?? 01 physics engine.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: 01 Physics Engine - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Akura\LOCALS~1\Temp\RSP119.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/01 Physics Engine.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrABO.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrAnimation.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrCDPlayer.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrEntity.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrInputManager.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrJoystick.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrKeyboard.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrMatrix22.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrMouse.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrParticle.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrParticleSystem.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrRGBAImage.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrScreen.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrSound.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrSoundPlayer.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrSurface.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrTemplateSet.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrTexture.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrTimer.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrVector2D.cpp"
"D:\Documents and Settings\Akura\Desktop\Game Programming All in One\Source\Chapter_20\01 Physics Engine\mrWindow.cpp"
]
Creating command line "cl.exe @D:\DOCUME~1\Akura\LOCALS~1\Temp\RSP119.tmp"
Creating temporary file "D:\DOCUME~1\Akura\LOCALS~1\Temp\RSP11A.tmp" with contents
[
/nologo /out:"Debug\01 Physics Engine.lib"
".\Debug\mrABO.obj"
".\Debug\mrAnimation.obj"
".\Debug\mrCDPlayer.obj"
".\Debug\mrEntity.obj"
".\Debug\mrInputManager.obj"
".\Debug\mrJoystick.obj"
".\Debug\mrKeyboard.obj"
".\Debug\mrMatrix22.obj"
".\Debug\mrMouse.obj"
".\Debug\mrParticle.obj"
".\Debug\mrParticleSystem.obj"
".\Debug\mrRGBAImage.obj"
".\Debug\mrScreen.obj"
".\Debug\mrSound.obj"
".\Debug\mrSoundPlayer.obj"
".\Debug\mrSurface.obj"
".\Debug\mrTemplateSet.obj"
".\Debug\mrTexture.obj"
".\Debug\mrTimer.obj"
".\Debug\mrVector2D.obj"
".\Debug\mrWindow.obj"
]
Creating command line "link.exe -lib @D:\DOCUME~1\Akura\LOCALS~1\Temp\RSP11A.tmp"
<h3>Output Window</h3>
Compiling...
mrABO.cpp
mrAnimation.cpp
mrCDPlayer.cpp
mrEntity.cpp
mrInputManager.cpp
d:\program files\microsoft directx sdk 8.1\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
mrJoystick.cpp
d:\program files\microsoft directx sdk 8.1\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
mrKeyboard.cpp
d:\program files\microsoft directx sdk 8.1\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
mrMatrix22.cpp
mrMouse.cpp
d:\program files\microsoft directx sdk 8.1\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
mrParticle.cpp
mrParticleSystem.cpp
mrRGBAImage.cpp
mrScreen.cpp
mrSound.cpp
mrSoundPlayer.cpp
mrSurface.cpp
mrTemplateSet.cpp
mrTexture.cpp
mrTimer.cpp
mrVector2D.cpp
mrWindow.cpp
Creating library...
<h3>Results</h3>
01 Physics Engine.lib - 0 error(s), 0 warning(s)
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