b;
}
/*
==================
BrushVolume
==================
*/
vec_t BrushVolume (bspbrush_t *brush)
{
int i;
winding_t *w;
vec3_t corner;
vec_t d, area, volume;
plane_t *plane;
if (!brush)
return 0;
// grab the first valid point as the corner
w = NULL;
for (i=0 ; i<brush->numsides ; i++)
{
w = brush->sides[i].winding;
if (w)
break;
}
if (!w)
return 0;
VectorCopy (w->p[0], corner);
// make tetrahedrons to all other faces
volume = 0;
for ( ; i<brush->numsides ; i++)
{
w = brush->sides[i].winding;
if (!w)
continue;
plane = &mapplanes[brush->sides[i].planenum];
d = -(DotProduct (corner, plane->normal) - plane->dist);
area = WindingArea (w);
volume += d*area;
}
volume /= 3;
return volume;
}
/*
==================
WriteBspBrushMap
==================
*/
void WriteBspBrushMap (char *name, bspbrush_t *list)
{
FILE *f;
side_t *s;
int i;
winding_t *w;
_printf ("writing %s\n", name);
f = fopen (name, "wb");
if (!f)
Error ("Can't write %s\b", name);
fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
for ( ; list ; list=list->next )
{
fprintf (f, "{\n");
for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
{
w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
fprintf (f, "notexture 0 0 0 1 1\n" );
FreeWinding (w);
}
fprintf (f, "}\n");
}
fprintf (f, "}\n");
fclose (f);
}
//=====================================================================================
/*
====================
FilterBrushIntoTree_r
====================
*/
int FilterBrushIntoTree_r( bspbrush_t *b, node_t *node ) {
bspbrush_t *front, *back;
int c;
if ( !b ) {
return 0;
}
// add it to the leaf list
if ( node->planenum == PLANENUM_LEAF ) {
b->next = node->brushlist;
node->brushlist = b;
// classify the leaf by the structural brush
if ( !b->detail ) {
if ( b->opaque ) {
node->opaque = qtrue;
node->areaportal = qfalse;
} else if ( b->contents & CONTENTS_AREAPORTAL ) {
if ( !node->opaque ) {
node->areaportal = qtrue;
}
}
}
return 1;
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