?? brush.c
字號(hào):
}
// split it by the node plane
SplitBrush ( b, node->planenum, &front, &back );
FreeBrush( b );
c = 0;
c += FilterBrushIntoTree_r( front, node->children[0] );
c += FilterBrushIntoTree_r( back, node->children[1] );
return c;
}
/*
=====================
FilterDetailBrushesIntoTree
Fragment all the detail brushes into the structural leafs
=====================
*/
void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree ) {
bspbrush_t *b, *newb;
int r;
int c_unique, c_clusters;
int i;
qprintf( "----- FilterDetailBrushesIntoTree -----\n");
c_unique = 0;
c_clusters = 0;
for ( b = e->brushes ; b ; b = b->next ) {
if ( !b->detail ) {
continue;
}
c_unique++;
newb = CopyBrush( b );
r = FilterBrushIntoTree_r( newb, tree->headnode );
c_clusters += r;
// mark all sides as visible so drawsurfs are created
if ( r ) {
for ( i = 0 ; i < b->numsides ; i++ ) {
if ( b->sides[i].winding ) {
b->sides[i].visible = qtrue;
}
}
}
}
qprintf( "%5i detail brushes\n", c_unique );
qprintf( "%5i cluster references\n", c_clusters );
}
/*
=====================
FilterStructuralBrushesIntoTree
Mark the leafs as opaque and areaportals
=====================
*/
void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree ) {
bspbrush_t *b, *newb;
int r;
int c_unique, c_clusters;
int i;
qprintf( "----- FilterStructuralBrushesIntoTree -----\n");
c_unique = 0;
c_clusters = 0;
for ( b = e->brushes ; b ; b = b->next ) {
if ( b->detail ) {
continue;
}
c_unique++;
newb = CopyBrush( b );
r = FilterBrushIntoTree_r( newb, tree->headnode );
c_clusters += r;
// mark all sides as visible so drawsurfs are created
if ( r ) {
for ( i = 0 ; i < b->numsides ; i++ ) {
if ( b->sides[i].winding ) {
b->sides[i].visible = qtrue;
}
}
}
}
qprintf( "%5i structural brushes\n", c_unique );
qprintf( "%5i cluster references\n", c_clusters );
}
/*
================
AllocTree
================
*/
tree_t *AllocTree (void)
{
tree_t *tree;
tree = malloc(sizeof(*tree));
memset (tree, 0, sizeof(*tree));
ClearBounds (tree->mins, tree->maxs);
return tree;
}
/*
================
AllocNode
================
*/
node_t *AllocNode (void)
{
node_t *node;
node = malloc(sizeof(*node));
memset (node, 0, sizeof(*node));
return node;
}
/*
================
WindingIsTiny
Returns true if the winding would be crunched out of
existance by the vertex snapping.
================
*/
#define EDGE_LENGTH 0.2
qboolean WindingIsTiny (winding_t *w)
{
/*
if (WindingArea (w) < 1)
return qtrue;
return qfalse;
*/
int i, j;
vec_t len;
vec3_t delta;
int edges;
edges = 0;
for (i=0 ; i<w->numpoints ; i++)
{
j = i == w->numpoints - 1 ? 0 : i+1;
VectorSubtract (w->p[j], w->p[i], delta);
len = VectorLength (delta);
if (len > EDGE_LENGTH)
{
if (++edges == 3)
return qfalse;
}
}
return qtrue;
}
/*
================
WindingIsHuge
Returns true if the winding still has one of the points
from basewinding for plane
================
*/
qboolean WindingIsHuge (winding_t *w)
{
int i, j;
for (i=0 ; i<w->numpoints ; i++)
{
for (j=0 ; j<3 ; j++)
if (w->p[i][j] <= MIN_WORLD_COORD || w->p[i][j] >= MAX_WORLD_COORD)
return qtrue;
}
return qfalse;
}
//============================================================
/*
==================
BrushMostlyOnSide
==================
*/
int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)
{
int i, j;
winding_t *w;
vec_t d, max;
int side;
max = 0;
side = PSIDE_FRONT;
for (i=0 ; i<brush->numsides ; i++)
{
w = brush->sides[i].winding;
