?? radiant.dsp
字號:
# Microsoft Developer Studio Project File - Name="Radiant" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Radiant - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Radiant.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Radiant.mak" CFG="Radiant - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Radiant - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Radiant - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Radiant - Win32 Release"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Radiant___Win32_Release"
# PROP BASE Intermediate_Dir "Radiant___Win32_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GR /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "QUAKE3" /D "Q3RADIANT" /Yu"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GR /GX /Zd /O2 /I "../libs" /I "../common" /I "c:\quake3\common" /I "c:\quake3\libs" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "QUAKE3" /D "Q3RADIANT" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib jpeg6.lib pak.lib cmdlib.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" /out:"d:\quake3\q3radiant\q3radiant.exe"
# SUBTRACT BASE LINK32 /incremental:yes
# ADD LINK32 winmm.lib ..\libs\jpeg6.lib ..\libs\pak.lib ..\libs\cmdlib.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" /out:"Release\q3radiant.exe"
# SUBTRACT LINK32 /incremental:yes
!ELSEIF "$(CFG)" == "Radiant - Win32 Debug"
# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Radiant___Win32_Debug"
# PROP BASE Intermediate_Dir "Radiant___Win32_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "QUAKE3" /D "Q3RADIANT" /FR /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /GR /GX /ZI /Od /I "../libs" /I "../common" /I "c:\quake3\common" /I "c:\quake3\libs" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "QUAKE3" /D "Q3RADIANT" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib jpeg6.lib pak.lib cmdlib.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" /out:"d:\quake3\q3radiant\q3radiant.exe" /pdbtype:sept
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 winmm.lib ..\libs\jpeg6d.lib ..\libs\pakd.lib ..\libs\cmdlibd.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" /out:"Debug\q3radiant.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "Radiant - Win32 Release"
# Name "Radiant - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "QE4 Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\Bmp.cpp
# End Source File
# Begin Source File
SOURCE=.\brush.cpp
# End Source File
# Begin Source File
SOURCE=.\csg.cpp
# End Source File
# Begin Source File
SOURCE=.\drag.cpp
# End Source File
# Begin Source File
SOURCE=.\eclass.cpp
# End Source File
# Begin Source File
SOURCE=.\entity.cpp
# End Source File
# Begin Source File
SOURCE=.\lbmlib.cpp
# End Source File
# Begin Source File
SOURCE=.\map.cpp
# End Source File
# Begin Source File
SOURCE=.\mathlib.cpp
# End Source File
# Begin Source File
SOURCE=.\mru.cpp
# End Source File
# Begin Source File
SOURCE=.\parse.cpp
# End Source File
# Begin Source File
SOURCE=.\points.cpp
# End Source File
# Begin Source File
SOURCE=.\qe3.cpp
# End Source File
# Begin Source File
SOURCE=.\select.cpp
# End Source File
# Begin Source File
SOURCE=.\vertsel.cpp
# End Source File
# Begin Source File
SOURCE=.\win_dlg.cpp
# End Source File
# Begin Source File
SOURCE=.\win_ent.cpp
# End Source File
# Begin Source File
SOURCE=.\win_main.cpp
# End Source File
# Begin Source File
SOURCE=.\win_qe3.cpp
# End Source File
# Begin Source File
SOURCE=.\z.cpp
# End Source File
# End Group
# Begin Group "Brush Primitives"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\brush_primit.cpp
# End Source File
# End Group
# Begin Group "interfaces"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\GLInterface.cpp
# End Source File
# Begin Source File
SOURCE=.\IEpairs.cpp
# End Source File
# Begin Source File
SOURCE=.\IShaders.cpp
# End Source File
# Begin Source File
SOURCE=.\Messaging.cpp
# End Source File
# Begin Source File
SOURCE=.\PluginEntities.cpp
# End Source File
# Begin Source File
SOURCE=.\SelectedFace.cpp
# End Source File
# Begin Source File
SOURCE=.\SurfacePlugin.cpp
# End Source File
# End Group
# Begin Source File
SOURCE=.\BrushScript.cpp
# End Source File
# Begin Source File
SOURCE=.\BSInput.cpp
# End Source File
# Begin Source File
SOURCE=.\CamWnd.cpp
# End Source File
# Begin Source File
SOURCE=.\CapDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\cbrushstub.cpp
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\CommandsDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogTextures.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogThick.cpp
# End Source File
# Begin Source File
SOURCE=.\EditWnd.cpp
# End Source File
# Begin Source File
SOURCE=.\EntityListDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\FindTextureDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\GroupDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\LstToolBar.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\MapInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\NameDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\NewProjDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\PatchDensityDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\PatchDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\PlugIn.cpp
!IF "$(CFG)" == "Radiant - Win32 Release"
# ADD BASE CPP /Od
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /Od
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Radiant - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\PlugInManager.cpp
!IF "$(CFG)" == "Radiant - Win32 Release"
# ADD BASE CPP /Od
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /Od
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "Radiant - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\PMESH.CPP
