?? test.c
字號:
#include "GUI.h"
#include "LCD_ConfDefaults.h" /* valid LCD configuration */
//#include "GUIDEMO.h"
#include "Button.h"
#include "Edit.h"
#include "test.h"
extern const GUI_BITMAP bm001;
extern const GUI_BITMAP bm002;
extern const GUI_BITMAP bm003;
extern const GUI_BITMAP bm004;
extern const GUI_BITMAP bm005;
extern const GUI_BITMAP bm006;
extern const GUI_BITMAP bm007;
extern const GUI_BITMAP bm0011;
extern const GUI_BITMAP bm0012;
extern const GUI_BITMAP bm0013;
extern const GUI_BITMAP bm0014;
extern const GUI_BITMAP bm0015;
extern const GUI_BITMAP bm0021;
extern const GUI_BITMAP bm0022;
extern const GUI_BITMAP bmlogo;
extern const GUI_BITMAP bmmainbmp;
void testButton(void) {
U8 button;
GUI_TOUCH_tState State;
GUI_TOUCH_GetState(&State);
if((56<State.x)&(41<State.y)&(State.x<100)&(State.y<85))
button=1;
if((121<State.x)&(41<State.y)&(State.x<166)&(State.y<85))
button=2;
if((189<State.x)&(41<State.y)&(State.x<232)&(State.y<85))
button=3;
if((250<State.x)&(41<State.y)&(State.x<290)&(State.y<85))
button=4;
if((56<State.x)&(114<State.y)&(State.x<100)&(State.y<158))
button=5;
if((121<State.x)&(114<State.y)&(State.x<166)&(State.y<158))
button=6;
if((251<State.x)&(155<State.y)&(State.x<291)&(State.y<197))
button=7;
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
button=8;
switch(button)
{
case 1:
setuser();
break;
case 2:
//GUI_Clear();
// GUI_DrawBitmap(&bm002,70,40);
//GUI_TOUCH_StoreState(-1,-1);
dianqi();
break;
case 3:
system();
break;
case 4:
kuchong();
break;
case 5:
gonggao();
break;
case 6:
tel();
break;
case 7:
shengyin();
break;
case 8:
GUI_DrawBitmap(&bmmainbmp,0,0);
break;
default :
GUI_TOUCH_StoreState(-1,-1);
break;
}
}
void setuser(void){
U8 nbutton=15;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm001,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
if((16<State.x)&(93<State.y)&(State.x<52)&(State.y<129))
nbutton=1;
if((78<State.x)&(93<State.y)&(State.x<114)&(State.y<129))
nbutton=2;
if((139<State.x)&(93<State.y)&(State.x<176)&(State.y<129))
nbutton=3;
if((200<State.x)&(93<State.y)&(State.x<234)&(State.y<129))
nbutton=4;
if((266<State.x)&(93<State.y)&(State.x<304)&(State.y<129))
nbutton=5;
switch(nbutton)
{
case 1:
A0011();
break;
case 2:
A0012();
break;
case 3:
A0013();
break;
case 4:
A0014();
break;
case 5:
A0015();
break;
case 13:
return;
default :
GUI_TOUCH_StoreState(-1,-1);
break;
}
}
}
void dianqi(void){
U8 nbutton;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm002,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
return;
default :
break;
}
}
}
void system(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm003,0,0);
GUI_TOUCH_StoreState(-1,-1);
Uart_Printf("\n 3");
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
return;
default :
break;
}
}
}
void kuchong(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm004,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
return;
default :
break;
}
}
}
void gonggao(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm005,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
return;
default :
break;
}
}
}
void tel(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm006,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
return;
default :
break;
}
}
}
void shengyin(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm007,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
return;
default :
break;
}
}
}
void A0011(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm0011,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
GUI_TOUCH_StoreState(-1,-1);
return;
default :
break;
}
}
}
void A0012(void)
{U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm0012,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
GUI_TOUCH_StoreState(-1,-1);
return;
default :
break;
}
}}
void A0013(void)
{U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm0013,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
GUI_TOUCH_StoreState(-1,-1);
return;
default :
break;
}
}
}
void A0014(void)
{U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm0014,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
GUI_TOUCH_StoreState(-1,-1);
return;
default :
break;
}
}
}
void A0015(void)
{U8 nbutton=-1;
GUI_TOUCH_tState State;
GUI_Clear();
GUI_DrawBitmap(&bm0015,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){
GUI_TOUCH_GetState(&State);
if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
nbutton=13;
switch(nbutton)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 13:
GUI_TOUCH_StoreState(-1,-1);
return;
default :
break;
}
}
}
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