if (!w)
continue;
for (j=0 ; j<w->numpoints ; j++)
{
d = DotProduct (w->p[j], plane->normal) - plane->dist;
if (d > max)
{
max = d;
side = PSIDE_FRONT;
}
if (-d > max)
{
max = -d;
side = PSIDE_BACK;
}
}
}
return side;
}
/*
================
SplitBrush
Generates two new brushes, leaving the original
unchanged
================
*/
void SplitBrush (bspbrush_t *brush, int planenum,
bspbrush_t **front, bspbrush_t **back)
{
bspbrush_t *b[2];
int i, j;
winding_t *w, *cw[2], *midwinding;
plane_t *plane, *plane2;
side_t *s, *cs;
float d, d_front, d_back;
*front = *back = NULL;
plane = &mapplanes[planenum];
// check all points
d_front = d_back = 0;
for (i=0 ; i<brush->numsides ; i++)
{
w = brush->sides[i].winding;
if (!w)
continue;
for (j=0 ; j<w->numpoints ; j++)
{
d = DotProduct (w->p[j], plane->normal) - plane->dist;
if (d > 0 && d > d_front)
d_front = d;
if (d < 0 && d < d_back)
d_back = d;
}
}
if (d_front < 0.1) // PLANESIDE_EPSILON)
{ // only on back
*back = CopyBrush (brush);
return;
}
if (d_back > -0.1) // PLANESIDE_EPSILON)
{ // only on front
*front = CopyBrush (brush);
return;
}
// create a new winding from the split plane
w = BaseWindingForPlane (plane->normal, plane->dist);
for (i=0 ; i<brush->numsides && w ; i++)
{
if ( brush->sides[i].backSide ) {
continue; // fake back-sided polygons never split
}
plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
}
if (!w || WindingIsTiny (w) )
{ // the brush isn't really split
int side;
side = BrushMostlyOnSide (brush, plane);
if (side == PSIDE_FRONT)
*front = CopyBrush (brush);
if (side == PSIDE_BACK)
*back = CopyBrush (brush);
return;
}
if (WindingIsHuge (w))
{
qprintf ("WARNING: huge winding\n");
}
midwinding = w;
// split it for real
for (i=0 ; i<2 ; i++)
{
b[i] = AllocBrush (brush->numsides+1);
memcpy( b[i], brush, sizeof( bspbrush_t ) - sizeof( brush->sides ) );
b[i]->numsides = 0;
b[i]->next = NULL;
b[i]->original = brush->original;
}
// split all the current windings
for (i=0 ; i<brush->numsides ; i++)
{
s = &brush->sides[i];
w = s->winding;
if (!w)
continue;
ClipWindingEpsilon (w, plane->normal, plane->dist,
0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
for (j=0 ; j<2 ; j++)
{
if (!cw[j])
continue;
/*
if (WindingIsTiny (cw[j]))
{
FreeWinding (cw[j]);
continue;
}
*/
cs = &b[j]->sides[b[j]->numsides];
b[j]->numsides++;
*cs = *s;
cs->winding = cw[j];
}
}
// see if we have valid polygons on both sides
for (i=0 ; i<2 ; i++)
{
BoundBrush (b[i]);
for (j=0 ; j<3 ; j++)
{
if (b[i]->mins[j] < MIN_WORLD_COORD || b[i]->maxs[j] > MAX_WORLD_COORD)
{
qprintf ("bogus brush after clip\n");
break;
}
}
if (b[i]->numsides < 3 || j < 3)
{
FreeBrush (b[i]);
b[i] = NULL;
}
}
if ( !(b[0] && b[1]) )
{
if (!b[0] && !b[1])
qprintf ("split removed brush\n");
else
qprintf ("split not on both sides\n");
if (b[0])
{
FreeBrush (b[0]);
*front = CopyBrush (brush);
}
if (b[1])
{
FreeBrush (b[1]);
*back = CopyBrush (brush);
}
return;
}
// add the midwinding to both sides
for (i=0 ; i<2 ; i++)
{
cs = &b[i]->sides[b[i]->numsides];
b[i]->numsides++;
cs->planenum = planenum^i^1;
cs->shaderInfo = NULL;
if (i==0)
cs->winding = CopyWinding (midwinding);
else
cs->winding = midwinding;
}
{
vec_t v1;
int i;
for (i=0 ; i<2 ; i++)
{
v1 = BrushVolume (b[i]);
if (v1 < 1.0)
{
FreeBrush (b[i]);
b[i] = NULL;
// qprintf ("tiny volume after clip\n");
}
}
}
*front = b[0];
*back = b[1];
}
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