# End Source File
# Begin Source File
SOURCE=.\PrefsDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\qgl_win.c
# SUBTRACT BASE CPP /YX /Yc /Yu
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\radbsp.cpp
# End Source File
# Begin Source File
SOURCE=.\RADEditWnd.cpp
# End Source File
# Begin Source File
SOURCE=.\Radiant.cpp
# End Source File
# Begin Source File
SOURCE=.\Radiant.rc
# End Source File
# Begin Source File
SOURCE=.\RotateDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ScaleDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\ScriptDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ShaderInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\SurfaceDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\TexEdit.cpp
# End Source File
# Begin Source File
SOURCE=.\TextureBar.cpp
# End Source File
# Begin Source File
SOURCE=.\TextureLayout.cpp
# End Source File
# Begin Source File
SOURCE=.\TexWnd.cpp
# End Source File
# Begin Source File
SOURCE=.\Undo.cpp
# End Source File
# Begin Source File
SOURCE=.\WaveOpen.cpp
# End Source File
# Begin Source File
SOURCE=.\Winding.cpp
# End Source File
# Begin Source File
SOURCE=.\XYWnd.cpp
# End Source File
# Begin Source File
SOURCE=.\ZWnd.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Group "interface headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\IEpairs.h
# End Source File
# Begin Source File
SOURCE=.\igl.h
# End Source File
# Begin Source File
SOURCE=.\IMessaging.h
# End Source File
# Begin Source File
SOURCE=.\IPluginEntities.h
# End Source File
# Begin Source File
SOURCE=.\ISelectedFace.h
# End Source File
# Begin Source File
SOURCE=.\IShaders.h
# End Source File
# Begin Source File
SOURCE=.\isurfaceplugin.h
# End Source File
# End Group
# Begin Group "internal interface headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\EpairsWrapper.h
# End Source File
# Begin Source File
SOURCE=.\Messaging.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\BSInput.h
# End Source File
# Begin Source File
SOURCE=.\CamWnd.h
# End Source File
# Begin Source File
SOURCE=.\CapDialog.h
# End Source File
# Begin Source File
SOURCE=.\ChildFrm.h
# End Source File
# Begin Source File
SOURCE=.\CommandsDlg.h
# End Source File
# Begin Source File
SOURCE=.\DialogInfo.h
# End Source File
# Begin Source File
SOURCE=.\DialogTextures.h
# End Source File
# Begin Source File
SOURCE=.\DialogThick.h
# End Source File
# Begin Source File
SOURCE=.\EditWnd.h
# End Source File
# Begin Source File
SOURCE=.\EntityListDlg.h
# End Source File
# Begin Source File
SOURCE=.\FindTextureDlg.h
# End Source File
# Begin Source File
SOURCE=.\GroupBar.h
# End Source File
# Begin Source File
SOURCE=.\GroupDlg.h
# End Source File
# Begin Source File
SOURCE=.\LstToolBar.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\MapInfo.h
# End Source File
# Begin Source File
SOURCE=.\NameDlg.h
# End Source File
# Begin Source File
SOURCE=.\NewProjDlg.h
# End Source File
# Begin Source File
SOURCE=.\PatchDensityDlg.h
# End Source File
# Begin Source File
SOURCE=.\PatchDialog.h
# End Source File
# Begin Source File
SOURCE=.\PlugIn.h
# End Source File
# Begin Source File
SOURCE=.\PlugInManager.h
# End Source File
# Begin Source File
SOURCE=.\PrefsDlg.h
# End Source File
# Begin Source File
SOURCE=.\qe3.h
# End Source File
# Begin Source File
SOURCE=.\qerplugin.h
# End Source File
# Begin Source File
SOURCE=.\QERTYPES.H
# End Source File
# Begin Source File
SOURCE=.\RADEditWnd.h
# End Source File
# Begin Source File
SOURCE=.\Radiant.h
# End Source File
# Begin Source File
SOURCE=.\RadiantDoc.h
# End Source File
# Begin Source File
SOURCE=.\RadiantView.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\RotateDlg.h
# End Source File
# Begin Source File
SOURCE=.\ScaleDialog.h
# End Source File
# Begin Source File
SOURCE=.\ScriptDlg.h
# End Source File
# Begin Source File
SOURCE=.\ShaderInfo.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\SurfaceDlg.h
# End Source File
# Begin Source File
SOURCE=.\TexEdit.h
# End Source File
# Begin Source File
SOURCE=.\TextureBar.h
# End Source File
# Begin Source File
SOURCE=.\TextureLayout.h
# End Source File
# Begin Source File
SOURCE=.\TexWnd.h
# End Source File
# Begin Source File
SOURCE=.\WaveOpen.h
# End Source File
# Begin Source File
SOURCE=.\XYWnd.h
# End Source File
# Begin Source File
SOURCE=.\ZWnd.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\bevel.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00002.bmp
# End Source File
# Begin Source File
SOURCE=.\RES\bmp00003.bmp
# End Source File
# Begin Source File
SOURCE=.\res\endcap.bmp
# End Source File
# Begin Source File
SOURCE=.\res\ibevel.bmp
# End Source File
# Begin Source File
SOURCE=.\RES\icon2.ico
# End Source File
# Begin Source File
SOURCE=.\res\iendcap.bmp
# End Source File
# Begin Source File
SOURCE=.\res\logo_sm3dfx.bmp
# End Source File
# Begin Source File
SOURCE=.\q.bmp
# End Source File
# Begin Source File
SOURCE=.\res\q.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Radiant.ico
# End Source File
# Begin Source File
SOURCE=.\res\Radiant.rc2
# End Source File
# Begin Source File
SOURCE=.\res\RadiantDoc.ico
# End Source File
# Begin Source File
SOURCE=.\RES\shaderbar.bmp
# End Source File
# Begin Source File
SOURCE=.\RES\shaderdoc.ico
# End Source File
# Begin Source File
SOURCE=.\RES\shaderframe.ico
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar1.bmp
# End Source File
# Begin Source File
SOURCE=.\toolbar1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\viewdefa.bmp
# End Source File
# Begin Source File
SOURCE=.\res\viewoppo.bmp
# End Source File
# End Group
# End Target
# End Project
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -